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å…¶ä¸Bitmap=内部的å€û|¼Œž®±æ˜¯\gfx\map\units\bmp 里é¢çš„图片å¿UŽÍ¼›åæ ‡ä¸Žå…µ¿U的寚w½æœ‰å…³åQŒframes是å“áæ•?speedåº”è¯¥æ˜¯æ’æ”„¡š„速度åQ›è‡³äºŽT-CAVALRY C-MIN L-1.bmp应该是å˜åœ¨äºŽ\gfx\palette下的一个颜色文ä»Óž¼Œ4*4åƒç´ åQŒæ˜¯è°ƒèƒŒæ™¯è‰²ç”¨çš„åQŒå¦‚æžœé€‰æ‹©é”™è¯¯ä¹Ÿä¼šé€ æˆå…‰|¨¡å‡ºçްæ‚è‰²çš„ç‚¹ç”šè‡³æ— æ³•æ£å¸¸æ˜„¡¤º½{‰é—®é¢˜ã€?
name = "AI_EVENT"
style = 0
date = { day = 1 month = january year = 1936 }
offset = 4
deathdate = { day = 29 month = december year = 1948 }
action_a = {
command = { type = ai which = "switch/ENG_Britain.ai" }
}
}
当英德交战,徯‚‹ä¸äº¤æˆ˜ï¼Œå¾·å›½å 领巴黎或者å 领了比利时的‹Æ§æ´²éƒ¨åˆ†åQŒè‹±å›½å°±ä¼šè°ƒæ•´è‡ªå·Þqš„aiã€?br />
Aiæ–‡äšgçš„å‘½åæ–¹å¼å¯ä»¥éšæ„,但必™åÕd’Œäº‹äšgä¸è°ƒç”¨çš„æ–‡äšgå相åŒã€?/p>
aiæ–‡äšg多w‡Œçš„一å ?aiæ–‡äšg是原版游æˆå®šä¹‰çš„åQŒswitchæ–‡äšg多w‡Œçš„aiæ–‡äšg则由åŽç®‹çš„è¡¥ä¸ä¸æ–补充ã€?/p>
---------------------------一个完整aiæ–‡äšg模型的介¾l?----------------------------
#一个完整的aiæ–‡äšgç”Þp®¸å¤šéƒ¨åˆ†ç»„æˆï¼Œä½†åÆˆä¸æ„味ç€ä¸€ä¸ªaiæ–‡äšg需è¦åŒ…嫿‰€æœ‰çš„˜q™äº›éƒ¨åˆ†åQ?br /> #有时一个aiæ–‡äšgåªæœ‰å‡ 个è¯å¥åQŒä½†å®ƒä¾ç„¶æ˜¯æ£ç¡®çš„ï¼Œå®ƒå°†åªæ›¿æ¢åŽŸæœ‰æ–‡ä»¶ä¸çš„é‚£å‡ ä¸ªè¯å¥ã€?/p>
switch = [yes/no]
#默认是yesåQŒå¦‚果用noåQŒåˆ™aiä¸ä¼šåœ¨æ¯òq´å¼€å§‹çš„æ—¶å€™å¯»æ‰¾æ›´åˆé€‚çš„aiåQŒå¦‚果用的是¾ŸŽå›½åQ?br />
#则美国ä¸ä¼šæŠŠä»–的政ç–从å¤ç«‹ä¸»ä¹‰é€æ¸æ”¹å˜åˆ°å¹²æ¶‰ä¸»ä¹‰ã€?br />
#但由事äšg调用的aiä¼šæ— è§†è¿™ä¸ªè¯å¥ï¼Œ˜q˜æ˜¯èƒ½æ”¹å˜è¯¥å›½çš„aiã€?/p>
#å„ç§æ”¿ç–¿U‘ç ”½{‰çš„调整å€û|¼Œå¦?br />
# exp_force_ratio = 0.750
#当å‰è®‘Ö®šçš„flagåQŒäº‹ä»¶ä¼šè®‘Ö®šå¤šä¸ªflagåQŒä»Žè€Œä¹‹åŽçš„事äšgå¯ä»¥æŒ‰ç…§flag的情冉|¥åˆ¤æ–事äšg#å‘生与å¦ã€?br />
flags = {
testflag = yes
invade_albania = no
assist_finland = no
}
#调整aiåŒæ„ç´¢å–é¢†åœŸè¦æ±‚çš„å¯èƒ½æ€?br /> claim_acceptance = X
#å‘å“ªäº›å›½å®¶è¦æ±‚é¢†åœŸä»–ä»¬ä¼šåŒæ„
demand_claims = {
EST
LAT
ROM
LIT
FIN
}
