常見的3D引擎有:Unreal、Quake、Lithtech、OGRE、Nebula、Irrlicht、Truevision3D...
其中開源免費的有:OGRE、irrlicht、fly3d、NeoEngine、revolution3d、 Nebula2、Genesis3d等。
OGRE 在免費、開源的引擎中評價最高,一個原因是作為一個圖形渲染引擎,它支持的圖形特性最多,所以渲染質量也不錯;另一個原因是設計模式的清晰;另外,速度也不錯。
OGRE 將專注于向一個純粹的、然而富于協作和擴展性的圖形引擎發展,這得益于它的龐大的社群支持,使得很多事情可以通過外掛一些更專業的引擎來實現,物理引擎使用 ODE 、 Tokamak 、 NovodeX ,網絡引擎使用 openTNL 、 RakNet 、 eNet ,聲音引擎使用 FMod 、 OpenAL ,以及界面引擎使用 CEGUI 。
Standard | ||||
General | ||||
Type | Only rendering engine |
| Game engine IncludeTV3DEngine,TV3DMedia,TV3DNet…… | |
Languages | Written in pure C++, totally object orientated. | Written in pure C++, totally object orientated. | Written in C++ and VB6 with DirectX8.1 | |
License | LGPL | zlib/libpng License(totally free) | · Free TV3DSDK · Registered Developer License · group or site licenses | |
Develop platforms | · C++ · .NET | · C++ · .NET language binding | VB/VC++/DELPHI/ C#/vb.net | |
Platforms | ||||
Windows | Support | Support | Support | |
Linux
| Support | Support |
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MacOS | Support | Support |
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3D API | ||||
Direct3D | Support | Support | Support | |
OpenGL | Support | Support |
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Other |
| · The Irrlicht Engine software renderer. · The Apfelbaum Software Renderer |
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Architecture | ||||
Extensibility | · Extensible example framework · Flexible plugin architecture allows engine to be extended without recompilation · Use some other professional engines to achieve other features |
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Scripting |
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Materials & Textures | ||||
Materials | · Powerful material declaration language · Multiple material · Material LOD · Multi-texture and multi-pass blending · Projective texturing · Textures can be provided and updated in real-time by plugins | · Provide common built in materials based on fixed function pipeline or programmable pipeline · add new materials to Irrlicht at runtime, without the need of modifying/recompiling the engine |
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Textures and Mapping | 自動產生MipMap;
自動調整紋理大小以滿足硬件需求。
支持可程序控制的紋理坐標生成和轉換。 | · Bump mapping · Parallax mapping · Light maps · Sphere mapping | DOT3 Bump mapping
沒有提供多層紋理和混合模式 | |
Shaders | · Supports vertex and fragment programs, both written in assembler, and in Cg, DirectX9 HLSL, or GLSL · Support many commonly bound constant parameters like worldview matrices, light state information, object space eye position etc | · Pixel and Vertex Shaders 1.1 to 3.0 · ARB Fragment and Vertex Programs · HLSL · GLSL | · Hardware Vertex Shaders · HLSL | |
Scene Management | ||||
General | · Highly customizable, flexible scene management, not tied to any single scene type. · Hierarchical scene graph; nodes allow objects to be attached to each other and follow each others movements, articulated structures etc · Scene querying | · Using a hierarchical scene graph, can mix indoor and outdoor scene seamless together · Extensible hierarchical scene management
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BSP Support | BSP 場景的天空穹、粒子特效、高級材質屬性,乃至 BSP 的空間分割規則都會被正確識別、自動實現 | · 對 BSP 的特性支持比較貧乏 | 對 BSP 的讀取存在 BUG | |
Other |
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Special effects | ||||
Particle System
| · easily extensible emitters, affectors and renderers · can be defined in text scripts for adjusting in real-time · particle pooling | · Customizeable Particle systems for snow, smoke, fire, ... | Atmospheric effects like fog, cloud, sky (box and sphere), stars. | |
Light & Shadow
| 當前支持三種陰影:調整紋理陰影,調整模版陰影,附加模板陰影。不支持軟陰影 Multiple shadow rendering techniques, | · Dynamic lights · Dynamic shadows using the stencil buffer | · Optimized dynamic stencil shadows · DirectX Hardware Lighting | |
Other | · Support for skyboxes, skyplanes and skydomes · Billboarding for sprite graphics · Transparent objects automatically managed
| · Realistic water surfaces · Billboards · Transparent objects · Skyboxes · Fog · Texture animation | Billboard | |
Character Animation | ||||
| · Skeletal animation · blending of multiple animations · variable bone weight skinning · hardware-accelerated skinning
| · Morph target animation: · Skeletal animation | · Skeleton based, Key frame based, morph based animations · Animations that can be enhanced by bone attaching or custom bone rotations. | |
Supported Formats | ||||
textures file formats | · PNG, JPEG, TGA, BMP or DDS · 1D textures, volumetric textures, cubemaps and compressed textures (DXT/S3TC) | · PSD,JPG,PNG,TGA,BMP,PCX |
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mesh file formats | Milkshape3D, 3D Studio Max, Maya, Blender and Wings3D | · 3DS,OBJ,CSM,DAE,DMF,OCT,X,MS3D,MY3D,LMTS,BSP,MD2 | 3DS, X, MDL, MD2, MD3 | |
Document | ||||
| Great number of users and well documented. | well documented API with lots of examples and tutorials. |
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Other | ||||
GUI |
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2D Drawing |
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XML | ü Support XML Converter: convert efficient runtime binary formats to/from XML for interchange or editing | ü Support 快速的XML分析器 |
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Web Site | ||||
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