??xml version="1.0" encoding="utf-8" standalone="yes"?>欧美激情国内偷拍,色噜噜狠狠一区二区三区果冻,日韩免费特黄一二三区http://www.aygfsteel.com/zhanglijun33/category/18045.htmlhQ彷徨,立志Q蓄?..zh-cnSun, 03 Jun 2007 04:44:31 GMTSun, 03 Jun 2007 04:44:31 GMT60我ؓ(f)什么崇拜知?/title><link>http://www.aygfsteel.com/zhanglijun33/archive/2007/06/02/baseknowledge.html</link><dc:creator>无?/dc:creator><author>无?/author><pubDate>Sat, 02 Jun 2007 11:55:00 GMT</pubDate><guid>http://www.aygfsteel.com/zhanglijun33/archive/2007/06/02/baseknowledge.html</guid><wfw:comment>http://www.aygfsteel.com/zhanglijun33/comments/121527.html</wfw:comment><comments>http://www.aygfsteel.com/zhanglijun33/archive/2007/06/02/baseknowledge.html#Feedback</comments><slash:comments>4</slash:comments><wfw:commentRss>http://www.aygfsteel.com/zhanglijun33/comments/commentRss/121527.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/zhanglijun33/services/trackbacks/121527.html</trackback:ping><description><![CDATA[       未上大学前,我没有感觉到知识Q基知识Q的重要Q只是敬畏于它的秘Q因为那时我知道它们是千癑ֹ来经验的ȝ。带着q种秘感,我进入了(jin)大学之门?br>       直到上个月,我在一ơ笔试中到一个题目,看似单,但实际上是只能列Z个方E却有四个未知量的方E组Q当时我的直觉是他们把题目出错了(jin)Q三个方E怎么能解出四个未知量呢?但想到这个试h可能l历多hQ所以觉得还是应该尽力做下去。当时我解出?jin)几个未知量的关p,但也只能做到q里?jin),因?f)再往下解不出来,我猜是不是可以先假讑օ中一个未知量的|从而解出其他变量?但我实验?jin)两ơ后最l还是失败了(jin)。当时因为时间的限制我不可能l箋假设下去Q所以也只能攑ּ?jin)?br>       当我回家后忽然意识到Q这U题型正好是<<U性代?gt;>里的?span style="COLOR: #ff0000"><strong>非齐?font style="COLOR: #ff0000" color=#000000>U?/font>方程l?/strong></span>?strong style="COLOR: #ff0000">普通解p?/strong>的问题。对q种变量数多于方E数的问题,我们可以把未知量的系数和{号双的数列组成一?strong><span style="COLOR: #ff0000">增广矩阵</span>B</strong>Q然后对它进行初{行变换Q先变成<strong style="COLOR: #ff0000">阶梯矩阵</strong>Q求得其<strong><span style="COLOR: #ff0000">U?/span><span style="COLOR: #00ff00">R(A)</span></strong>?span style="COLOR: #00ff00">R(B)<span style="COLOR: #000000">Q?/span></span>它们相等才有解,且等?span style="COLOR: #ff6600">变量数n</span>时有唯一解,于变量数有无穷解)(j)Q然后再变成<span style="COLOR: #ff0000"><strong>行最矩阵</strong></span>Q用它来?span style="COLOR: #ff6600">固定未知量a</span>?span style="COLOR: #ff6600">自由未知量b</span>Q注意b能让我们知道可以对哪些变量进行假讑ր|a对哪些变量不能设|(j)的关p,然后对自由未知量讑ր就能求Zl解Q当用c1和c2乘以q组解,它们便变成了(jin)q组<span style="COLOR: #ff0000"><strong>非齐ơ线性方E组</strong></span>?strong><span style="COLOR: #ff0000">普通解p?/span>?/strong>我们可以使用q个解系里的M一l解来满?span style="COLOR: #ff0000"><strong>非齐ơ线性方E组?br></strong>      <span style="COLOR: #000000">当然Q这只是U性代数的一个方面的功能Q它q是概率论的基础Q是计算机图形学的工P以便我们能更方便的求解其他方面的问题?br>      另外我感觉大学课E对软g开发有直接帮助的课E有Q数据结构,CQ英语,数据库,java,软g工程{等Q也许还没想全,其他评也肯定能开拓我们的思维Q对逻辑能力有很好的训练作用Q而逻辑能力是设计Y件或者硬件最重要的能力?br>       希望各位能珍惜我们大学里的每一门课Q每一节课?/span></span> <br>       感谢我的d竹竹Q是她在背后支持我l上完大学的,她的厨艺l对比我写程序的水^高,使我们在不富裕的日子里也能吃上饭店的饭菜。呵? <img src ="http://www.aygfsteel.com/zhanglijun33/aggbug/121527.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/zhanglijun33/" target="_blank">无?/a> 2007-06-02 19:55 <a href="http://www.aygfsteel.com/zhanglijun33/archive/2007/06/02/baseknowledge.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>软g艺术的随?/title><link>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/softArt2.html</link><dc:creator>无?/dc:creator><author>无?/author><pubDate>Tue, 05 Dec 2006 05:21:00 GMT</pubDate><guid>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/softArt2.html</guid><wfw:comment>http://www.aygfsteel.com/zhanglijun33/comments/85555.html</wfw:comment><comments>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/softArt2.html#Feedback</comments><slash:comments>3</slash:comments><wfw:commentRss>http://www.aygfsteel.com/zhanglijun33/comments/commentRss/85555.