在前面一篇文章中,我們分析了Android系統在啟動時安裝應用程序的過程,這些應用程序安裝好之后,還需要有一個Home應用程序來負責把它們在桌面上展示出來,在Android系統中,這個默認的Home應用程序就是Launcher了,本文將詳細分析Launcher應用程序的啟動過程。
Android系統的Home應用程序Launcher是由ActivityManagerService啟動的,而ActivityManagerService和PackageManagerService一樣,都是在開機時由SystemServer組件啟動的,SystemServer組件首先是啟動ePackageManagerServic,由它來負責安裝系統的應用程序,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析,系統中的應用程序安裝好了以后,SystemServer組件接下來就要通過ActivityManagerService來啟動Home應用程序Launcher了,Launcher在啟動的時候便會通過PackageManagerServic把系統中已經安裝好的應用程序以快捷圖標的形式展示在桌面上,這樣用戶就可以使用這些應用程序了,整個過程如下圖所示:
下面詳細分析每一個步驟。
Step 1. SystemServer.main
這個函數定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 1。
Step 2. SystemServer.init1
這個函數是一個JNI方法,實現在 frameworks/base/services/jni/com_android_server_SystemServer.cpp文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 2。
Step 3. libsystem_server.system_init
函數system_init實現在libsystem_server庫中,源代碼位于frameworks/base/cmds/system_server/library/system_init.cpp文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 3。
Step 4. AndroidRuntime.callStatic
這個函數定義在frameworks/base/core/jni/AndroidRuntime.cpp文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 4。
Step 5. SystemServer.init2
這個函數定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 5。
Step 6. ServerThread.run
這個函數定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 6。
Step 7. ActivityManagerService.main這個函數定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public static final Context main(int factoryTest) { AThread thr = new AThread(); thr.start(); synchronized (thr) { while (thr.mService == null) { try { thr.wait(); } catch (InterruptedException e) { } } } ActivityManagerService m = thr.mService; mSelf = m; ActivityThread at = ActivityThread.systemMain(); mSystemThread = at; Context context = at.getSystemContext(); m.mContext = context; m.mFactoryTest = factoryTest; m.mMainStack = new ActivityStack(m, context, true); m.mBatteryStatsService.publish(context); m.mUsageStatsService.publish(context); synchronized (thr) { thr.mReady = true; thr.notifyAll(); } m.startRunning(null, null, null, null); return context; } ...... }這個函數首先通過AThread線程對象來內部創建了一個ActivityManagerService實例,然后將這個實例保存其成員變量mService中,接著又把這個ActivityManagerService實例保存在ActivityManagerService類的靜態成員變量mSelf中,最后初始化其它成員變量,就結束了。
Step 8. PackageManagerService.main
這個函數定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中,具體可以參考前面一篇文章Android應用程序安裝過程源代碼分析的Step 7。執行完這一步之后,系統中的應用程序的所有信息都保存在PackageManagerService中了,后面Home應用程序Launcher啟動起來后,就會把PackageManagerService中的應用程序信息取出來,然后以快捷圖標的形式展示在桌面上,后面我們將會看到這個過程。
Step 9. ActivityManagerService.setSystemProcess
這個函數定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public static void setSystemProcess() { try { ActivityManagerService m = mSelf; ServiceManager.addService("activity", m); ServiceManager.addService("meminfo", new MemBinder(m)); if (MONITOR_CPU_USAGE) { ServiceManager.addService("cpuinfo", new CpuBinder(m)); } ServiceManager.addService("permission", new PermissionController(m)); ApplicationInfo info = mSelf.mContext.getPackageManager().getApplicationInfo( "android", STOCK_PM_FLAGS); mSystemThread.installSystemApplicationInfo(info); synchronized (mSelf) { ProcessRecord app = mSelf.newProcessRecordLocked( mSystemThread.getApplicationThread(), info, info.processName); app.persistent = true; app.pid = MY_PID; app.maxAdj = SYSTEM_ADJ; mSelf.mProcessNames.put(app.processName, app.info.uid, app); synchronized (mSelf.mPidsSelfLocked) { mSelf.mPidsSelfLocked.put(app.pid, app); } mSelf.updateLruProcessLocked(app, true, true); } } catch (PackageManager.NameNotFoundException e) { throw new RuntimeException( "Unable to find android system package", e); } } ...... }這個函數首先是將這個ActivityManagerService實例添加到ServiceManager中去托管,這樣其它地方就可以通過ServiceManager.getService接口來訪問這個全局唯一的ActivityManagerService實例了,接著又通過調用mSystemThread.installSystemApplicationInfo函數來把應用程序框架層下面的android包加載進來 ,這里的mSystemThread是一個ActivityThread類型的實例變量,它是在上面的Step 7中創建的,后面就是一些其它的初始化工作了。
