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                  在前面一篇文章中,我們分析了Android系統(tǒng)在啟動時安裝應(yīng)用程序的過程,這些應(yīng)用程序安裝好之后,還需要有一個Home應(yīng)用程序來負(fù)責(zé)把它們在桌面上展示出來,在Android系統(tǒng)中,這個默認(rèn)的Home應(yīng)用程序就是Launcher了,本文將詳細(xì)分析Launcher應(yīng)用程序的啟動過程。

                  Android系統(tǒng)的Home應(yīng)用程序Launcher是由ActivityManagerService啟動的,而ActivityManagerService和PackageManagerService一樣,都是在開機(jī)時由SystemServer組件啟動的,SystemServer組件首先是啟動ePackageManagerServic,由它來負(fù)責(zé)安裝系統(tǒng)的應(yīng)用程序,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析,系統(tǒng)中的應(yīng)用程序安裝好了以后,SystemServer組件接下來就要通過ActivityManagerService來啟動Home應(yīng)用程序Launcher了,Launcher在啟動的時候便會通過PackageManagerServic把系統(tǒng)中已經(jīng)安裝好的應(yīng)用程序以快捷圖標(biāo)的形式展示在桌面上,這樣用戶就可以使用這些應(yīng)用程序了,整個過程如下圖所示:


          點擊查看大圖

                  下面詳細(xì)分析每一個步驟。

                  Step 1. SystemServer.main

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 1。

                  Step 2. SystemServer.init1

                  這個函數(shù)是一個JNI方法,實現(xiàn)在 frameworks/base/services/jni/com_android_server_SystemServer.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 2。

                  Step 3. libsystem_server.system_init

                  函數(shù)system_init實現(xiàn)在libsystem_server庫中,源代碼位于frameworks/base/cmds/system_server/library/system_init.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 3。

                  Step 4. AndroidRuntime.callStatic

                  這個函數(shù)定義在frameworks/base/core/jni/AndroidRuntime.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 4。

                  Step 5. SystemServer.init2

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 5。

                  Step 6. ServerThread.run

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 6。

                  Step 7. ActivityManagerService.main

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

          public final class ActivityManagerService extends ActivityManagerNative
          		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
          	......
          
          	public static final Context main(int factoryTest) {
          		AThread thr = new AThread();
          		thr.start();
          
          		synchronized (thr) {
          			while (thr.mService == null) {
          				try {
          					thr.wait();
          				} catch (InterruptedException e) {
          				}
          			}
          		}
          
          		ActivityManagerService m = thr.mService;
          		mSelf = m;
          		ActivityThread at = ActivityThread.systemMain();
          		mSystemThread = at;
          		Context context = at.getSystemContext();
          		m.mContext = context;
          		m.mFactoryTest = factoryTest;
          		m.mMainStack = new ActivityStack(m, context, true);
          
          		m.mBatteryStatsService.publish(context);
          		m.mUsageStatsService.publish(context);
          
          		synchronized (thr) {
          			thr.mReady = true;
          			thr.notifyAll();
          		}
          
          		m.startRunning(null, null, null, null);
          
          		return context;
          	}
          
          	......
          }
                  這個函數(shù)首先通過AThread線程對象來內(nèi)部創(chuàng)建了一個ActivityManagerService實例,然后將這個實例保存其成員變量mService中,接著又把這個ActivityManagerService實例保存在ActivityManagerService類的靜態(tài)成員變量mSelf中,最后初始化其它成員變量,就結(jié)束了。

           

                  Step 8. PackageManagerService.main

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 7。執(zhí)行完這一步之后,系統(tǒng)中的應(yīng)用程序的所有信息都保存在PackageManagerService中了,后面Home應(yīng)用程序Launcher啟動起來后,就會把PackageManagerService中的應(yīng)用程序信息取出來,然后以快捷圖標(biāo)的形式展示在桌面上,后面我們將會看到這個過程。