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/zhanglijun33/services/trackbacks/85555.html</trackback:ping><description><![CDATA[什么是艺术呢?<br />关于艺术的定义是q样的:(x)艺术属于游戏׃的范_(d)是ؓ(f)?jin)满h们感观和情感上的~憾而生的一U文化现象?br />q种文化现象的本质特Ҏ(gu)用语a创造出虚拟的hcȝ实生zR?br />׃文章我们知道,软g艺术是数字艺术,是艺术的一个分支?br />它与其他艺术有着显著的不同。其他艺术是作者把单的世界做得复杂化,而Y件的艺术而是把复杂隐藏在单之下?br />软g艺术分两面:(x)一面是单,优美Q呈现给它的使用者(ƣ赏者或者n受者)(j)Q另一面是逻辑,几百万行的代码紧密有序地发挥着自己的命(演义着自己的音W)(j)Q没有丝毫之差,q种序与逻辑组成的实用之美Q才是最有h(hun)值的。显?dng)它已l超Z(jin)一般艺术的境界而高于其它Ş式的艺术?br />有了(jin)q种高贵艺术Q其他的储如怽诗hQ中国当代诗Q裸体照的艺术就昑־猥亵不堪Q让人无法接受了(jin)?br />创造Y件艺术的E序员,其实比艺术家更有艺术才华和气质,他们学习(fn)构造Y件的工具--计算aQ至要比用相?使用ȝ复杂Q他们创造的艺术成果Q比如网,比如ERP,比如photoshop,?sh)?jing)音乐播放器等{无不让人看上去赏心(j)(zhn)目Q用着舒服手。试问有哪种艺术形式比它更有艺术价?包括实用价值和ƣ赏价?Q?br /><img src ="http://www.aygfsteel.com/zhanglijun33/aggbug/85555.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/zhanglijun33/" target="_blank">无?/a> 2006-12-05 13:21 <a href="http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/softArt2.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item><item><title>AMODA数字艺术的定?/title><link>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/SoftArt1.html</link><dc:creator>无?/dc:creator><author>无?/author><pubDate>Tue, 05 Dec 2006 03:15:00 GMT</pubDate><guid>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/SoftArt1.html</guid><wfw:comment>http://www.aygfsteel.com/zhanglijun33/comments/85522.html</wfw:comment><comments>http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/SoftArt1.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.aygfsteel.com/zhanglijun33/comments/commentRss/85522.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/zhanglijun33/services/trackbacks/85522.html</trackback:ping><description><![CDATA[ <div class="wmqeeuq" id="title">AMODA把数字艺术定义ؓ(f)使用以下三种方式的数码技术的艺术Q将他们成ؓ(f)作品Q将他们<br />成ؓ(f)q程Q或者是物体本n。同时对数字艺术q有更加深入的描q?br />数字艺术定义q不是希望区分它与其他艺术而是Z(jin)可能地使它完善h。我们期?br />扩大公众对于数字艺术定义的理解,也是Z(jin)获得数字技术对于艺术领域,整个世界?br />我们自nq泛而又p的媄(jing)响?br />作品Q?br />那些本来形式是数字化的艺术是数字艺术。有些诸如直接在计算Z观看的或者Y<br />件或|页既是。这UŞ式的艺术形式q包括用一些只用硬件如?sh)子产品和机器设备?br />。这些硬件不是功能性的Q即使是一个由循环pȝ使之整合的雕塑也是可以被UCؓ(f)数字<br />艺术?br />我们认ؓ(f)利用q些新媒介的表达方式已经被大众所使用?jin),所以h们会(x)更加x于艺?br />家如何利用媒介来表达他们自己?/div> <div id="wmqeeuq" class="content_text" id="1154522564l"> <p>q程Q?br />利用数字技术来创造的艺术形式的整个过E也可以UCؓ(f)数字艺术。例如,p机来渲<br />染的动画片,数字音乐q有计算计的雕塑品等。虽然这些作品会(x)在传l媒介中播放<br />演绎Q如?sh)?jing)Q录韛_Q大理石雕刻Q,但是q些作品很容易由数字技术来q用的?br />另一个例子就是:(x)一q由讉K者设计的在网上播放的画Q或是通过e-mail来交的?br />息,p机游戏中发出的音乐。这些依旧是d?jin)数字技术无法实现的数字艺术作品?br />我们感兴的是数字技术是如何来改变艺术品的。这U改变不是受Cl艺术的冲击?br />是接受新的融合将是细致而又p的?/p> <p>事物本nQ?br />最后,那些讨论数字技术本w也可以成ؓ(f)数字艺术。一q画ȝ一个女子在使用ATM机器<br />的,一首歌唱关于聊天室都可以被认ؓ(f)是数字艺术。数字技术不应该断章取义而是乃至<br />于讨论其意图。我们对于通过作品本n表达什么更感兴,来说些什么关于数码技术的<br />事和它对于世界的重大影响力?/p> <p> <br />About Digital Art<br />AMODA defines digital art as art that uses digital technology in any of<br />three ways: as the product, as the process, or as the subject. These are<br />further described below.<br />This description is not intended to exclude but to encompass as much as is<br />reasonable. We seek to expand the public's definition of digital art (and<br />our own) in order to appreciate the truly vast and far-reaching impact of<br />digital technology on art, on the world, and on ourselves.<br />roduct<br />Art whose final form is digital in nature is digital art. These are works<br />that are viewed on a computer, such as software or web sites. This also<br />includes works that use nonstandard hardware, such as electronics and<br />robotics. The hardware need not be functional: a sculpture made of<br />integrated circuit boards could be considered digital art.