Step 10. ActivityManagerService.systemReady
這個函數是在上面的Step 6中的ServerThread.run函數在將系統中的一系列服務都初始化完畢之后才調用的,它定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public void systemReady(final Runnable goingCallback) { ...... synchronized (this) { ...... mMainStack.resumeTopActivityLocked(null); } } ...... }這個函數的內容比較多,這里省去無關的部分,主要關心啟動Home應用程序的邏輯,這里就是通過mMainStack.resumeTopActivityLocked函數來啟動Home應用程序的了,這里的mMainStack是一個ActivityStack類型的實例變量。
Step 11. ActivityStack.resumeTopActivityLocked
這個函數定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中:
public class ActivityStack { ...... final boolean resumeTopActivityLocked(ActivityRecord prev) { // Find the first activity that is not finishing. ActivityRecord next = topRunningActivityLocked(null); ...... if (next == null) { // There are no more activities! Let's just start up the // Launcher... if (mMainStack) { return mService.startHomeActivityLocked(); } } ...... } ...... }這里調用函數topRunningActivityLocked返回的是當前系統Activity堆棧最頂端的Activity,由于此時還沒有Activity被啟動過,因此,返回值為null,即next變量的值為null,于是就調用mService.startHomeActivityLocked語句,這里的mService就是前面在Step 7中創建的ActivityManagerService實例了。
Step 12. ActivityManagerService.startHomeActivityLocked
這個函數定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... boolean startHomeActivityLocked() { ...... Intent intent = new Intent( mTopAction, mTopData != null ? Uri.parse(mTopData) : null); intent.setComponent(mTopComponent); if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) { intent.addCategory(Intent.CATEGORY_HOME); } ActivityInfo aInfo = intent.resolveActivityInfo(mContext.getPackageManager(), STOCK_PM_FLAGS); if (aInfo != null) { intent.setComponent(new ComponentName( aInfo.applicationInfo.packageName, aInfo.name)); // Don't do this if the home app is currently being // instrumented. ProcessRecord app = getProcessRecordLocked(aInfo.processName, aInfo.applicationInfo.uid); if (app == null || app.instrumentationClass == null) { intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK); mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo, null, null, 0, 0, 0, false, false); } } return true; } ...... }函數首先創建一個CATEGORY_HOME類型的Intent,然后通過Intent.resolveActivityInfo函數向PackageManagerService查詢Category類型為HOME的Activity,這里我們假設只有系統自帶的Launcher應用程序注冊了HOME類型的Activity(見packages/apps/Launcher2/AndroidManifest.xml文件):
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.android.launcher" android:sharedUserId="@string/sharedUserId" > ...... <application android:name="com.android.launcher2.LauncherApplication" android:process="@string/process" android:label="@string/application_name" android:icon="@drawable/ic_launcher_home"> <activity android:name="com.android.launcher2.Launcher" android:launchMode="singleTask" android:clearTaskOnLaunch="true" android:stateNotNeeded="true" android:theme="@style/Theme" android:screenOrientation="nosensor" android:windowSoftInputMode="stateUnspecified|adjustPan"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.HOME" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.MONKEY"/> </intent-filter> </activity> ...... </application> </manifest>
因此,這里就返回com.android.launcher2.Launcher這個Activity了。由于是第一次啟動這個Activity,接下來調用函數getProcessRecordLocked返回來的ProcessRecord值為null,于是,就調用mMainStack.startActivityLocked函數啟動com.android.launcher2.Launcher這個Activity了,這里的mMainStack是一個ActivityStack類型的成員變量。
Step 13. ActivityStack.startActivityLocked
這個函數定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中,具體可以參考Android應用程序啟動過程源代碼分析一文,這里就不詳述了,在我們這個場景中,調用這個函數的最后結果就是把com.android.launcher2.Launcher啟動起來,接著調用它的onCreate函數。
Step 14. Launcher.onCreate
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:
