Terry.Li-彬

          虛其心,可解天下之問;專其心,可治天下之學(xué);靜其心,可悟天下之理;恒其心,可成天下之業(yè)。

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          //一個(gè)可以在頁(yè)面上隨意畫線、多邊形、圓,填充等功能的js (part 1)

          var jg_ihtm, jg_ie, jg_fast, jg_dom, jg_moz,
          jg_n4 = (document.layers && typeof document.classes != "undefined");


          function chkDHTM(x, i)
          {
            x = document.body || null;
            jg_ie = x && typeof x.insertAdjacentHTML != "undefined";
            jg_dom = (x && !jg_ie &&
              typeof x.appendChild != "undefined" &&
              typeof document.createRange != "undefined" &&
              typeof (i = document.createRange()).setStartBefore != "undefined" &&
              typeof i.createContextualFragment != "undefined");
            jg_ihtm = !jg_ie && !jg_dom && x && typeof x.innerHTML != "undefined";
            jg_fast = jg_ie && document.all && !window.opera;
            jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
          }


          function pntDoc()
          {
            this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);
            this.htm = '';
          }


          function pntCnvDom()
          {
            var x = document.createRange();
            x.setStartBefore(this.cnv);
            x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
            this.cnv.appendChild(x);
            this.htm = '';
          }


          function pntCnvIe()
          {
            this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);
            this.htm = '';
          }


          function pntCnvIhtm()
          {
            this.cnv.innerHTML += this.htm;
            this.htm = '';
          }


          function pntCnv()
          {
            this.htm = '';
          }


          function mkDiv(x, y, w, h)
          {
            this.htm += '<div style="position:absolute;'+
              'left:' + x + 'px;'+
              'top:' + y + 'px;'+
              'width:' + w + 'px;'+
              'height:' + h + 'px;'+
              'clip:rect(0,'+w+'px,'+h+'px,0);'+
              'background-color:' + this.color +
              (!jg_moz? ';overflow:hidden' : '')+
              ';"><\/div>';
          }


          function mkDivIe(x, y, w, h)
          {
            this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
          }


          function mkDivPrt(x, y, w, h)
          {
            this.htm += '<div style="position:absolute;'+
              'border-left:' + w + 'px solid ' + this.color + ';'+
              'left:' + x + 'px;'+
              'top:' + y + 'px;'+
              'width:0px;'+
              'height:' + h + 'px;'+
              'clip:rect(0,'+w+'px,'+h+'px,0);'+
              'background-color:' + this.color +
              (!jg_moz? ';overflow:hidden' : '')+
              ';"><\/div>';
          }


          function mkLyr(x, y, w, h)
          {
            this.htm += '<layer '+
              'left="' + x + '" '+
              'top="' + y + '" '+
              'width="' + w + '" '+
              'height="' + h + '" '+
              'bgcolor="' + this.color + '"><\/layer>\n';
          }


          var regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
          function htmRpc()
          {
            return this.htm.replace(
              regex,
              '<div style="overflow:hidden;position:absolute;background-color:'+
              '$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
          }


          function htmPrtRpc()
          {
            return this.htm.replace(
              regex,
              '<div style="overflow:hidden;position:absolute;background-color:'+
              '$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
          }


          function mkLin(x1, y1, x2, y2)
          {
            if (x1 > x2)
            {
              var _x2 = x2;
              var _y2 = y2;
              x2 = x1;
              y2 = y1;
              x1 = _x2;
              y1 = _y2;
            }
            var dx = x2-x1, dy = Math.abs(y2-y1),
            x = x1, y = y1,
            yIncr = (y1 > y2)? -1 : 1;

            if (dx >= dy)
            {
              var pr = dy<<1,
              pru = pr - (dx<<1),
              p = pr-dx,
              ox = x;
              while ((dx--) > 0)
              {
                ++x;
                if (p > 0)
                {
                  this.mkDiv(ox, y, x-ox, 1);
                  y += yIncr;
                  p += pru;
                  ox = x;
                }
                else p += pr;
              }
              this.mkDiv(ox, y, x2-ox+1, 1);
            }