                  Step 9. ActivityManagerService.setSystemProcess

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

          public final class ActivityManagerService extends ActivityManagerNative
          		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
          	......
          
          	public static void setSystemProcess() {
          		try {
          			ActivityManagerService m = mSelf;
          
          			ServiceManager.addService("activity", m);
          			ServiceManager.addService("meminfo", new MemBinder(m));
          			if (MONITOR_CPU_USAGE) {
          				ServiceManager.addService("cpuinfo", new CpuBinder(m));
          			}
          			ServiceManager.addService("permission", new PermissionController(m));
          
          			ApplicationInfo info =
          				mSelf.mContext.getPackageManager().getApplicationInfo(
          				"android", STOCK_PM_FLAGS);
          			mSystemThread.installSystemApplicationInfo(info);
          
          			synchronized (mSelf) {
          				ProcessRecord app = mSelf.newProcessRecordLocked(
          					mSystemThread.getApplicationThread(), info,
          					info.processName);
          				app.persistent = true;
          				app.pid = MY_PID;
          				app.maxAdj = SYSTEM_ADJ;
          				mSelf.mProcessNames.put(app.processName, app.info.uid, app);
          				synchronized (mSelf.mPidsSelfLocked) {
          					mSelf.mPidsSelfLocked.put(app.pid, app);
          				}
          				mSelf.updateLruProcessLocked(app, true, true);
          			}
          		} catch (PackageManager.NameNotFoundException e) {
          			throw new RuntimeException(
          				"Unable to find android system package", e);
          		}
          	}
          	......
          }
                  這個函數(shù)首先是將這個ActivityManagerService實例添加到ServiceManager中去托管,這樣其它地方就可以通過ServiceManager.getService接口來訪問這個全局唯一的ActivityManagerService實例了,接著又通過調(diào)用mSystemThread.installSystemApplicationInfo函數(shù)來把應(yīng)用程序框架層下面的android包加載進(jìn)來 ,這里的mSystemThread是一個ActivityThread類型的實例變量,它是在上面的Step 7中創(chuàng)建的,后面就是一些其它的初始化工作了。

                  Step 10.  ActivityManagerService.systemReady

                  這個函數(shù)是在上面的Step 6中的ServerThread.run函數(shù)在將系統(tǒng)中的一系列服務(wù)都初始化完畢之后才調(diào)用的,它定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

          public final class ActivityManagerService extends ActivityManagerNative
          		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
          	......
          
          	public void systemReady(final Runnable goingCallback) {
          		......
          
          		synchronized (this) {
          			......
          
          			mMainStack.resumeTopActivityLocked(null);
          		}
          	}
          
          	......
          }
                  這個函數(shù)的內(nèi)容比較多,這里省去無關(guān)的部分,主要關(guān)心啟動Home應(yīng)用程序的邏輯,這里就是通過mMainStack.resumeTopActivityLocked函數(shù)來啟動Home應(yīng)用程序的了,這里的mMainStack是一個ActivityStack類型的實例變量。

           

                  Step 11. ActivityStack.resumeTopActivityLocked

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中:

          public class ActivityStack {
          	......
          
          	final boolean resumeTopActivityLocked(ActivityRecord prev) {
          		// Find the first activity that is not finishing.
          		ActivityRecord next = topRunningActivityLocked(null);
          
          		......
          
          		if (next == null) {
          			// There are no more activities!  Let's just start up the
          			// Launcher...
          			if (mMainStack) {
          				return mService.startHomeActivityLocked();
          			}
          		}
          
          		......
          	}
          
          	......
          }
                  這里調(diào)用函數(shù)topRunningActivityLocked返回的是當(dāng)前系統(tǒng)Activity堆棧最頂端的Activity,由于此時還沒有Activity被啟動過,因此,返回值為null,即next變量的值為null,于是就調(diào)用mService.startHomeActivityLocked語句,這里的mService就是前面在Step 7中創(chuàng)建的ActivityManagerService實例了。

           

                  Step 12. ActivityManagerService.startHomeActivityLocked

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

          public final class ActivityManagerService extends ActivityManagerNative
          		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
          	......
          
          	boolean startHomeActivityLocked() {
          		......
          