#哪些国家如果我们å 领了他们会¾l™ä¸Žä»–们独立
liberate = {
LIT
FIN
}
#对列表ä¸çš„国安™š¾ä»¥åª„å“他们以改善关系,xçš„å–值[0-10],0æ„å‘³ç€æ¯«æ— å½±å“ã€?br />
resistance = {
ROM = x
}
#对列表ä¸çš„国家有æžå¼ºçš„äçR略性,如果æŸä¸ªå›½å®¶å¯¹åº”的数值是100åQŒé‚£ä¹ˆè¿™ä¸ªå›½å®¶å°†ä¸é¡¾ä¸€
#切的试图æ¯ç该国。在本例åQŒå¯d国将首先对付法国åQŒç„¶åŽå¯¹ä»˜è‹±å›½ã€?br />
combat = {
ENG = 60
FRA = 70
}
#˜q™ä¸ªå›½å®¶ž®†ä¿è¯åˆ—表ä¸çš„国家的独立åQŒè¿™ä¸ªæ•°å€ÆD¶Šé«˜ï¼Œå¦‚果相对应的国家å—äçRç•¥ï¼Œä¿æŠ¤å›½å°±
#‘Šå®¹æ˜“进行干涉ã€?br />
protect = {
TUR = 100
DAN = 100
}
#˜q™ä¸ªå›½å®¶ž®†å°½é‡å’Œåˆ—表ä¸çš„å›½å®¶ä¿æŒè‰¯å¥½å…³ç³»òq¶ä¸Žä¹‹åŒç›Ÿï¼Œæ•°å€ÆD¶Šé«˜å¯èƒ½æ€§è¶Šé«˜ã€?br />
befriend = {
TUR = 100
DAN = 100
}
#xxx表示çœä†¾IDåQŒè¿™ä¸ªè¯å¥è¡¨½Cø™¿™ä¸ªå›½å®¶å°†ž®½åŠ›åœ¨æˆ˜äº‰ä¸å 领˜q™ä¸ªçœä†¾åQŒåƈž®½å¯èƒ½é€šè¿‡å’?br />
#òqŒ™°ˆåˆ¤èŽ·å¾—è¿™ä¸ªçœä»½ï¼Œn‘Šé«˜å¯èƒ½æ€§è¶Šé«˜ã€?br />
target = {
xxx = n# 1 - 100
}
#电脑分酾l™å‡¾U§çš„ic的最大å€?br /> upgrading = 0.1
#电脑分酾l™å¢žæ´ic的最大å€?br /> reinforcement = 0.1
#å¦‚æžœç”µè„‘è¢«å æ®çš„ic比例‘…过˜q™ä¸ªæ•°å—åQŒä»–ž®×ƒ¼šææ…Œè€Œå¼€å§‹çˆ†æ°‘å…µ
desperation = 0.3
#开始战略è{¿UÀL¶ˆè€—的旉™—´
strat_redeploy_threshold = [days]
#˜q›è¡Œæˆ˜ç•¥è½¬ç§»éƒ¨é˜Ÿçš„æœ€é«˜æ¯”例,默认0.25
max_redeploying = X
#å½±å“è¯¥å›½å¯¹åˆ«å›½å®£æˆ˜çš„å‡ çŽ‡
war = 50
# 完全ä¸ç«‹çš„国家的该å€ég»‹äº?00åˆ?50
#å½±å“该国接å—åŒç›Ÿå’Œå†›äº‹é€šè¡Œè¦æ±‚çš„å¯èƒ½æ€§ï¼Œå¦‚æžœ‘…过100则完全ä¸å¯èƒ½åQŒä½†˜q™åƈä¸åª„å“该
#国宣战的å¯èƒ½æ€§ã€‚该值å–决于国ç–的选择和与其他国家的关¾p…R€?br />
neutrality = 0
#å½±å“在剾U¿å¯¹æ•Œæ–¹è¡¨ç¤ºå‹å¥½çš„部队的比例åQŒé»˜è®¤æ˜¯4.0
max_front_ratio = X
#列表ä¸çš„值将å–代é¢å¯¹ç‰¹å®šå›½å®¶æ—‰™»˜è®¤çš„å€?br />
ax_front_ratios = {
FIN = 2.0
...
}
#é€è¿œå¾å†›çš„æ¯”ä¾?br /> #ä¸è¦è®„¡½®çš„太低,必须¾l™AI在åŒç›Ÿå†›æŽ§åˆ¶çš„æˆ˜åŒºæ”¾å¼ƒå·±æ–šwƒ¨é˜ŸæŒ‡æŒ¥æƒçš„æœºä¼?br /> exp_force_ratio = 0.75
#AIä¸ä¼š¾l™åˆ—表ä¸çš„国安™€è¿œå¾å†›åQŒå¦‚果它们之间è¦è·¨è¿‡å¤§æ´‹
#但如果两国邻˜q‘,˜q˜æ˜¯ä¼šé€è¿œå¾å†›çš?br />
no_exp_forces_to = {
TAG
...