            else
            {
              var pr = dx<<1,
              pru = pr - (dy<<1),
              p = pr-dy,
              oy = y;
              if (y2 <= y1)
              {
                while ((dy--) > 0)
                {
                  if (p > 0)
                  {
                    this.mkDiv(x++, y, 1, oy-y+1);
                    y += yIncr;
                    p += pru;
                    oy = y;
                  }
                  else
                  {
                    y += yIncr;
                    p += pr;
                  }
                }
                this.mkDiv(x2, y2, 1, oy-y2+1);
              }
              else
              {
                while ((dy--) > 0)
                {
                  y += yIncr;
                  if (p > 0)
                  {
                    this.mkDiv(x++, oy, 1, y-oy);
                    p += pru;
                    oy = y;
                  }
                  else p += pr;
                }
                this.mkDiv(x2, oy, 1, y2-oy+1);
              }
            }
          }


          function mkLin2D(x1, y1, x2, y2)
          {
            if (x1 > x2)
            {
              var _x2 = x2;
              var _y2 = y2;
              x2 = x1;
              y2 = y1;
              x1 = _x2;
              y1 = _y2;
            }
            var dx = x2-x1, dy = Math.abs(y2-y1),
            x = x1, y = y1,
            yIncr = (y1 > y2)? -1 : 1;

            var s = this.stroke;
            if (dx >= dy)
            {
              if (s-3 > 0)
              {
                var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
                _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
              }
              else var _s = s;
              var ad = Math.ceil(s/2);

              var pr = dy<<1,
              pru = pr - (dx<<1),
              p = pr-dx,
              ox = x;
              while ((dx--) > 0)
              {
                ++x;
                if (p > 0)
                {
                  this.mkDiv(ox, y, x-ox+ad, _s);
                  y += yIncr;
                  p += pru;
                  ox = x;
                }
                else p += pr;
              }
              this.mkDiv(ox, y, x2-ox+ad+1, _s);
            }

            else
            {
              if (s-3 > 0)
              {
                var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
                _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
              }
              else var _s = s;
              var ad = Math.round(s/2);

              var pr = dx<<1,
              pru = pr - (dy<<1),
              p = pr-dy,
              oy = y;
              if (y2 <= y1)
              {
                ++ad;
                while ((dy--) > 0)
                {
                  if (p > 0)
                  {
                    this.mkDiv(x++, y, _s, oy-y+ad);
                    y += yIncr;
                    p += pru;
                    oy = y;
                  }
                  else
                  {
                    y += yIncr;
                    p += pr;
                  }
                }
                this.mkDiv(x2, y2, _s, oy-y2+ad);
              }
              else
              {
                while ((dy--) > 0)
                {
                  y += yIncr;
                  if (p > 0)
                  {
                    this.mkDiv(x++, oy, _s, y-oy+ad);
                    p += pru;
                    oy = y;
                  }
                  else p += pr;
                }
                this.mkDiv(x2, oy, _s, y2-oy+ad+1);
              }
            }
          }


          function mkLinDott(x1, y1, x2, y2)
          {
            if (x1 > x2)
            {
              var _x2 = x2;
              var _y2 = y2;
              x2 = x1;
              y2 = y1;
              x1 = _x2;
              y1 = _y2;
            }
            var dx = x2-x1, dy = Math.abs(y2-y1),
            x = x1, y = y1,
            yIncr = (y1 > y2)? -1 : 1,
            drw = true;
            if (dx >= dy)
            {
              var pr = dy<<1,
              pru = pr - (dx<<1),
              p = pr-dx;
              while ((dx--) > 0)
              {
                if (drw) this.mkDiv(x, y, 1, 1);
                drw = !drw;
                if (p > 0)
                {
                  y += yIncr;
                  p += pru;
                }
                else p += pr;
                ++x;
              }
              if (drw) this.mkDiv(x, y, 1, 1);
            }

