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          Six: Composite pattern

          In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes that a group of objects are to be treated in the same way as a single instance of an object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.

          Motivation

          When dealing with Tree-structured data, programmers often have to discriminate between a leaf-node and a branch. This makes code more complex, and therefore, error prone. The solution is an interface that allows treating complex and primitive objects uniformly. In object-oriented programming, a composite is an object designed as a composition of one-or-more similar objects, all exhibiting similar functionality. This is known as a "has-a" relationship between objects.[2] The key concept is that you can manipulate a single instance of the object just as you would manipulate a group of them. The operations you can perform on all the composite objects often have a least common denominator relationship. For example, if defining a system to portray grouped shapes on a screen, it would be useful to define resizing a group of shapes to have the same effect (in some sense) as resizing a single shape.

          [edit]When to use

          Composite can be used when clients should ignore the difference between compositions of objects and individual objects.[1] If programmers find that they are using multiple objects in the same way, and often have nearly identical code to handle each of them, then composite is a good choice; it is less complex in this situation to treat primitives and composites as homogeneous.

          Structure

          Composite pattern in UML.
          Component
          • is the abstraction for all components, including composite ones
          • declares the interface for objects in the composition
          • (optional) defines an interface for accessing a component's parent in the recursive structure, and implements it if that's appropriate
          Leaf
          • represents leaf objects in the composition .
          • implements all Component methods
          Composite
          • represents a composite Component (component having children)
          • implements methods to manipulate children
          • implements all Component methods, generally by delegating them to its children

            import java.util.List;
            import java.util.ArrayList;
             
            /** "Component" */
            interface Graphic {
             
                //Prints the graphic.
                public void print();
            }
             
            /** "Composite" */
            class CompositeGraphic implements Graphic {
             
                //Collection of child graphics.
                private List<Graphic> childGraphics = new ArrayList<Graphic>();
             
                //Prints the graphic.
                public void print() {
                    for (Graphic graphic : childGraphics) {
                        graphic.print();
                    }
                }
             
                //Adds the graphic to the composition.
                public void add(Graphic graphic) {
                    childGraphics.add(graphic);
                }
             
                //Removes the graphic from the composition.
                public void remove(Graphic graphic) {
                    childGraphics.remove(graphic);
                }
            }
             
            /** "Leaf" */
            class Ellipse implements Graphic {
             
                //Prints the graphic.
                public void print() {
                    System.out.println("Ellipse");
                }
            }
             
            /** Client */
            public class Program {
             
                public static void main(String[] args) {
                    //Initialize four ellipses
                    Ellipse ellipse1 = new Ellipse();
                    Ellipse ellipse2 = new Ellipse();
                    Ellipse ellipse3 = new Ellipse();
                    Ellipse ellipse4 = new Ellipse();
             
                    //Initialize three composite graphics
                    CompositeGraphic graphic = new CompositeGraphic();
                    CompositeGraphic graphic1 = new CompositeGraphic();
                    CompositeGraphic graphic2 = new CompositeGraphic();
             
                    //Composes the graphics
                    graphic1.add(ellipse1);
                    graphic1.add(ellipse2);
                    graphic1.add(ellipse3);
             
                    graphic2.add(ellipse4);
             
                    graphic.add(graphic1);
                    graphic.add(graphic2);
             
                    //Prints the complete graphic (four times the string "Ellipse").
                    graphic.print();
                }
            }


          -----------------------------------------------------
          Silence, the way to avoid many problems;
          Smile, the way to solve many problems;

          posted on 2012-11-01 17:10 Chan Chen 閱讀(369) 評(píng)論(0)  編輯  收藏 所屬分類: Design Pattern

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