          		Intent intent = new Intent(
          			mTopAction,
          			mTopData != null ? Uri.parse(mTopData) : null);
          		intent.setComponent(mTopComponent);
          		if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) {
          			intent.addCategory(Intent.CATEGORY_HOME);
          		}
          		ActivityInfo aInfo =
          			intent.resolveActivityInfo(mContext.getPackageManager(),
          			STOCK_PM_FLAGS);
          		if (aInfo != null) {
          			intent.setComponent(new ComponentName(
          				aInfo.applicationInfo.packageName, aInfo.name));
          			// Don't do this if the home app is currently being
          			// instrumented.
          			ProcessRecord app = getProcessRecordLocked(aInfo.processName,
          				aInfo.applicationInfo.uid);
          			if (app == null || app.instrumentationClass == null) {
          				intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK);
          				mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo,
          					null, null, 0, 0, 0, false, false);
          			}
          		}
          
          		return true;
          	}
          
          	......
          }
                  函數(shù)首先創(chuàng)建一個CATEGORY_HOME類型的Intent,然后通過Intent.resolveActivityInfo函數(shù)向PackageManagerService查詢Category類型為HOME的Activity,這里我們假設(shè)只有系統(tǒng)自帶的Launcher應(yīng)用程序注冊了HOME類型的Activity(見packages/apps/Launcher2/AndroidManifest.xml文件):

           

          <manifest
              xmlns:android="http://schemas.android.com/apk/res/android"
              package="com.android.launcher"
              android:sharedUserId="@string/sharedUserId"
          	>
          
              ......
          
          	<application
          	    android:name="com.android.launcher2.LauncherApplication"
          	    android:process="@string/process"
          	    android:label="@string/application_name"
          	    android:icon="@drawable/ic_launcher_home">
          
          		<activity
          			android:name="com.android.launcher2.Launcher"
          			android:launchMode="singleTask"
          			android:clearTaskOnLaunch="true"
          			android:stateNotNeeded="true"
          			android:theme="@style/Theme"
          			android:screenOrientation="nosensor"
          			android:windowSoftInputMode="stateUnspecified|adjustPan">
          			<intent-filter>
          				<action android:name="android.intent.action.MAIN" />
          				<category android:name="android.intent.category.HOME" />
          				<category android:name="android.intent.category.DEFAULT" />
          				<category android:name="android.intent.category.MONKEY"/>
          				</intent-filter>
          		</activity>
          
          		......
          	</application>
          </manifest>

           

                  因此,這里就返回com.android.launcher2.Launcher這個Activity了。由于是第一次啟動這個Activity,接下來調(diào)用函數(shù)getProcessRecordLocked返回來的ProcessRecord值為null,于是,就調(diào)用mMainStack.startActivityLocked函數(shù)啟動com.android.launcher2.Launcher這個Activity了,這里的mMainStack是一個ActivityStack類型的成員變量。

                  Step 13.  ActivityStack.startActivityLocked

                  這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中,具體可以參考Android應(yīng)用程序啟動過程源代碼分析一文,這里就不詳述了,在我們這個場景中,調(diào)用這個函數(shù)的最后結(jié)果就是把com.android.launcher2.Launcher啟動起來,接著調(diào)用它的onCreate函數(shù)。

                  Step 14. Launcher.onCreate

                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:

          public final class Launcher extends Activity
          		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
          	......
          
