我的家園

          我的家園

          典型開源3D引擎分類比較

          Posted on 2012-04-15 16:37 zljpp 閱讀(220) 評論(0)  編輯  收藏

          常見的3D引擎有:Unreal、Quake、Lithtech、OGRE、Nebula、Irrlicht、Truevision3D...

          其中開源免費的有:OGRE、irrlicht、fly3d、NeoEngine、revolution3d、 Nebula2、Genesis3d等。

          OGRE 在免費、開源的引擎中評價最高,一個原因是作為一個圖形渲染引擎,它支持的圖形特性最多,所以渲染質量也不錯;另一個原因是設計模式的清晰;另外,速度也不錯。

          OGRE 將專注于向一個純粹的、然而富于協作和擴展性的圖形引擎發展,這得益于它的龐大的社群支持,使得很多事情可以通過外掛一些更專業的引擎來實現,物理引擎使用 ODE 、 Tokamak 、 NovodeX ,網絡引擎使用 openTNL 、 RakNet 、 eNet ,聲音引擎使用 FMod 、 OpenAL ,以及界面引擎使用 CEGUI 。


          Standard

          OGRE

          IrrLicht

          Truevision3D

          General

          Type

          Only rendering engine

           

          Game engine

          IncludeTV3DEngine,TV3DMedia,TV3DNet……

          Languages

          Written in pure C++, totally object orientated.

          Written in pure C++, totally object orientated.

          Written in C++ and VB6 with DirectX8.1

          License

          LGPL

          zlib/libpng License(totally free)

          ·   Free TV3DSDK

          ·   Registered Developer License

          ·   group or site licenses

          Develop platforms

          ·   C++

          ·   .NET

          ·   C++

          ·   .NET language binding

          VB/VC++/DELPHI/

          C#/vb.net

          Platforms

          Windows

                   Support

                   Support

                   Support

          Linux

           

                   Support

                   Support

           

          MacOS

                   Support

                   Support

           

          3D API

          Direct3D

                   Support

                   Support

                   Support

          OpenGL

                   Support

                   Support

           

          Other

           

          ·   The Irrlicht Engine software renderer.

          ·   The Apfelbaum Software Renderer

           

          Architecture

          Extensibility

          ·   Extensible example framework

          ·   Flexible plugin architecture allows engine to be extended without recompilation

          ·   Use some other professional engines to achieve other features

           

           

          Scripting

           

           

           

          Materials & Textures

          Materials

          ·   Powerful material declaration language

          ·   Multiple material

          ·   Material LOD

          ·   Multi-texture and multi-pass blending

          ·   Projective texturing

          ·   Textures can be provided and updated in real-time by plugins

          ·   Provide common built in materials based on fixed function pipeline or programmable pipeline

          ·   add new materials to Irrlicht at runtime, without the need of modifying/recompiling the engine

           

          Textures and Mapping

          自動產生MipMap;

           

          自動調整紋理大小以滿足硬件需求。

           

          支持可程序控制的紋理坐標生成和轉換。

          ·   Bump mapping

          ·   Parallax mapping

          ·   Light maps

          ·   Sphere mapping

          DOT3 Bump mapping

           

          沒有提供多層紋理和混合模式

          Shaders

          ·   Supports vertex and fragment programs, both written in assembler, and in Cg, DirectX9 HLSL, or GLSL

          ·   Support many commonly bound constant parameters like worldview matrices, light state information, object space eye position etc

          ·   Pixel and Vertex Shaders 1.1 to 3.0

          ·   ARB Fragment and Vertex Programs

          ·   HLSL

          ·   GLSL

          ·   Hardware Vertex Shaders

          ·   HLSL

          Scene Management

          General

          ·   Highly customizable, flexible scene management, not tied to any single scene type.

          ·   Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc

          ·   Scene querying

          ·   Using a hierarchical scene graph, can mix indoor and outdoor scene seamless together

          ·   Extensible hierarchical scene management

           

           

          BSP Support

          BSP 場景的天空穹、粒子特效、高級材質屬性,乃至 BSP 的空間分割規則都會被正確識別、自動實現

          ·   對 BSP 的特性支持比較貧乏

          對 BSP 的讀取存在 BUG

          Other

           

           

           

          Special effects

          Particle System

           

          ·   easily extensible emitters, affectors and renderers

          ·   can be defined in text scripts for adjusting in real-time

          ·   particle pooling

          ·   Customizeable Particle systems for snow, smoke, fire, ...

          Atmospheric effects like fog, cloud, sky (box and sphere), stars.

          Light & Shadow

           

          當前支持三種陰影:調整紋理陰影,調整模版陰影,附加模板陰影。不支持軟陰影

          Multiple shadow rendering techniques,

          ·   Dynamic lights

          ·   Dynamic shadows using the stencil buffer

          ·   Optimized dynamic stencil shadows

          ·   DirectX Hardware Lighting

          Other

          ·   Support for skyboxes, skyplanes and skydomes

          ·   Billboarding for sprite graphics

          ·   Transparent objects automatically managed

           

          ·   Realistic water surfaces

          ·   Billboards

          ·   Transparent objects

          ·   Skyboxes

          ·   Fog

          ·   Texture animation

          Billboard

          Character Animation

           

          ·   Skeletal animation

          ·   blending of multiple animations

          ·   variable bone weight skinning

          ·   hardware-accelerated skinning

           

          ·   Morph target animation:

          ·   Skeletal animation

          ·   Skeleton based, Key frame based, morph based animations

          ·   Animations that can be enhanced by bone attaching or custom bone rotations.

          Supported Formats

          textures file formats

          ·   PNG, JPEG, TGA, BMP or DDS

          ·   1D textures, volumetric textures, cubemaps and compressed textures (DXT/S3TC)

          ·   PSD,JPG,PNG,TGA,BMP,PCX 

           

           

          mesh file formats

          Milkshape3D, 3D Studio Max, Maya, Blender and Wings3D

          ·   3DS,OBJ,CSM,DAE,DMF,OCT,X,MS3D,MY3D,LMTS,BSP,MD2

          3DS, X, MDL, MD2, MD3

          Document

           

          Great number of users and well documented.

          well documented API with lots of examples and tutorials.

           

          Other

          GUI

           

           

           

          2D Drawing

           

           

           

          XML

          ü         Support

          XML Converter: convert efficient runtime binary formats to/from XML for interchange or editing

          ü        Support

          快速的XML分析器

           

          Web Site

           

          http://www.ogre3d.org.sixxs.org

          http://irrlicht.sourceforge.net.sixxs.org

          http://www.truevision3d.com.sixxs.org




          只有注冊用戶登錄后才能發表評論。


          網站導航:
           
          主站蜘蛛池模板: 安国市| 固镇县| 军事| 徐闻县| 东方市| 大竹县| 天台县| 隆德县| 北票市| 九龙坡区| 抚顺市| 团风县| 称多县| 冀州市| 永泰县| 安康市| 昭苏县| 平安县| 新竹县| 沧源| 新巴尔虎右旗| 临桂县| 阿鲁科尔沁旗| 汶上县| 左云县| 蓬安县| 新蔡县| 临漳县| 嵩明县| 安仁县| 乡宁县| 区。| 乌拉特中旗| 启东市| 从化市| 香格里拉县| 樟树市| 清流县| 会东县| 莎车县| 汾西县|