}
#战时分é…嫿ˆè´£ä“Q的陆军最大比ä¾?br />
max_garrison_prop = [0.0-1.0]
#战时分é…嫿ˆè´£ä“Q的陆军最ž®æ¯”ä¾?br />
#所有éžå‰çº¿çœä†¾çš„é™†å†›éƒ½æœ‰å«æˆAI控制(除鞘q™ä¸ªå›½å®¶å‡†å¤‡˜q›è¡Œä¸€åœÞZçRç•?
min_garrison_prop
#分酾l™å¾é€ 基¼‹€è®¾æ–½çš„IC比例
construction = {
max_factor = [0.0-1.0]
# å»ºé€ é˜²½Iºç‚®çš„设¾|®ï¼Œyes = æ€ÀL˜¯å»ºé€? no = ä¸é€? atwar = 战时建é€? not_atwar =å’Œåã^æ—¶å¾é€?br /> AA_batteries = [yes/no/atwar/not_atwar]
# ‘…过˜q™ä¸ªæ•°å€¼åˆ™ä¸å†å»ºé€?br /> max_AA_level = X
# å»ºé€ é˜²½Iºç‚®çš„çœä»½åˆ—表,填入çœä†¾çš„IDåQŒæŒ‰ä¼˜å…ˆ™åºåºæŽ’列
AA_provs = { ... }
# å»ºé€ æ“v岸è¦å¡žçš„讄¡½®åQŒåŒä¸?br /> coastal_fort = [yes/no/atwar/not_atwar]
# ‘…过˜q™ä¸ªæ•°å€¼åˆ™ä¸å†å»ºé€?br /> max_coastal_level = X
# å»ºé€ æ“v岸è¦å¡žçš„çœä†¾åˆ—表åQŒæŒ‰ä¼˜å…ˆ™åºåºæŽ’列
coastal_fort_provs = { ... }
# åŒä¸ŠåQŒé›·è¾?br />
radar_station = [yes/no/atwar/not_atwar]
max_radar = X
radar_provs = { ... }
# åŒä¸ŠåQŒæœºåœ?br />
air_base = [yes/no/atwar/not_atwar]
max_air_base = X
air_base_provs = { ... }
# åŒä¸ŠåQŒæ¸¯å?br />
naval_base = [yes/no/atwar/not_atwar]
max_naval_base = X
naval_base_provs = { ... }
# åŒä¸ŠåQŒåœ°å ?br />
land_fort = [yes/no/atwar/not_atwar]
max_land_level = X
# åœ¨è¿™äº›å›½å®¶çš„è¾¹ç•Œé€ åœ°å ?nbsp;
fort_borders = {
GER,
ITA,
...
}
# 通常在资æºå……‘³çš„æ—¶å€™ä¸æ–å¾é€ ICåQŒé™¤éžæ˜¯åœ¨æˆ˜æ—?br /> ic_at_war = [yes/no]
# æ— è®ºèµ„æºæ˜¯å¦å……èƒöåQŒä¸æ–å¾é€ ICåQŒç›´åˆ°Xòq´ã€?通常用于æŸå›½å¯ä»¥é¢„è§ä¹‹åŽž®†è¿›è¡Œæ‰©å¼?
force_ic_until = X
# 在这一òq´ç»“æŸæ—¶åœæ¢å»ºé€ IC
ic_end_year = X
# å»ºé€ ICçš„çœä»½ä¼˜å…ˆæƒåˆ—表
IC_provs = { ... }
}
garrison = {
defend_overseas_beaches = [yes/no] # 是妋¹·å¤–é©Õd†›åQŒé»˜è®¤no
# 在下列è¯å¥ä¸X是一个基敎ͼŒ˜q™ä¸ªåŸºæ•°è¡¨ç¤ºæ¯ä¸ªåœ°åŒºé©ÀL‰Žå¤šå°‘个师åQŒè¿™ä¸ªåŸºæ•°å–决于çœ?ä»?br />
# æ•°é‡ã€?ps,˜q™ä¸€ŒD‰|ˆ‘˜q˜ä¸å¤§æ‡‚åQŒæœ›æŒ‡ç‚¹)
home_multiplier = X # 在本土,用这个数乘以基数åQŒé»˜è®? 0.5
overseas_multiplier = X # 在其他领土,用这个数乘以基数åQŒé»˜è®? 0.3333
home_peace_cap = X #在和òqÏx—¶æœŸï¼Œå®ˆå«é¦–都地区的最大部队数é‡?
war_zone_odds = X # 默认: 2.0 (ž®½é‡è¾‘Öˆ°åœ°æ–¹éƒ¨é˜Ÿçš„两å€?
area_multiplier = { # 如果æŸä¸ªåœ°åŒºæœ‰ä¸€ä¸ªç‰¹ŒDŠçš„çœä†¾åQŒåˆ™åˆ—在表ä¸åQŒåƈ用特ŒDŠçš„å€ég¹˜ä»¥åŸºæ•?br />
#(å¯ä»¥è¦†ç›–‹¹·å¤–çœä†¾çš„æ•°å€? 但ä¸èƒ½è¦†ç›–本土çœä»½ã€?
155 = 1.5
....
}
#é©Õd†›ä¼˜å…ˆæƒè®¾¾|?
beach = 50 # ‹¹·å²¸çœä†¾çš„优先æƒ
capital = 100 # 首都
human_border = 210 # 忽视人类åŒç›Ÿçީ家
war_target = 100 # ˜q™ä¸ªAI下一个覘q›æ”»çš„国å®?br />
reserves = 20 # å‰çº¿åŽçš„çœä†¾
opposing_alliance = 100 # 通常说æ¥åQŒæ‰€æœ‰çš„åŒç›Ÿéƒ½æ˜¯å¯¹ç«‹çš?br />
claim_threat = 100 # 如果˜q™ä¸ªå›½å®¶ä¸ç«‹åQŒè¿™æ¡è¯å¥é’ˆå¯¹å¯èƒ½å‘他宣战的国家
unstable_border = 50 # ä¸Žä»–å›½ç›¸æŽ¥çš„åˆ«å›½è¢«å æ®é¢†åœ?br />
# 特别的çœä»?br />
province_priorities = {
527 = 50 # çœä†¾527 çš„é©»å†›ä¼˜å…ˆæƒæ˜?0
1123 = -1 #优先æƒäؓ负数则会覆盖所有其他优先æƒòq¶è®¾¾|®äØ“0
...