          	@Override
          	protected void onCreate(Bundle savedInstanceState) {
          		......
          
          		if (!mRestoring) {
          			mModel.startLoader(this, true);
          		}
          
          		......
          	}
          
          	......
          }
                  這里的mModel是一個LauncherModel類型的成員變量,這里通過調(diào)用它的startLoader成員函數(shù)來執(zhí)行加應(yīng)用程序的操作。

           

                  Step 15. LauncherModel.startLoader

                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

          public class LauncherModel extends BroadcastReceiver {
          	......
          
          	public void startLoader(Context context, boolean isLaunching) {
          		......
          
                          synchronized (mLock) {
                               ......
          
                               // Don't bother to start the thread if we know it's not going to do anything
                               if (mCallbacks != null && mCallbacks.get() != null) {
                                   // If there is already one running, tell it to stop.
                                   LoaderTask oldTask = mLoaderTask;
                                   if (oldTask != null) {
                                       if (oldTask.isLaunching()) {
                                           // don't downgrade isLaunching if we're already running
                                           isLaunching = true;
                                       }
                                       oldTask.stopLocked();
          		         }
          		         mLoaderTask = new LoaderTask(context, isLaunching);
          		         sWorker.post(mLoaderTask);
          	            }
          	       }
          	}
          
          	......
          }
                  這里不是直接加載應(yīng)用程序,而是把加載應(yīng)用程序的操作作為一個消息來處理。這里的sWorker是一個Handler,通過它的post方式把一個消息放在消息隊列中去,然后系統(tǒng)就會調(diào)用傳進(jìn)去的參數(shù)mLoaderTask的run函數(shù)來處理這個消息,這個mLoaderTask是LoaderTask類型的實例,于是,下面就會執(zhí)行LoaderTask類的run函數(shù)了。

           

                  Step 16. LoaderTask.run

                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

          public class LauncherModel extends BroadcastReceiver {
          	......
          
          	private class LoaderTask implements Runnable {
          		......
          
          		public void run() {
          			......
          
          			keep_running: {
          				......
          
          				// second step
          				if (loadWorkspaceFirst) {
          					......
          					loadAndBindAllApps();
          				} else {
          					......
          				}
          
          				......
          			}
          
          			......
          		}
          
          		......
          	}
          
          	......
          }
                  這里調(diào)用loadAndBindAllApps成員函數(shù)來進(jìn)一步操作。

           

                  Step 17. LoaderTask.loadAndBindAllApps
                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

          public class LauncherModel extends BroadcastReceiver {
          	......
          
          	private class LoaderTask implements Runnable {
          		......
          
          		private void loadAndBindAllApps() {
          			......
          
          			if (!mAllAppsLoaded) {
          				loadAllAppsByBatch();
          				if (mStopped) {
          					return;
          				}
          				mAllAppsLoaded = true;
          			} else {
          				onlyBindAllApps();
          			}
          		}
          
          
          		......
          	}
          
          	......
          }
                  由于還沒有加載過應(yīng)用程序,這里的mAllAppsLoaded為false,于是就繼續(xù)調(diào)用loadAllAppsByBatch函數(shù)來進(jìn)一步操作了。

           

                  Step 18. LoaderTask.loadAllAppsByBatch
                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

          public class LauncherModel extends BroadcastReceiver {
          	......
          
          	private class LoaderTask implements Runnable {
          		......
          
          		private void loadAllAppsByBatch() {	
          			......
          
          			final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
          			mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);
          
          			final PackageManager packageManager = mContext.getPackageManager();
          			List<ResolveInfo> apps = null;
          
          			int N = Integer.MAX_VALUE;
          
          			int startIndex;
          			int i=0;
          			int batchSize = -1;
          			while (i < N && !mStopped) {
          				if (i == 0) {
          					mAllAppsList.clear();
          					......
          					apps = packageManager.queryIntentActivities(mainIntent, 0);
          					
          					......
          
          					N = apps.size();
          					
          					......
          
          					if (mBatchSize == 0) {
          						batchSize = N;
          					} else {
          						batchSize = mBatchSize;
          					}
          
          					......
          