public final class Launcher extends Activity implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher { ...... @Override protected void onCreate(Bundle savedInstanceState) { ...... if (!mRestoring) { mModel.startLoader(this, true); } ...... } ...... }這里的mModel是一個LauncherModel類型的成員變量,這里通過調用它的startLoader成員函數來執行加應用程序的操作。
Step 15. LauncherModel.startLoader
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:
public class LauncherModel extends BroadcastReceiver { ...... public void startLoader(Context context, boolean isLaunching) { ...... synchronized (mLock) { ...... // Don't bother to start the thread if we know it's not going to do anything if (mCallbacks != null && mCallbacks.get() != null) { // If there is already one running, tell it to stop. LoaderTask oldTask = mLoaderTask; if (oldTask != null) { if (oldTask.isLaunching()) { // don't downgrade isLaunching if we're already running isLaunching = true; } oldTask.stopLocked(); } mLoaderTask = new LoaderTask(context, isLaunching); sWorker.post(mLoaderTask); } } } ...... }這里不是直接加載應用程序,而是把加載應用程序的操作作為一個消息來處理。這里的sWorker是一個Handler,通過它的post方式把一個消息放在消息隊列中去,然后系統就會調用傳進去的參數mLoaderTask的run函數來處理這個消息,這個mLoaderTask是LoaderTask類型的實例,于是,下面就會執行LoaderTask類的run函數了。
Step 16. LoaderTask.run
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:
public class LauncherModel extends BroadcastReceiver { ...... private class LoaderTask implements Runnable { ...... public void run() { ...... keep_running: { ...... // second step if (loadWorkspaceFirst) { ...... loadAndBindAllApps(); } else { ...... } ...... } ...... } ...... } ...... }這里調用loadAndBindAllApps成員函數來進一步操作。
Step 17. LoaderTask.loadAndBindAllApps
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:
public class LauncherModel extends BroadcastReceiver { ...... private class LoaderTask implements Runnable { ...... private void loadAndBindAllApps() { ...... if (!mAllAppsLoaded) { loadAllAppsByBatch(); if (mStopped) { return; } mAllAppsLoaded = true; } else { onlyBindAllApps(); } } ...... } ...... }由于還沒有加載過應用程序,這里的mAllAppsLoaded為false,于是就繼續調用loadAllAppsByBatch函數來進一步操作了。
Step 18. LoaderTask.loadAllAppsByBatch
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:
public class LauncherModel extends BroadcastReceiver { ...... private class LoaderTask implements Runnable { ...... private void loadAllAppsByBatch() { ...... final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null); mainIntent.addCategory(Intent.CATEGORY_LAUNCHER); final PackageManager packageManager = mContext.getPackageManager(); List<ResolveInfo> apps = null; int N = Integer.MAX_VALUE; int startIndex; int i=0; int batchSize = -1; while (i < N && !mStopped) { if (i == 0) { mAllAppsList.clear(); ...... apps = packageManager.queryIntentActivities(mainIntent, 0); ...... N = apps.size(); ...... if (mBatchSize == 0) { batchSize = N; } else { batchSize = mBatchSize; } ...... Collections.sort(apps, new ResolveInfo.DisplayNameComparator(packageManager)); } startIndex = i; for (int j=0; i<N && j<batchSize; j++) { // This builds the icon bitmaps. mAllAppsList.add(new ApplicationInfo(apps.get(i), mIconCache)); i++; } final boolean first = i <= batchSize; final Callbacks callbacks = tryGetCallbacks(oldCallbacks); final ArrayList<ApplicationInfo> added = mAllAppsList.added; mAllAppsList.added = new ArrayList<ApplicationInfo>(); mHandler.post(new Runnable() { public void run() { final long t = SystemClock.uptimeMillis(); if (callbacks != null) { if (first) { callbacks.bindAllApplications(added); } else { callbacks.bindAppsAdded(added); } ...... } else { ...... } } }); ...... } ...... } ...... } ...... }函數首先構造一個CATEGORY_LAUNCHER類型的Intent:
final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null); mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);接著從mContext變量中獲得PackageManagerService的接口:
final PackageManager packageManager = mContext.getPackageManager();