}
ignore = {
1123 #è®¾äØ“0...
}
key_point_prio_mult = [Value] # 把这个çœä»½çš„优先æƒè®¾ä¸ºvalue(ž®šæœ‰ç–‘é—®)
}
front = {
river = x #(ž®†ç”¨å¤šå°‘部队˜q›è¡Œè·¨æ²³æ”Õd‡»åQ?lt; 1.0 表示有优åŠ?
#以下数å€ég¿®æ£é˜²å¾¡æ–¹çš„兵力数é‡åŠèƒœåˆ©å‡ 率(1.0 = 没有区别)
largefort = x #对于6¾U§åŠä»¥ä¸Šåœ°å ¡
smallfort = x #对于6¾U§ä»¥ä¸‹åœ°å ?br />
occupied = x #被敌斚w¢†åœŸåŒ…å›?br />
owned = x #被本斚w¢†åœŸåŒ…å›?/p>
#æˆ˜æ–—ä¿®æ£æ•°å€?br />
# 以下数值凞®‘è¿›æ”ÀL–¹çš„æˆ˜æ–—效çŽ?br />
frozen_attack = 0.50
snow_attack = 0.50
blizzard_attack = 0.25
storm_attack = 0.60
muddy_attack = 0.75
#å‡å°‘˜q›æ”»æ–¹çš„完全˜q›æ”»æ•ˆçއ(1.0 = 没有修æ£, 0.5 = å‡åŠ.)
jungle_attack = 0.85
mountain_attack = 0.60
swamp_attack = 0.60
forest_attack = 0.85
hill_attack = 0.75
urban_attack = 0.40
# å‰çº¿éƒ¨é˜Ÿçš„æ¯”例,通常用于防备é‚Õd›½çœä†¾çš„进攻,默认åQ?.33ã€?br />
support_defense_prop = X
recklessness = [0-3]#é²è޽½E‹åº¦åQŒè¶Šæ˜¯é«˜åQŒAI‘Šå®¹æ˜“åšå‡ºå†’险的丑֊¨
# Even - ž®†éƒ¨é˜Ÿå‡åŒ€åˆ†å¸ƒåœ¨å‰¾U?br />
# Reactive - 针对å¯ÒŽ–¹éƒ¨é˜Ÿçš„é‡ç‚šw›†¾l“部é˜?br />
# Defensive - 更多的部队防御战略è¦åœ?IC, Victory Points, Oil, etc)
# Offensive - 更多的部队集¾l“在å¯ÒŽ–¹é˜²å±M薄弱之处
# Operational Defensive - 撤退的é“路越ž®‘,部队‘Šå°‘(é¿å…被包饺å.)
distrib_vs_ai = [even/reactive/defensive/offensive/op_defensive]
distrib_vs_human = [even/reactive/defensive/offensive/op_defensive]
#在制定日起内åQŒä¸ä¼šå‘制定国家宣战ã€?比如英法队å¯d国äçRç•¥æ‡L兰时的观æœ?
enemy_handicap = {
ENG = 100
FRA = 120
...
...
}
passivity = { # 对特定国家的å击
# å–倯DŒƒå›? 0-100 (%)
ENG = 0
FRA = 50
...
...
}
province_priorities = {
527 = 0.2 #分é…原本应该分é…çš?0%的部队æ¥é˜²å®ˆçœä†¾527
...