          					Collections.sort(apps,
          						new ResolveInfo.DisplayNameComparator(packageManager));
          				}
          
          				startIndex = i;
          				for (int j=0; i<N && j<batchSize; j++) {
          					// This builds the icon bitmaps.
          					mAllAppsList.add(new ApplicationInfo(apps.get(i), mIconCache));
          					i++;
          				}
          
          				final boolean first = i <= batchSize;
          				final Callbacks callbacks = tryGetCallbacks(oldCallbacks);
          				final ArrayList<ApplicationInfo> added = mAllAppsList.added;
          				mAllAppsList.added = new ArrayList<ApplicationInfo>();
          			
          				mHandler.post(new Runnable() {
          					public void run() {
          						final long t = SystemClock.uptimeMillis();
          						if (callbacks != null) {
          							if (first) {
          								callbacks.bindAllApplications(added);
          							} else {
          								callbacks.bindAppsAdded(added);
          							}
          							......
          						} else {
          							......
          						}
          					}
          				});
          
          				......
          			}
          
          			......
          		}
          
          		......
          	}
          
          	......
          }
                  函數(shù)首先構(gòu)造一個CATEGORY_LAUNCHER類型的Intent:

           

              final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
              mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);
                  接著從mContext變量中獲得PackageManagerService的接口:

           

              final PackageManager packageManager = mContext.getPackageManager();

           

                 下一步就是通過這個PackageManagerService.queryIntentActivities接口來取回所有Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。

                 我們先進(jìn)入到PackageManagerService.queryIntentActivities函數(shù)中看看是如何獲得這些Activity的,然后再回到這個函數(shù)中來看其余操作。

                 Step 19. PackageManagerService.queryIntentActivities

                 這個函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中:

          class PackageManagerService extends IPackageManager.Stub {
          	......
          
          	public List<ResolveInfo> queryIntentActivities(Intent intent,
          			String resolvedType, int flags) {
          		......
          
          		synchronized (mPackages) {
          			String pkgName = intent.getPackage();
          			if (pkgName == null) {
          				return (List<ResolveInfo>)mActivities.queryIntent(intent,
          						resolvedType, flags);
          			}
          
          			......
          		}
          
          		......
          	}
          
          	......
          }

           

                  回憶前面一篇文章Android應(yīng)用程序安裝過程源代碼分析,系統(tǒng)在前面的Step 8中啟動PackageManagerService時,會把系統(tǒng)中的應(yīng)用程序都解析一遍,然后把解析得到的Activity都保存在mActivities變量中,這里通過這個mActivities變量的queryIntent函數(shù)返回符合條件intent的Activity,這里要返回的便是Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。

                  回到Step 18中的 LoaderTask.loadAllAppsByBatch函數(shù)中,從queryIntentActivities函數(shù)調(diào)用處返回所要求的Activity后,便調(diào)用函數(shù)tryGetCallbacks(oldCallbacks)得到一個返CallBack接口,這個接口是由Launcher類實現(xiàn)的,接著調(diào)用這個接口的.bindAllApplications函數(shù)來進(jìn)一步操作。注意,這里又是通過消息來處理加載應(yīng)用程序的操作的。

                  Step 20. Launcher.bindAllApplications

                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:

          public final class Launcher extends Activity
          		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
          	......
          
          	private AllAppsView mAllAppsGrid;
          
          	......
          
          	public void bindAllApplications(ArrayList<ApplicationInfo> apps) {
          		mAllAppsGrid.setApps(apps);
          	}
          
          	......
          }
                  這里的mAllAppsGrid是一個AllAppsView類型的變量,它的實際類型一般就是AllApps2D了。

           

                  Step 21. AllApps2D.setApps

                  這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/AllApps2D.java文件中:

          public class AllApps2D
          	extends RelativeLayout
          	implements AllAppsView,
          		AdapterView.OnItemClickListener,
          		AdapterView.OnItemLongClickListener,
          		View.OnKeyListener,
          		DragSource {
          
