有關Android的自定義 View 的框架今天我們一起討論下,對于常規(guī)的游戲 ,我們在View中需要處理以下幾種問題: 1.控制事件 2.刷新View 3. 繪制View。(文/Android開發(fā) 網(wǎng))
1. 對于控制事件今天我們只處理按鍵事件onKeyDown,以后的文章中將會講到屏幕 觸控的具體處理onTouchEvent以及Sensor重力感應等方法。
2. 刷新view的方法這里主要有invalidate(int l, int t, int r, int b) 刷新局部,四個參數(shù)分別為左、上、右、下。整個view刷新 invalidate(),刷新一個矩形區(qū)域 invalidate(Rect dirty) ,刷新一個特性Drawable, invalidateDrawable(Drawable drawable) ,執(zhí)行invalidate類的方法將會設置 view為無效,最終導致onDraw方法被重新調(diào)用。由于今天的view比較簡單,Android123提示大家如果在線程中刷新,除了使用handler方式外,可以在Thread中直接使用postInvalidate方法來實現(xiàn)。
3. 繪制View主要是onDraw()中通過形參canvas來處理,相關的繪制主要有drawRect、drawLine、drawPath等等。 view方法內(nèi)部還重寫了很多接口,其回調(diào)方法可以幫助我們判斷出view的位置和大小,比如onMeasure(int, int) Called to determine the size requirements for this view and all of its children. 、onLayout(boolean, int, int, int, int) Called when this view should assign a size and position to all of its children 和onSizeChanged(int, int, int, int) Called when the size of this view has changed. 具體的作用,大家可以用Logcat獲取 當view變化時每個形參的變動。
下面cwjView是我們?yōu)榻窈笥螒蛟O計的一個簡單自定義View框架,我們可以看到在Android平臺 自定義view還是很簡單的,同時Java 支持多繼承可以幫助我們不斷的完善復雜的問題。
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public class cwjView extends View {
public cwjView(Context context) {
super(context);
setFocusable(true); //允許獲得焦點
setFocusableInTouchMode(true); //獲取焦點時允許觸控
}
@Override
protected Parcelable onSaveInstanceState() { //處理窗口保存事件
Parcelable pSaved = super.onSaveInstanceState();
Bundle bundle = new Bundle();
//dosomething
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) { //處理窗口還原事件
Bundle bundle = (Bundle) state;
//dosomething
super.onRestoreInstanceState(bundle.getParcelable("cwj"));
return;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) //處理窗口大小變化事件
{
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec); //如果不讓父類處理記住調(diào)用setMeasuredDimension
}
@Override
protected void onLayout (boolean changed, int left, int top, int right, int bottom)
{
super.onLayout (changed,left,top, ight,bottom) ;
}
@Override
protected void onDraw(Canvas canvas) {
Paint bg = new Paint();
bg.setColor(Color.Red);
canvas.drawRect(0, 0, getWidth()/2, getHeight()/2, bg); //將view的左上角四分之一填充為紅色
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return super.onTouchEvent(event); //讓父類處理屏幕觸控事件
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) { //處理按鍵事件,響應的軌跡球事件為 public boolean onTrackballEvent (MotionEvent event)
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
break;
case KeyEvent.KEYCODE_DPAD_CENTER: //處理中鍵按下
break;
default:
return super.onKeyDown(keyCode, event);
}
return true;
}
}
public class cwjView extends View {
public cwjView(Context context) {
super(context);
setFocusable(true); //允許獲得焦點
setFocusableInTouchMode(true); //獲取焦點時允許觸控
}
@Override
protected Parcelable onSaveInstanceState() { //處理窗口保存事件
Parcelable pSaved = super.onSaveInstanceState();
Bundle bundle = new Bundle();
//dosomething
return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) { //處理窗口還原事件
Bundle bundle = (Bundle) state;
//dosomething
super.onRestoreInstanceState(bundle.getParcelable("cwj"));
return;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) //處理窗口大小變化事件
{
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec); //如果不讓父類處理記住調(diào)用setMeasuredDimension
}
@Override
protected void onLayout (boolean changed, int left, int top, int right, int bottom)
{
super.onLayout (changed,left,top, ight,bottom) ;
}
@Override
protected void onDraw(Canvas canvas) {
Paint bg = new Paint();
bg.setColor(Color.Red);
canvas.drawRect(0, 0, getWidth()/2, getHeight()/2, bg); //將view的左上角四分之一填充為紅色
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return super.onTouchEvent(event); //讓父類處理屏幕觸控事件
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) { //處理按鍵事件,響應的軌跡球事件為 public boolean onTrackballEvent (MotionEvent event)
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
break;
case KeyEvent.KEYCODE_DPAD_CENTER: //處理中鍵按下
break;
default:
return super.onKeyDown(keyCode, event);
}
return true;
}
}
上面我們可以看到onMeasure使用的是父類的處理方法,如果我們需要解決 自定義View的大小,可以嘗試下面的方法
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@Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
height = View.MeasureSpec.getSize(heightMeasureSpec);
width = View.MeasureSpec.getSize(widthMeasureSpec);
setMeasuredDimension(width,height); //這里面是原始的大小,需要重新計算可以修改本行
//dosomething
}
本文來自CSDN博客,轉(zhuǎn)載請標明出處:http://blog.csdn.net/JavaTiger427/archive/2010/11/25/6034560.aspx
-- 學海無涯