}
reserve_prop = [0.0-1.0]
# æ€Õd…µåŠ›ä¸åˆ†é…¾l™åŽæ–šwƒ¨é˜Ÿçš„æœ€é«˜æ¯”ä¾?包括指挥部和其他的师)
panic_ratio_vs_ai = X
# 如果敌方部队的数é‡è¶…˜q‡å·±æ–šwƒ¨é˜Ÿè¿™ä¸ªå€æ•°åQŒåˆ™è¦æ±‚更多部队
#注æ„åQŒè¿™ä¼šä‹Éå¾—éƒ¨åˆ†éƒ¨é˜Ÿæ”¾å¼ƒå«æˆè´£ä»»ï¼Œæ‰€ä»¥ï¼Œè®‘Ö¾—高一äº?br />
panic_ratio_vs_human = X # åŒä¸ŠåQŒé’ˆå¯¹äh¾cÈŽ©å®?br />
enemy_reinf_days = X
# 在X天内åQŒè®¡½Ž—èŽ·èƒœå‡ çŽ‡çš„åŒæ—¶¾lŸè®¡˜q›å…¥ç›®æ ‡çœä†¾çš„æ•Œå†›æ•°é‡?br />
base_attack_odds = X # 如果莯‚ƒœå‡ 率高于XåQŒåˆ™æ”Õd‡»
min_attack_odds = X
# 如果战斗å‘生了僵局åQŒè‹¥èƒœåˆ©å‡ 率低于˜q™ä¸ªæ•°å€û|¼ŒAIä¼šé€‰æ‹©åœæ¢æˆ˜æ–—或撤退
max_attack_odds = X
# å¦‚æžœèƒœåˆ©å‡ çŽ‡é«˜äºŽ˜q™ä¸ªæ•°å€û|¼ŒAIä¸ä¼šå†æ´¾é£æ´å†?br />
reinforce_odds = X
# å¦‚æžœèƒœåˆ©å‡ çŽ‡åœ¨è¿™ä¸ªæ•°å€û|¼Œåˆ™ä¼š‹zùN£æ´å†›
withdraw_odds = X
#å¦‚æžœèƒœåˆ©å‡ çŽ‡ä½ŽäºŽ˜q™ä¸ªæ•°å€û|¼Œåˆ™ä¼šæ”‘Ö¼ƒ˜q›æ”»æˆ–者撤退
# 注æ„: 计算防å±Mæ–ÒŽ’¤é€€å‡ 率的公å¼éžå¸¸å¤æ‚ï¼Œç”¨å‡ ä¸ªå˜é‡æ¥ä½“现很难
# 注æ„: 如果òq›_‡¾l„织度过低,则部队也有å¯èƒ½æ’¤é€€
}
military = {
relative_build_scheme = [yes/no]
# yes:AI会尽é‡ä¿æŒè‡ªå·Þqš„部队¿U类的比例;no:AI会按照下é¢çš„æ¯”例æ¥åˆ†é…自å·Þqš„生äñ”。默è®?yes
max_batch_peace = 800
# å’Œåã^时期AIç”¨æµæ°´çº¿ç”Ÿäñ”åŒä¸€å•ä½çš„æœ€é•¿æ—¥æœ?br />
max_batch_war = 500
# 战争òq¶æœªè”“åšg到本国边境时期AIç”¨æµæ°´çº¿ç”Ÿäñ”åŒä¸€å•ä½çš„æœ€é•¿æ—¥æœ?br />
max_batch_home_front = 190
# 战争已ç»è”“åšg到本国边境时期AIç”¨æµæ°´çº¿ç”Ÿäñ”åŒä¸€å•ä½çš„æœ€é•¿æ—¥æœ?br />
#注æ„: AI生äñ”å•ä½çš„æ•°é‡åŒæ—¶å—åˆ°å…¶ä»–å› ç´ çš„åˆ¶çº¦, 比如æ€Èš„ICé™åˆ¶, 剧本¾l“æŸæ—¶è“vž®†è¦
#到æ¥åQŒä»¥åŠäñ”ç”Ÿç»æœ›æƒ…¾lªæ—¶.
# 生äñ”分é…表范ä¾?
infantry = 3
cavalry = 0
motorized = 5
mechanized = 6
light_armor = 0
armor = 10
paratrooper = 0
marine = 6
bergsjaeger = 3
garrison = 0
hq = 2
militia = 0
# 35 %
escort = 5
multi_role = 7
interceptor = 3
strategic_bomber = 4
tactical_bomber = 6
naval_bomber = 5
cas = 5
transport_plane = 0
flying_bomb = 0
flying_rocket = 0
# 35 %
battleship = 2
light_cruiser = 4
heavy_cruiser = 3
battlecruiser = 0
destroyer = 6
carrier = 6
submarine = 4
transport = 5
# 30 %
# 注æ„:æ€Õd’Œå¿…é¡»æ˜?00%
# åŠ å¼ºæ—…ç”Ÿäº?
# (æ¯ä¸ªå¯ä»¥åŠ åŠ å¼ºæ—…çš„å¸ˆéƒ½æœ‰ä¸€ä¸ªåˆé€‚çš„åŠ å¼ºæ—?
#é™†å†›åŠ å¼ºæ—?