          	......
          
          	public void setApps(ArrayList<ApplicationInfo> list) {
          		mAllAppsList.clear();
          		addApps(list);
          	}
          
          	public void addApps(ArrayList<ApplicationInfo> list) {
          		final int N = list.size();
          
          		for (int i=0; i<N; i++) {
          			final ApplicationInfo item = list.get(i);
          			int index = Collections.binarySearch(mAllAppsList, item,
          				LauncherModel.APP_NAME_COMPARATOR);
          			if (index < 0) {
          				index = -(index+1);
          			}
          			mAllAppsList.add(index, item);
          		}
          		mAppsAdapter.notifyDataSetChanged();
          	}
          
          	......
          }
                  函數(shù)setApps首先清空mAllAppsList列表,然后調(diào)用addApps函數(shù)來為上一步得到的每一個應(yīng)用程序創(chuàng)建一個ApplicationInfo實例了,有了這些ApplicationInfo實例之后,就可以在桌面上展示系統(tǒng)中所有的應(yīng)用程序了。

           

                  到了這里,系統(tǒng)默認(rèn)的Home應(yīng)用程序Launcher就把PackageManagerService中的應(yīng)用程序加載進(jìn)來了,當(dāng)我們在屏幕上點擊下面這個圖標(biāo)時,就會把剛才加載好的應(yīng)用程序以圖標(biāo)的形式展示出來了:

                  點擊這個按鈕時,便會響應(yīng)Launcher.onClick函數(shù):

          public final class Launcher extends Activity
          		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
          	......
          
          	public void onClick(View v) {
          		Object tag = v.getTag();
          		if (tag instanceof ShortcutInfo) {
          			......
          		} else if (tag instanceof FolderInfo) {
          			......
          		} else if (v == mHandleView) {
          			if (isAllAppsVisible()) {
          				......
          			} else {
          				showAllApps(true);
          			}
          		}
          	}
          
          	......
          }
                  接著就會調(diào)用showAllApps函數(shù)顯示應(yīng)用程序圖標(biāo):

           

          public final class Launcher extends Activity
          		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
          	......
          
          	void showAllApps(boolean animated) {
          		mAllAppsGrid.zoom(1.0f, animated);
          
          		((View) mAllAppsGrid).setFocusable(true);
          		((View) mAllAppsGrid).requestFocus();
          
          		// TODO: fade these two too
          		mDeleteZone.setVisibility(View.GONE);
          	}
          
          	......
          }
                  這樣我們就可以看到系統(tǒng)中的應(yīng)用程序了:

           



                  當(dāng)點擊上面的這些應(yīng)用程序圖標(biāo)時,便會響應(yīng)AllApps2D.onItemClick函數(shù):

          public class AllApps2D
          	extends RelativeLayout
          	implements AllAppsView,
          		AdapterView.OnItemClickListener,
          		AdapterView.OnItemLongClickListener,
          		View.OnKeyListener,
          		DragSource {
          
          	......
          
          	public void onItemClick(AdapterView parent, View v, int position, long id) {
          		ApplicationInfo app = (ApplicationInfo) parent.getItemAtPosition(position);
          		mLauncher.startActivitySafely(app.intent, app);
          	}
          
          
          	......
          }
          

                  這里的成員變量mLauncher的類型為Launcher,于是就調(diào)用Launcher.startActivitySafely函數(shù)來啟動應(yīng)用程序了,這個過程具體可以參考Android應(yīng)用程序啟動過程源代碼分析一文。

           

          作者:Luoshengyang 發(fā)表于2011-9-16 0:58:48 原文鏈接
          閱讀:9065 評論:23 查看評論
          posted on 2012-04-17 21:32 mixer-a 閱讀(2073) 評論(0)  編輯  收藏

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