            else
            {
              var pr = dx<<1,
              pru = pr - (dy<<1),
              p = pr-dy;
              while ((dy--) > 0)
              {
                if (drw) this.mkDiv(x, y, 1, 1);
                drw = !drw;
                y += yIncr;
                if (p > 0)
                {
                  ++x;
                  p += pru;
                }
                else p += pr;
              }
              if (drw) this.mkDiv(x, y, 1, 1);
            }
          }


          function mkOv(left, top, width, height)
          {
            var a = width>>1, b = height>>1,
            wod = width&1, hod = (height&1)+1,
            cx = left+a, cy = top+b,
            x = 0, y = b,
            ox = 0, oy = b,
            aa = (a*a)<<1, bb = (b*b)<<1,
            st = (aa>>1)*(1-(b<<1)) + bb,
            tt = (bb>>1) - aa*((b<<1)-1),
            w, h;
            while (y > 0)
            {
              if (st < 0)
              {
                st += bb*((x<<1)+3);
                tt += (bb<<1)*(++x);
              }
              else if (tt < 0)
              {
                st += bb*((x<<1)+3) - (aa<<1)*(y-1);
                tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
                w = x-ox;
                h = oy-y;
                if (w&2 && h&2)
                {
                  this.mkOvQds(cx, cy, -x+2, ox+wod, -oy, oy-1+hod, 1, 1);
                  this.mkOvQds(cx, cy, -x+1, x-1+wod, -y-1, y+hod, 1, 1);
                }
                else this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, oy-h+hod, w, h);
                ox = x;
                oy = y;
              }
              else
              {
                tt -= aa*((y<<1)-3);
                st -= (aa<<1)*(--y);
              }
            }
            this.mkDiv(cx-a, cy-oy, a-ox+1, (oy<<1)+hod);
            this.mkDiv(cx+ox+wod, cy-oy, a-ox+1, (oy<<1)+hod);
          }
          //一個(gè)可以在頁(yè)面上隨意畫線、多邊形、圓,填充等功能的js (part 2)


          function mkOv2D(left, top, width, height)
          {
            var s = this.stroke;
            width += s-1;
            height += s-1;
            var a = width>>1, b = height>>1,
            wod = width&1, hod = (height&1)+1,
            cx = left+a, cy = top+b,
            x = 0, y = b,
            aa = (a*a)<<1, bb = (b*b)<<1,
            st = (aa>>1)*(1-(b<<1)) + bb,
            tt = (bb>>1) - aa*((b<<1)-1);

            if (s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
            {
              var ox = 0, oy = b,
              w, h,
              pxl, pxr, pxt, pxb, pxw;
              while (y > 0)
              {
                if (st < 0)
                {
                  st += bb*((x<<1)+3);
                  tt += (bb<<1)*(++x);
                }
                else if (tt < 0)
                {
                  st += bb*((x<<1)+3) - (aa<<1)*(y-1);
                  tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
                  w = x-ox;
                  h = oy-y;

                  if (w-1)
                  {
                    pxw = w+1+(s&1);
                    h = s;
                  }
                  else if (h-1)
                  {
                    pxw = s;
                    h += 1+(s&1);
                  }
                  else pxw = h = s;
                  this.mkOvQds(cx, cy, -x+1, ox-pxw+w+wod, -oy, -h+oy+hod, pxw, h);
                  ox = x;
                  oy = y;
                }
                else
                {
                  tt -= aa*((y<<1)-3);
                  st -= (aa<<1)*(--y);
                }
              }
              this.mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
              this.mkDiv(cx+a+wod-s+1, cy-oy, s, (oy<<1)+hod);
            }

            else
            {
              var _a = (width-((s-1)<<1))>>1,
              _b = (height-((s-1)<<1))>>1,
              _x = 0, _y = _b,
              _aa = (_a*_a)<<1, _bb = (_b*_b)<<1,
              _st = (_aa>>1)*(1-(_b<<1)) + _bb,
              _tt = (_bb>>1) - _aa*((_b<<1)-1),