artillery = 15
sp_artillery = 5
rocket_artillery = 0
sp_rocket_artillery = 2
anti_tank = 3
tank_destroyer = 5
light_armor_brigade = 0
heavy_armor = 0
super_heavy_armor = 0
armored_car = 0
anti_air = 5
police = 0
engineer = 5
# ¾l¼åˆå¿…é¡»<= 100
# ‹¹·å†›åŠ å¼ºæ—?
cag = 100
# ¾l¼åˆå¿…é¡»<= 100
}
#我å‚考的一½‹‡ç ”½I¶AIçš„æ–‡ç« é‡ŒåQŒä½œè€…是针对1.2版本的,而现在是1.3版本åQŒä¸çŸ¥é“æ˜¯å¦æœ‰å˜åŒ?br />
#é‚£ç¯‡æ–‡ç« çš„ä½œè€…æŒ‡å‡ºï¼Œrelative_build_scheme = [yes/no]˜q™ä¸ªè¯å¥åœ¨æ‰€æœ‰çš„å•独aiæ–‡äšgä¸ï¼Œéƒ½æ˜¯
#选noåQŒå› 为如果选yesåQŒai会尽力ä‹É自己的所有å•ä½åœ¨¿Uç±»ä¸Šä¿æŒä¸€ä¸ªç›¸åŒæ¯”例,比如è‹è”ä¼šäØ“
#æ¯ä¸€ä¸ªæ¥å…µå¸ˆå»ºé€ 一艘战列舰。而由于开局时æ“v军和陆军比例完全å¤Þp°ƒåQŒè‹±å›½å’Œ¾ŸŽå›½ä¼šä¸€å¼€å§?br />
#暴陆军空军,直到他们的数é‡å’Œ‹¹·å†›ç›¸åŒã€‚而如果æ„大利åœ?2òq´è¢«è‹±å›½æ¶ˆç了所有æ“v军,他就ä¼?br />
#在接下æ¥çš?~4òq´é‡Œåªé€ æ“v军,完全ä¸é€ 陆军ã€?br />
#æˆ‘ä¸æ¸…楚˜q™å¥è¯åœ¨1.3é‡Œæ˜¯å¦æœ‰æ”¹å˜åQŒä½†æˆ‘å¾è®®è¿˜æ˜¯é€‰noåQŒç„¶åŽæŒ‰ç…§è‡ªå·Þqš„æ„æ€åˆ†é…ai建é€?/p>
air_marshal = {
icxdayscostfactor = 10.0 # 如何估算预期ž®†è¦æ¶ˆè€—的真实icæ•°å€?br />
manpowercostfactor = 100.0 # 如何估算预期ž®†è¦æ¶ˆè€—çš„çœŸå®žäººåŠ›èµ„æºæ•°å€?br />
destructionriskthreashold = 0.2 # 如何评估一个师ž®†è¦è¢«è§£æ•?/p>
airsuperioritydesirability = 10.0 # ä½œäØ“ä¸€ä¸ªä¹˜æ•°å‚åŠ ä“Q务期望的计算
airsuperioritylosstolerance = 1.0 # ä»€ä¹ˆæ ·çš„æŸå¤±æ¯”例在ä»ÕdС䏿˜¯å¯ä»¥æŽ¥å—的,2.0
#表示2å€çš„æŸå¤±å€æŽ¥å? 0.5 表示一å?br />
groundattacklosstolerance = 1.0
groundattackdesirability = 1.0
interdictionlosstolerance = 1.5
inderdictiondesirability = 1.0
logisticalstrikelosstolerance = 4.5
logisticalstrikeefficency = 0.01# ˜q™ä¸ªæ•°å€¼ç”¨æ¥è°ƒæ•´åœ¨å®Œæˆä»ÕdŠ¡æ—‰™åˆ°çš„实际æŸå¤±
logisticalstrikedesirability = 100000.0
runwaycrateringlosstolerance = 1.5
runwaycrateringefficency = 0.01
runwaycrateringdesirability = 20000.0
strategicstriketolerance = 4.5
strategicstrikeefficency = 0.01
strategicstrikedesirability = 1000000.0
installationstriketolerance = 1.5
installationstrikeefficency = 0.01
installationstrikedesirability = 10.0
navalstriketolerance = 1.0
navalstrikedesirability = 10.0
portstriketolerance = 1.0
portstrikedesirability = 9.0
# ä½ å¯ä»¥è®¾¾|®å¾ˆå¤šå†›äº‹è®¡åˆ? ä½†æ˜¯å¦‚æžœä½ æƒ³å¢žåŠ ä¸€ä¸ªé‚£ž®Þp¦åœ¨æ‰€æœ‰çš„¿Uç±»ä¸éƒ½å¢žåŠ åQ?br />
# 默认状æ€ä¸‹òq¶æ²¡æœ‰è®¾¾|?br />
# 默认如下:
taskforcetype = {
name = "Air Superiority" # åå—å¯ä»¥éšæ„åQŒä¾¿äºŽè°ƒè¯?br />
desiredratio = 0.400 # ˜q™ä¸ªæ¯”率表示˜q™ä¸ªå›½å®¶æ˜¯å¦å¸Œæœ›˜q›è¡Œ˜q™é¡¹è®¡åˆ’?
rangeweight = 10.000 # ½Iºå†›åœ¨è¿™™å¹è®¡åˆ’ä¸çš„é‡è¦æ€?
airkillpowerweight = 2000.000 # 在这个计划丽Iºå†›æ¶ˆç地方½IÞZ¸å®žåŠ›çš„é‡è¦æ€?
