軟件藝術(shù)思考者  
          混沌,彷徨,立志,蓄勢(shì)...
          公告
          日歷
          <2025年5月>
          27282930123
          45678910
          11121314151617
          18192021222324
          25262728293031
          1234567

          導(dǎo)航

          隨筆分類(lèi)(86)

          隨筆檔案(85)

          搜索

          •  

          最新評(píng)論

          閱讀排行榜

          評(píng)論排行榜

           
          AMODA把數(shù)字藝術(shù)定義為使用以下三種方式的數(shù)碼技術(shù)的藝術(shù):將他們成為作品,將他們
          成為過(guò)程,或者是物體本身。同時(shí)對(duì)數(shù)字藝術(shù)還有更加深入的描述。
          數(shù)字藝術(shù)定義并不是希望區(qū)分它與其他藝術(shù)而是為了盡可能地使它完善起來(lái)。我們期望
          擴(kuò)大公眾對(duì)于數(shù)字藝術(shù)定義的理解,也是為了獲得數(shù)字技術(shù)對(duì)于藝術(shù)領(lǐng)域,整個(gè)世界和
          我們自身廣泛而又深遠(yuǎn)的影響。
          作品:
          那些本來(lái)形式就是數(shù)字化的藝術(shù)就是數(shù)字藝術(shù)。有些諸如直接在計(jì)算機(jī)上觀看的或者軟
          件或網(wǎng)頁(yè)既是。這種形式的藝術(shù)形式還包括使用一些只用硬件如電子產(chǎn)品和機(jī)器設(shè)備的
          。這些硬件不是功能性的,即使是一個(gè)由循環(huán)系統(tǒng)使之整合的雕塑也是可以被稱(chēng)為數(shù)字
          藝術(shù)。
          我們認(rèn)為利用這些新媒介的表達(dá)方式已經(jīng)被大眾所使用了,所以人們會(huì)更加關(guān)注于藝術(shù)
          家如何利用媒介來(lái)表達(dá)他們自己。

          過(guò)程:
          利用數(shù)字技術(shù)來(lái)創(chuàng)造的藝術(shù)形式的整個(gè)過(guò)程也可以稱(chēng)為數(shù)字藝術(shù)。例如,由計(jì)算機(jī)來(lái)渲
          染的動(dòng)畫(huà)片,數(shù)字音樂(lè)還有計(jì)算機(jī)設(shè)計(jì)的雕塑品等。雖然這些作品會(huì)在傳統(tǒng)媒介中播放
          演繹(如電影,錄音帶,大理石雕刻),但是這些作品很容易由數(shù)字技術(shù)來(lái)運(yùn)用的。
          另一個(gè)例子就是:一幅由訪問(wèn)者設(shè)計(jì)的在網(wǎng)頁(yè)上播放的畫(huà),或是通過(guò)e-mail來(lái)交流的信
          息,由街機(jī)游戲中發(fā)出的音樂(lè)。這些依舊是離開(kāi)了數(shù)字技術(shù)無(wú)法實(shí)現(xiàn)的數(shù)字藝術(shù)作品。
          我們感興趣的是數(shù)字技術(shù)是如何來(lái)改變藝術(shù)品的。這種改變不是受到傳統(tǒng)藝術(shù)的沖擊就
          是接受新的融合將是細(xì)致而又深遠(yuǎn)的。

          事物本身:
          最后,那些討論數(shù)字技術(shù)本身也可以成為數(shù)字藝術(shù)。一幅畫(huà)畫(huà)著一個(gè)女子在使用ATM機(jī)器
          的,一首歌唱關(guān)于聊天室都可以被認(rèn)為是數(shù)字藝術(shù)。數(shù)字技術(shù)不應(yīng)該斷章取義而是乃至
          于討論其意圖。我們對(duì)于通過(guò)作品本身表達(dá)什么更感興趣,來(lái)說(shuō)些什么關(guān)于數(shù)碼技術(shù)的
          事和它對(duì)于世界的重大影響力。


          About Digital Art
          AMODA defines digital art as art that uses digital technology in any of
          three ways: as the product, as the process, or as the subject. These are
          further described below.
          This description is not intended to exclude but to encompass as much as is
          reasonable. We seek to expand the public's definition of digital art (and
          our own) in order to appreciate the truly vast and far-reaching impact of
          digital technology on art, on the world, and on ourselves.
          roduct
          Art whose final form is digital in nature is digital art. These are works
          that are viewed on a computer, such as software or web sites. This also
          includes works that use nonstandard hardware, such as electronics and
          robotics. The hardware need not be functional: a sculpture made of
          integrated circuit boards could be considered digital art.
          We feel that the expressive capabilities of this new medium have only been
          touched upon, and so we are interested in seeing how artists express
          themselves through it.
          Process
          Art that was created using digital technology in the process of its
          creation would also be digital art. Obvious examples include
          computer-generated animation, synthesized music, and computer-designed
          sculpture. While these works might be presented in traditional media (e.g.
          film, audio tape and marble), their production was facilitated by the use
          of digital technology.
          Less obvious examples include: a painting designed by visitors to a web
          page; a play which reenacts an e-mail exchange; or music that samples
          sounds from an arcade game. These are still works which could not exist
          without digital technology to aid their production.
          We are interested in how digital technology is altering the production of
          art. This alteration can be subtle or profound, either by impacting
          traditional production or allowing novel approaches.
          Subject
          Finally, art that addresses or discusses digital technology is also digital
          art. A painting depicting a woman using an ATM machine, a bust of Alan
          Turing, and song about chat rooms could all be considered digital art.
          Digital technology need not be the focus of the piece, or even mentioned
          intentionally. We are interested in works that, through their subject, say
          something about digital technology and its impact on the world.


          本文引用地址:http://www.5cubic.com/article/2006/0802/article_79.html

          posted on 2006-12-05 11:15 智者無(wú)疆 閱讀(509) 評(píng)論(0)  編輯  收藏 所屬分類(lèi): SOFT ART

          只有注冊(cè)用戶登錄后才能發(fā)表評(píng)論。


          網(wǎng)站導(dǎo)航:
           
           
          Copyright © 智者無(wú)疆 Powered by: 博客園 模板提供:滬江博客


             觀音菩薩贊

          主站蜘蛛池模板: 儋州市| 高清| 曲阜市| 淮北市| 清水县| 武夷山市| 临沧市| 赤水市| 安康市| 壤塘县| 开江县| 莒南县| 太谷县| 定西市| 桂东县| 安国市| 曲松县| 玉环县| 天长市| 北辰区| 青铜峡市| 分宜县| 喀什市| 罗源县| 饶平县| 盐城市| 德庆县| 安新县| 涡阳县| 平利县| 磴口县| 五大连池市| 吕梁市| 浑源县| 友谊县| 响水县| 同江市| 历史| 腾冲县| 潼南县| 高密市|