              pxl = new Array(),
              pxt = new Array(),
              _pxb = new Array();
              pxl[0] = 0;
              pxt[0] = b;
              _pxb[0] = _b-1;
              while (y > 0)
              {
                if (st < 0)
                {
                  st += bb*((x<<1)+3);
                  tt += (bb<<1)*(++x);
                  pxl[pxl.length] = x;
                  pxt[pxt.length] = y;
                }
                else if (tt < 0)
                {
                  st += bb*((x<<1)+3) - (aa<<1)*(y-1);
                  tt += (bb<<1)*(++x) - aa*(((y--)<<1)-3);
                  pxl[pxl.length] = x;
                  pxt[pxt.length] = y;
                }
                else
                {
                  tt -= aa*((y<<1)-3);
                  st -= (aa<<1)*(--y);
                }

                if (_y > 0)
                {
                  if (_st < 0)
                  {
                    _st += _bb*((_x<<1)+3);
                    _tt += (_bb<<1)*(++_x);
                    _pxb[_pxb.length] = _y-1;
                  }
                  else if (_tt < 0)
                  {
                    _st += _bb*((_x<<1)+3) - (_aa<<1)*(_y-1);
                    _tt += (_bb<<1)*(++_x) - _aa*(((_y--)<<1)-3);
                    _pxb[_pxb.length] = _y-1;
                  }
                  else
                  {
                    _tt -= _aa*((_y<<1)-3);
                    _st -= (_aa<<1)*(--_y);
                    _pxb[_pxb.length-1]--;
                  }
                }
              }

              var ox = 0, oy = b,
              _oy = _pxb[0],
              l = pxl.length,
              w, h;
              for (var i = 0; i < l; i++)
              {
                if (typeof _pxb[i] != "undefined")
                {
                  if (_pxb[i] < _oy || pxt[i] < oy)
                  {
                    x = pxl[i];
                    this.mkOvQds(cx, cy, -x+1, ox+wod, -oy, _oy+hod, x-ox, oy-_oy);
                    ox = x;
                    oy = pxt[i];
                    _oy = _pxb[i];
                  }
                }
                else
                {
                  x = pxl[i];
                  this.mkDiv(cx-x+1, cy-oy, 1, (oy<<1)+hod);
                  this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
                  ox = x;
                  oy = pxt[i];
                }
              }
              this.mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
              this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
            }
          }


          function mkOvDott(left, top, width, height)
          {
            var a = width>>1, b = height>>1,
            wod = width&1, hod = height&1,
            cx = left+a, cy = top+b,
            x = 0, y = b,
            aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
            st = (aa2>>1)*(1-(b<<1)) + bb,
            tt = (bb>>1) - aa2*((b<<1)-1),
            drw = true;
            while (y > 0)
            {
              if (st < 0)
              {
                st += bb*((x<<1)+3);
                tt += (bb<<1)*(++x);
              }
              else if (tt < 0)
              {
                st += bb*((x<<1)+3) - aa4*(y-1);
                tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
              }
              else
              {
                tt -= aa2*((y<<1)-3);
                st -= aa4*(--y);
              }
              if (drw) this.mkOvQds(cx, cy, -x, x+wod, -y, y+hod, 1, 1);
              drw = !drw;
            }
          }