hardkillpowerweight = 0.000
softkillpowerweight = 0.000
navalkillpowerweight = 0.000
strategickillpowerweight = 0.000
transportcapacityweight = -1000000.000
# 很大的负数表½Cø™¿è¾“船完全摈弃在这个计划之å¤?br />
airvulnurabilityweight = -1.000
# 暴露¾l™æ•Œæ–¹ç©ºå†›çš„å¼Þq‚¹è¯„ä¼°(˜q™ä¸ªæ•°å€¼æ˜¯å»ºé€ æˆæœ¬åŠå…¶ä»–å¤šç§æ•°æ®çš„综åˆè€ƒè™‘)
surfacevulnurabilityweight = 0.000
# ai在完æˆä“Q务时è¦è€ƒè™‘哪些问题åQ?br />
# Idle is the "mission" the AI is on when doing nothing,
# Reorganize is the "mission" the AI is on when trying to reform its
# air OOB to be more optimal. The other missions listed here correspond
# to the standard tactical missions AND a rebase to the best airbase.
# Possible missions are:
idle = yes
reorganize = yes
air_superiority = yes
#å…¶ä»–å’?夺å–制空æ?相è¿èƒŒçš„默认计划
#interdiction ž®é”
#ground_attack æ”Õd‡»åœ°é¢éƒ¨é˜Ÿ
#logistical_strike 轰炸补给¾U?br />
#runway_cratering 轰炸机场
#strategic_bombardment 战略轰炸
#installation_strike 战术轰炸
#naval_strike 舰船轰炸
#port_strike 港å£è½°ç‚¸
#convoy_air_raiding ½IÞZ¸æŠ¤å«
#airborne_assault ½Iºé™½Hè¢
#air_supply ½Iø™¿è¡¥ç»™
}
# 其他默认½Iºå†›ä»ÕdŠ¡
taskforcetype = { name = "Soft Bombing" desiredratio = 0.200 rangeweight = 10.000 airkillpowerweight = 0.000 hardkillpowerweight = 0.000 softkillpowerweight = 2000.000 navalkillpowerweight = 0.000 strategickillpowerweight = 0.000 transportcapacityweight = -1000000.000 airvulnurabilityweight = 0.000 surfacevulnurabilityweight = -1.000 idle = yes reorganize = yes interdiction = yes ground_attack = yes }
taskforcetype = { name = "Hard Bombing" desiredratio = 0.100 rangeweight = 10.000 airkillpowerweight = 0.000 hardkillpowerweight = 2000.000 softkillpowerweight = 0.000 navalkillpowerweight = 0.000 strategickillpowerweight = 0.000 transportcapacityweight = -1000000.000 airvulnurabilityweight = 0.000 surfacevulnurabilityweight = -1.000 idle = yes reorganize = yes interdiction = yes ground_attack = yes }
taskforcetype = { name = "Strategic Bombing" desiredratio = 0.100 rangeweight = 10.000 airkillpowerweight = 0.000 hardkillpowerweight = 0.000 softkillpowerweight = 0.000 navalkillpowerweight = 0.000 strategickillpowerweight = 2000.000 transportcapacityweight = -1000000.000 airvulnurabilityweight = -0.500 surfacevulnurabilityweight = -0.500 idle = yes reorganize = yes logistical_strike = yes runway_cratering = yes strategic_bombardment = yes installation_strike = yes }
taskforcetype = { name = "Naval Bombing" desiredratio = 0.100 rangeweight = 10.000 airkillpowerweight = 0.000 hardkillpowerweight = 0.000 softkillpowerweight = 0.000 navalkillpowerweight = 2000.000 strategickillpowerweight = 0.000 transportcapacityweight = -1000000.000 airvulnurabilityweight = 0.000 surfacevulnurabilityweight = -1.000 idle = yes reorganize = yes naval_strike = yes port_strike = yes convoy_air_raiding = yes }
taskforcetype = { name = "Airlift" desiredratio = 0.100 rangeweight = 10.000 airkillpowerweight = 0.000 hardkillpowerweight = -2000.000 softkillpowerweight = -2000.000 navalkillpowerweight = 0.000 strategickillpowerweight = -2000.000 transportcapacityweight = 1000000.000 airvulnurabilityweight = -1.000 surfacevulnurabilityweight = 0.000 idle = yes reorganize = yes airborne_assault = yes air_supply = yes }
}
#部队的数é‡ä¹˜ä»¥leader_rartio便得到实际分é…çš„ž®†é¢†æ•°é‡.
#å¦‚æžœä½ æœ‰101陆军å•ä½åŒæ—¶land_field_marsal = 0.02 é‚£ä¹ˆä½ æœ‰ä¸¤ä¸ªå…ƒå¸….
leader_ratio = {
land_field_marshal =0.02
land_general =0.031
land_lt_general =0.41
sea_grand_admiral =0.02
sea_admiral =0.061
sea_vice_admiral =0.401
air_marshal =0.02
air_general =0.091
air_lt_General =0.11
}
#AIä¸¤æ –ä½œæˆ˜çš„åª„å“å› ç´?br />
invasion = {
#对于æŸä¸ªç‰¹å®šçš„çœä»½ç›®æ ?br />
base = 1.0 # 相对关系修æ£. (æ•°å€ég½Ž = 特定的é‡è¦çœä»?)
random = 1.0 # éšæœºèŒƒå›´å¤§å°(1.0 = 1%)
coastal = 1.0 # 数值高则é¿å…登陆有‹¹·å²¸è¦å¡žçš„çœä»?br />
beach = 1.0 # 数值高则é¿å…难以登陆的‹¹·å²¸.
distance = 1.0 # 数值高 = é¿å…˜qœè·¼›ÖM½œæˆ?
max_distance = 20.0 # å¦‚æžœç›®æ ‡è·ç¦»‘…过˜q™ä¸ªåQŒåˆ™å¿½è§†ä¹‹ã€? = 100km ingame.
pocket = 1.0 #优先, 比如完全被敌国çœä»½åŒ…å›´çš„çœä†¾.