<br />We feel that the expressive capabilities of this new medium have only been<br />touched upon, and so we are interested in seeing how artists express<br />themselves through it.<br />Process<br />Art that was created using digital technology in the process of its<br />creation would also be digital art. Obvious examples include<br />computer-generated animation, synthesized music, and computer-designed<br />sculpture. While these works might be presented in traditional media (e.g.<br />film, audio tape and marble), their production was facilitated by the use<br />of digital technology.<br />Less obvious examples include: a painting designed by visitors to a web<br />page; a play which reenacts an e-mail exchange; or music that samples<br />sounds from an arcade game. These are still works which could not exist<br />without digital technology to aid their production.<br />We are interested in how digital technology is altering the production of<br />art. This alteration can be subtle or profound, either by impacting<br />traditional production or allowing novel approaches.<br />Subject<br />Finally, art that addresses or discusses digital technology is also digital<br />art. A painting depicting a woman using an ATM machine, a bust of Alan<br />Turing, and song about chat rooms could all be considered digital art.<br />Digital technology need not be the focus of the piece, or even mentioned<br />intentionally. We are interested in works that, through their subject, say<br />something about digital technology and its impact on the world.<br /></p> <p> <br />本文引用地址Q?a >http://www.5cubic.com/article/2006/0802/article_79.html</a></p> </div> <img src ="http://www.aygfsteel.com/zhanglijun33/aggbug/85522.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/zhanglijun33/" target="_blank">无?/a> 2006-12-05 11:15 <a href="http://www.aygfsteel.com/zhanglijun33/archive/2006/12/05/SoftArt1.html#Feedback" target="_blank" style="text-decoration:none;">发表评论</a></div>]]></description></item></channel></rss> <footer> <div class="friendship-link"> <a href="http://www.aygfsteel.com/" title="狠狠久久亚洲欧美专区_中文字幕亚洲综合久久202_国产精品亚洲第五区在线_日本免费网站视频">狠狠久久亚洲欧美专区_中文字幕亚洲综合久久202_国产精品亚洲第五区在线_日本免费网站视频</a> </div> </footer> վ֩ģ壺 <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">ֻ</a>| <a href="http://" target="_blank">ϳ</a>| <a href="http://" target="_blank">˫</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">ˮ</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">Ž</a>| <a href="http://" target="_blank">ʯ</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">е</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">ֶ</a>| <a href="http://" target="_blank">Ī</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">̨</a>| <a href="http://" target="_blank">Ϫ</a>| <a href="http://" target="_blank">կ</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">º</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">ɽ</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">̨</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">¡</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank">Զ</a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <a href="http://" target="_blank"></a>| <script> (function(){ var bp = document.createElement('script'); var curProtocol = window.location.protocol.split(':')[0]; if (curProtocol === 'https') { bp.src = 'https://zz.bdstatic.com/linksubmit/push.js'; } else { bp.src = 'http://push.zhanzhang.baidu.com/push.js'; } var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(bp, s); })(); </script> </body>