下一步就是通過這個PackageManagerService.queryIntentActivities接口來取回所有Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。
我們先進入到PackageManagerService.queryIntentActivities函數中看看是如何獲得這些Activity的,然后再回到這個函數中來看其余操作。
Step 19. PackageManagerService.queryIntentActivities
這個函數定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中:
class PackageManagerService extends IPackageManager.Stub { ...... public List<ResolveInfo> queryIntentActivities(Intent intent, String resolvedType, int flags) { ...... synchronized (mPackages) { String pkgName = intent.getPackage(); if (pkgName == null) { return (List<ResolveInfo>)mActivities.queryIntent(intent, resolvedType, flags); } ...... } ...... } ...... }
回憶前面一篇文章Android應用程序安裝過程源代碼分析,系統在前面的Step 8中啟動PackageManagerService時,會把系統中的應用程序都解析一遍,然后把解析得到的Activity都保存在mActivities變量中,這里通過這個mActivities變量的queryIntent函數返回符合條件intent的Activity,這里要返回的便是Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。
回到Step 18中的 LoaderTask.loadAllAppsByBatch函數中,從queryIntentActivities函數調用處返回所要求的Activity后,便調用函數tryGetCallbacks(oldCallbacks)得到一個返CallBack接口,這個接口是由Launcher類實現的,接著調用這個接口的.bindAllApplications函數來進一步操作。注意,這里又是通過消息來處理加載應用程序的操作的。
Step 20. Launcher.bindAllApplications
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:
public final class Launcher extends Activity implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher { ...... private AllAppsView mAllAppsGrid; ...... public void bindAllApplications(ArrayList<ApplicationInfo> apps) { mAllAppsGrid.setApps(apps); } ...... }這里的mAllAppsGrid是一個AllAppsView類型的變量,它的實際類型一般就是AllApps2D了。
Step 21. AllApps2D.setApps
這個函數定義在packages/apps/Launcher2/src/com/android/launcher2/AllApps2D.java文件中:
public class AllApps2D extends RelativeLayout implements AllAppsView, AdapterView.OnItemClickListener, AdapterView.OnItemLongClickListener, View.OnKeyListener, DragSource { ...... public void setApps(ArrayList<ApplicationInfo> list) { mAllAppsList.clear(); addApps(list); } public void addApps(ArrayList<ApplicationInfo> list) { final int N = list.size(); for (int i=0; i<N; i++) { final ApplicationInfo item = list.get(i); int index = Collections.binarySearch(mAllAppsList, item, LauncherModel.APP_NAME_COMPARATOR); if (index < 0) { index = -(index+1); } mAllAppsList.add(index, item); } mAppsAdapter.notifyDataSetChanged(); } ...... }函數setApps首先清空mAllAppsList列表,然后調用addApps函數來為上一步得到的每一個應用程序創建一個ApplicationInfo實例了,有了這些ApplicationInfo實例之后,就可以在桌面上展示系統中所有的應用程序了。
到了這里,系統默認的Home應用程序Launcher就把PackageManagerService中的應用程序加載進來了,當我們在屏幕上點擊下面這個圖標時,就會把剛才加載好的應用程序以圖標的形式展示出來了:
點擊這個按鈕時,便會響應Launcher.onClick函數:
public final class Launcher extends Activity implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher { ...... public void onClick(View v) { Object tag = v.getTag(); if (tag instanceof ShortcutInfo) { ...... } else if (tag instanceof FolderInfo) { ...... } else if (v == mHandleView) { if (isAllAppsVisible()) { ...... } else { showAllApps(true); } } } ...... }接著就會調用showAllApps函數顯示應用程序圖標:
public final class Launcher extends Activity implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher { ...... void showAllApps(boolean animated) { mAllAppsGrid.zoom(1.0f, animated); ((View) mAllAppsGrid).setFocusable(true); ((View) mAllAppsGrid).requestFocus(); // TODO: fade these two too mDeleteZone.setVisibility(View.GONE); } ...... }這樣我們就可以看到系統中的應用程序了:
當點擊上面的這些應用程序圖標時,便會響應AllApps2D.onItemClick函數:
public class AllApps2D
extends RelativeLayout
implements AllAppsView,
AdapterView.OnItemClickListener,
AdapterView.OnItemLongClickListener,
View.OnKeyListener,
DragSource {
......
public void onItemClick(AdapterView parent, View v, int position, long id) {
ApplicationInfo app = (ApplicationInfo) parent.getItemAtPosition(position);
mLauncher.startActivitySafely(app.intent, app);
}
......
}
這里的成員變量mLauncher的類型為Launcher,于是就調用Launcher.startActivitySafely函數來啟動應用程序了,這個過程具體可以參考Android應用程序啟動過程源代碼分析一文。