island = 1.0 #是å¦ä¼˜å…ˆå 领å¤å²›
enemy = 1.0 #æ•°å€¼é«˜è¡¨ç¤ºè¦æƒ•敌方有驻军的çœä†¾
adjacentenemy = 1.0 # æ•°å€¼é«˜è¡¨ç¤ºè¦æƒ•邻近的敌å†?br />
air_base = 0.1 # 有机场的çœä†¾çš„优先æƒ
naval_base = 0.1 # 有港å£çœä»½çš„优先æ?br />
air_support = 0.1 #敌方½Iºå†›åŠå¾„范围内的‹¹·å²¸ä¼˜å…ˆæ?br />
ignore = [yes/no] # å‘动ä¾ëŠ•¥åQŒçœ‹æ˜¯å¦å’Œæˆ‘国有边界. Default: no.
redirect = priority/nearest/home # AIæ–‡äšgä¸çš„ç›®æ ‡íw«ä†¾çš„优先æƒ
# 最˜q‘çš„AI有良好的æ”Õd‡»æ•ˆçއòq¶ä¸”有机会退é˜?br />
#部分特定çœä†¾æœ‰è¾ƒé«˜ä¼˜å…ˆæƒ
target = {
898 = 1000 # å…¥äçRSouth Sicily (898) æœ‰ç€æžé«˜çš„优先æƒ. 负数表示完全ä¸ç®¡é‚£é‡Œ.
}
}
#å½±å“AIå¯ÒŽ“vå†›æŽ§åˆ¶çš„å› ç´
admiral = {
#对下列æ“v域的æ”Õd‡»æœ‰ç‰¹åˆ«çš„优先æ?br />
target = {
592 = 200 ...
}
#下列‹¹·åŸŸä¸ºæ ¸å¿ƒæ“v域,对它的控制很é‡è¦
core = {
592
...
}
#下列çœä†¾å¯è¢«ç”¨ä½œæ¸¯å£
base = {
592
...
}
#被忽略的çœä†¾
ignore = {
#以下必须是æ“våŸŸï¼Œè€Œä¸æ˜¯çœä»½ID
"northern baltic"
"southern baltic"
}
min_org = 95% # 在下‹Æ¡å‡ºæ¸¯å‰å¿…须辑ֈ°æœ€é«˜ç»„¾l‡åº¦çš„æ¯”ä¾?br />
min_dmg = 95% # 在下‹Æ¡å‡ºæ¸¯å‰å¿…须辑ֈ°æœ€é«˜äh力的比例
return_org = 60% # 低于最高组¾l‡åº¦çš„这个比例将回港
return_dmg = 50% # 低于人力的这个比例将回港
}
# ¿U‘ç ”å‘展的媄å“å› ç´?br />
technology = {
endgoal = { ... } #ž®†è¦å®Œæˆçš„科技列表åQŒå¡«å…¥ç§‘技ID
preference = { ... } # ä¼˜å…ˆç ”ç©¶çš„ç§‘æŠ€åˆ—è¡¨
ignore = { ... } # ä¸ä¼šç ”究的科技列表
#ä¼˜å…ˆç ”ç©¶çš„ç§‘ç ”é¢†åŸ?br />
armor = 2.0
infantry = 3.0
industry = 2.5
aircraft = 0.6
naval = 0.1
land_doctrines = 4.0
air_doctrines = 0.9
naval_doctrines = 0.1
secret_weapons = 0.4
}
# 对于贸易å定的媄å“å› ç´?br />
trade = {
favored = {
TAG = X # 对这些国家有贸易优æƒ
}
embargo = {
TAG # ä¸ä¼šå’Œè¿™äº›å›½å®¶è¿›è¡Œäº¤æ˜?br />
}
# ˜q™ä¸ªæ•°æŒ‡è¡¨ç¤ºAIå–æ¶ˆè´¸æ˜“å定的å¯èƒ½æ€§ï¼Œé»˜è®¤æ˜?4.0.
#ä½Žä¸€äº›çš„æ•°å€ÆD¡¨½Cø™¿™ä¸ªå›½å®¶å¾ˆå®ÒŽ˜“å–æ¶ˆä¸åˆ©äºŽä»–们的贸易å定.
cancel_deal_threshold = X
# 下é¢çš„æ•°å€¼å°†è¦†ç›–"db\resource_values.csv" ä¸AI对儙å¹èµ„æºé‡è¦æ€§çš„看法åQ?br />
#除éžè®„¡½®ä¸?-1 (默认.)
energy = -1
rare_materials = -1
metal = -1
oil = -1
supplies = -1
money = -1
}
# 对科技å…׃ín的媄å“å› ç´?br />
tech_sharing = {
favored = {
TAG = X # ä¹äºŽå’Œè¿™äº›å›½å®¶åˆ†äº«ç§‘技åQŒå¦‚æžœX倯D¾ƒé«˜ï¼Œåˆ™ä¼šåˆ†äínè´¨é‡è¾ƒé«˜çš„科技
...
}
embargo = {
TAG # ä¸ä¼šå’Œè¿™äº›å›½å®¶åˆ†äº«ç§‘技
...
}
not = {
ID # ä¸ä¼šåˆ†äín˜q™äº›¿U‘技
...
}
prioritized
ID = X # 优先分äín˜q™äº›¿U‘技
...
}
}