          //一個(gè)可以在頁(yè)面上隨意畫線、多邊形、圓,填充等功能的js (part 3)

          function mkRect(x, y, w, h)
          {
            var s = this.stroke;
            this.mkDiv(x, y, w, s);
            this.mkDiv(x+w, y, s, h);
            this.mkDiv(x, y+h, w+s, s);
            this.mkDiv(x, y+s, s, h-s);
          }


          function mkRectDott(x, y, w, h)
          {
            this.drawLine(x, y, x+w, y);
            this.drawLine(x+w, y, x+w, y+h);
            this.drawLine(x, y+h, x+w, y+h);
            this.drawLine(x, y, x, y+h);
          }


          function jsgFont()
          {
            this.PLAIN = 'font-weight:normal;';
            this.BOLD = 'font-weight:bold;';
            this.ITALIC = 'font-style:italic;';
            this.ITALIC_BOLD = this.ITALIC + this.BOLD;
            this.BOLD_ITALIC = this.ITALIC_BOLD;
          }
          var Font = new jsgFont();


          function jsgStroke()
          {
            this.DOTTED = -1;
          }
          var Stroke = new jsgStroke();


          function jsGraphics(id, wnd)
          {
            this.setColor = new Function('arg', 'this.color = arg.toLowerCase();');

            this.setStroke = function(x)
            {
              this.stroke = x;
              if (!(x+1))
              {
                this.drawLine = mkLinDott;
                this.mkOv = mkOvDott;
                this.drawRect = mkRectDott;
              }
              else if (x-1 > 0)
              {
                this.drawLine = mkLin2D;
                this.mkOv = mkOv2D;
                this.drawRect = mkRect;
              }
              else
              {
                this.drawLine = mkLin;
                this.mkOv = mkOv;
                this.drawRect = mkRect;
              }
            };


            this.setPrintable = function(arg)
            {
              this.printable = arg;
              if (jg_fast)
              {
                this.mkDiv = mkDivIe;
                this.htmRpc = arg? htmPrtRpc : htmRpc;
              }
              else this.mkDiv = jg_n4? mkLyr : arg? mkDivPrt : mkDiv;
            };


            this.setFont = function(fam, sz, sty)
            {
              this.ftFam = fam;
              this.ftSz = sz;
              this.ftSty = sty || Font.PLAIN;
            };


            this.drawPolyline = this.drawPolyLine = function(x, y, s)
            {
              for (var i=0 ; i<x.length-1 ; i++ )
                this.drawLine(x[i], y[i], x[i+1], y[i+1]);
            };


            this.fillRect = function(x, y, w, h)
            {
              this.mkDiv(x, y, w, h);
            };


            this.drawPolygon = function(x, y)
            {
              this.drawPolyline(x, y);
              this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
            };


            this.drawEllipse = this.drawOval = function(x, y, w, h)
            {
              this.mkOv(x, y, w, h);
            };


            this.fillEllipse = this.fillOval = function(left, top, w, h)
            {
              var a = (w -= 1)>>1, b = (h -= 1)>>1,
              wod = (w&1)+1, hod = (h&1)+1,
              cx = left+a, cy = top+b,
              x = 0, y = b,
              ox = 0, oy = b,
              aa2 = (a*a)<<1, aa4 = aa2<<1, bb = (b*b)<<1,
              st = (aa2>>1)*(1-(b<<1)) + bb,
              tt = (bb>>1) - aa2*((b<<1)-1),
              pxl, dw, dh;
              if (w+1) while (y > 0)
              {
                if (st < 0)
                {
                  st += bb*((x<<1)+3);
                  tt += (bb<<1)*(++x);
                }
                else if (tt < 0)
                {
                  st += bb*((x<<1)+3) - aa4*(y-1);
                  pxl = cx-x;
                  dw = (x<<1)+wod;
                  tt += (bb<<1)*(++x) - aa2*(((y--)<<1)-3);
                  dh = oy-y;
                  this.mkDiv(pxl, cy-oy, dw, dh);
                  this.mkDiv(pxl, cy+oy-dh+hod, dw, dh);
                  ox = x;
                  oy = y;
                }
                else
                {
                  tt -= aa2*((y<<1)-3);
                  st -= aa4*(--y);
                }
              }
              this.mkDiv(cx-a, cy-oy, w+1, (oy<<1)+hod);
            };

            this.fillPolygon = function(array_x, array_y)
            {
              var i;
              var y;
              var miny, maxy;
              var x1, y1;
              var x2, y2;
              var ind1, ind2;
              var ints;

              var n = array_x.length;

              if (!n) return;


              miny = array_y[0];
              maxy = array_y[0];
              for (i = 1; i < n; i++)
              {
                if (array_y[i] < miny)
                  miny = array_y[i];

                if (array_y[i] > maxy)
                  maxy = array_y[i];
              }
              for (y = miny; y <= maxy; y++)
              {
                var polyInts = new Array();
                ints = 0;
                for (i = 0; i < n; i++)
                {
                  if (!i)
                  {
                    ind1 = n-1;
                    ind2 = 0;
                  }
                  else
                  {
                    ind1 = i-1;
                    ind2 = i;
                  }
                  y1 = array_y[ind1];
                  y2 = array_y[ind2];
                  if (y1 < y2)
                  {
                    x1 = array_x[ind1];
                    x2 = array_x[ind2];
                  }
                  else if (y1 > y2)
                  {
                    y2 = array_y[ind1];
                    y1 = array_y[ind2];
                    x2 = array_x[ind1];
                    x1 = array_x[ind2];
                  }
                  else continue;

                  if ((y >= y1) && (y < y2))
                    polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

                  else if ((y == maxy) && (y > y1) && (y <= y2))
                    polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
                }
                polyInts.sort(integer_compare);

                for (i = 0; i < ints; i+=2)
                {
                  w = polyInts[i+1]-polyInts[i]
                  this.mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
                }
              }
            };


            this.drawString = function(txt, x, y)
            {
              this.htm += '<div style="position:absolute;white-space:nowrap;'+
                'left:' + x + 'px;'+
                'top:' + y + 'px;'+
                'font-family:' + this.ftFam + ';'+
                'font-size:' + this.ftSz + ';'+
                'color:' + this.color + ';' + this.ftSty + '">'+
                txt +
                '<\/div>';
            }


            this.drawImage = function(imgSrc, x, y, w, h)
            {
              this.htm += '<div style="position:absolute;'+
                'left:' + x + 'px;'+
                'top:' + y + 'px;'+
                'width:' + w + ';'+
                'height:' + h + ';">'+
                '<img src="' + imgSrc + '" width="' + w + '" height="' + h + '">'+
                '<\/div>';
            }


            this.clear = function()
            {
              this.htm = "";
              if (this.cnv) this.cnv.innerHTML = this.defhtm;
            };


            this.mkOvQds = function(cx, cy, xl, xr, yt, yb, w, h)
            {
              this.mkDiv(xr+cx, yt+cy, w, h);
              this.mkDiv(xr+cx, yb+cy, w, h);
              this.mkDiv(xl+cx, yb+cy, w, h);
              this.mkDiv(xl+cx, yt+cy, w, h);
            };

            this.setStroke(1);
            this.setFont('verdana,geneva,helvetica,sans-serif', String.fromCharCode(0x31, 0x32, 0x70, 0x78), Font.PLAIN);
            this.color = '#000000';
            this.htm = '';
            this.wnd = wnd || window;

            if (!(jg_ie || jg_dom || jg_ihtm)) chkDHTM();
            if (typeof id != 'string' || !id) this.paint = pntDoc;
            else
            {
              this.cnv = document.all? (this.wnd.document.all[id] || null)
                : document.getElementById? (this.wnd.document.getElementById(id) || null)
                : null;
              this.defhtm = (this.cnv && this.cnv.innerHTML)? this.cnv.innerHTML : '';
              this.paint = jg_dom? pntCnvDom : jg_ie? pntCnvIe : jg_ihtm? pntCnvIhtm : pntCnv;
            }

            this.setPrintable(false);
          }

          function integer_compare(x,y)
          {
            return (x < y) ? -1 : ((x > y)*1);
          }


           

          posted on 2007-10-06 01:03 禮物 閱讀(1973) 評(píng)論(0)  編輯  收藏

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