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          屏蔽方法:

           

          進(jìn)入新的CCLayer時(shí):

          [[CCDirector sharedDirector].touchDispatcher addTargetedDelegate:self priority:kCCMenuHandlerPriority swallowsTouches:YES];

           

          離開此CCLayer時(shí)調(diào)用

          [[CCDirector sharedDirector].touchDispatcher removeDelegate:self];

           

          重寫方法

          - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event;

           

          解釋:

          由于CCMenu 按鈕接受按鍵的優(yōu)先級為-128(值越小優(yōu)先級越高),所有不論處在那一層都會接收到點(diǎn)擊 

          [[CCDirector sharedDirector].touchDispatcher addTargetedDelegate:self priority:kCCMenuHandlerPriority swallowsTouches:YES];

          priority: 優(yōu)先級 kCCMenuHandlerPriority(-128)

          swallowsToucher: 是否吃掉按鈕不叫其他層再接收了  如果為NO其他層還是一樣會接收到Touch數(shù)據(jù)

           

          注意離開此CCLayer時(shí)一定要調(diào)用

          [[CCDirector sharedDirector].touchDispatcher removeDelegate:self];

          否則下面層將不再接收按鍵

          posted @ 2012-10-20 12:07 CrackRen 閱讀(689) | 評論 (0)編輯 收藏

          Class FileUtils
          此類包含了一般的通用文件操作工具。
              ● 讀、寫文件
              ● 創(chuàng)建一個(gè)目錄,如果其上級的各級父目錄不存在,也會創(chuàng)建它們
              ● 拷貝文件和目錄
              ● 刪除文件和目錄
              ● 將URL轉(zhuǎn)換成文件
              ● 通過過濾器或者擴(kuò)展名列出文件
              ● 比較文件內(nèi)容
              ● 修改文件最后修改日期
              ● 計(jì)算校驗(yàn)和
          累了,去讀意優(yōu)休息一下下,QQ空間,美文,非主流,網(wǎng)絡(luò)日記,搞笑短信,祝福短信,熱門短信,有意思啊   
          Class IOUtils
          此類包含了一般的IO流操作工具。

              ● closeQuietly – 忽略 nulls和錯(cuò)誤而關(guān)閉一個(gè)流
              ● toXxx/read – 這些類從一個(gè)流讀取數(shù)據(jù)
              ● write – 這些方法寫數(shù)據(jù)到一個(gè)流
              ● copy – 這些方法從一個(gè)流到另一個(gè)流拷貝數(shù)據(jù)
              ● contentEquals – 這些方法比較兩個(gè)流的數(shù)據(jù)

          Class FilenameUtils
          此類包含了文件和路徑的操作工具。

          當(dāng)你將在Windows下開發(fā)的Java程序轉(zhuǎn)移到Unix系統(tǒng)時(shí),你可能遇到文件路徑的問題,這個(gè)類的目標(biāo)幫你解決這個(gè)問題。注意: 你完全可以不用這個(gè)類,而使用JDK提供的兩個(gè)構(gòu)造參數(shù)的File類,F(xiàn)ile(File,String)。

          大多數(shù)方法識別兩個(gè)分隔符(/ 和 \), 和兩個(gè)前綴集合。

          這個(gè)類獎一個(gè)文件名稱定義成六部分(例如 C:\dev\project\file.txt):

              ● 前綴 – C:\
              ● 路徑 – dev\project\
              ● 全路徑 – C:\dev\project\
              ● 文件名稱 – file.txt
              ● 基本名稱 – file
              ● 擴(kuò)展名 – txt

          這個(gè)類能夠處理以分隔符結(jié)尾的目錄文件。如果你忽略了最后一個(gè)分隔符,它也能識別其是文件還是目錄。這個(gè)類僅支持UNIX和Windows樣式的名稱,前綴匹配方式如下:

          Windows:
          a\b\c.txt           –> ""          –> 相對
          \a\b\c.txt          –> "\"         –> 當(dāng)前的絕對驅(qū)動器
          C:a\b\c.txt         –> "C:"        –> 相對的驅(qū)動器
          C:\a\b\c.txt        –> "C:\"       –> 絕對
          \\server\a\b\c.txt  –> "\\server\" –> UNC

          Unix:
          a/b/c.txt           –> ""          –> 相對
          /a/b/c.txt          –> "/"         –> 絕對
          ~/a/b/c.txt         –> "~/"        –> 當(dāng)前用戶
          ~                   –> "~/"        –> 當(dāng)前用戶 (slash added)
          ~user/a/b/c.txt     –> "~user/"    –> 命名用戶
          ~user               –> "~user/"    –> 命名用戶 (slash added)
             
          org.apache.commons.io.filefilter 
          此包中包含了大量的文件名稱過濾器。
          DirectoryFilter  僅接受目錄
          PrefixFileFilter 基于前綴
          SuffixFileFilter 基于后綴
          NameFileFilter 基于文件名稱
          WildcardFileFilter 基于通配符
          AgeFileFilter 基于最后修改時(shí)間
          SizeFileFilter 基于文件尺寸

           

          下載地址:

          http://commons.apache.org/io/

          posted @ 2012-10-20 12:06 CrackRen 閱讀(283) | 評論 (0)編輯 收藏

          當(dāng)使用JSplitpane分隔面板時(shí)

          可以通過 splitPaneMain.setOneTouchExpandable(true);

          設(shè)置 oneTouchExpandable 屬性的值,要使 JSplitPane 在分隔條上提供一個(gè) UI 小部件來快速展開/折疊分隔條

           

          但是如果要初始化時(shí)默認(rèn)就折疊一邊的話 網(wǎng)上搜索添加下面幾句就可以了,但是驗(yàn)證了下只有在一邊沒加控件時(shí)才行

          // Hide left or top 
          splitPaneMain.getLeftComponent().setMinimumSize(new Dimension());
          splitPaneMain.setDividerLocation(0.0d);

          // Hide right or bottom
          splitPaneMain.getRightComponent().setMinimumSize(new Dimension());
          splitPaneMain.setDividerLocation(1.0d);
          posted @ 2011-11-24 12:02 CrackRen 閱讀(455) | 評論 (0)編輯 收藏
          寫個(gè)工具把不同文件夾下的文件拷貝到一個(gè)文件夾下去,碰到格問題,需要考慮到生成唯一文件名,想來想去還是使用MD5計(jì)算吧

          import java.security.MessageDigest;

          /**
           *
           * 
          @author apple
           
          */
          public class xMD5 {
              
              
          public final static String MD5(String s) {
                  
          char hexDigits[] = {'0''1''2''3''4''5''6''7''8''9',
                      
          'A''B''C''D''E''F'};
                  
          try {
                      
          byte[] strTemp = s.getBytes();
                      
          //使用MD5創(chuàng)建MessageDigest對象
                      MessageDigest mdTemp = MessageDigest.getInstance("MD5");
                      mdTemp.update(strTemp);
                      
          byte[] md = mdTemp.digest();
                      
          int j = md.length;
                      
          char str[] = new char[j * 2];
                      
          int k = 0;
                      
          for (int i = 0; i < j; i++) {
                          
          byte b = md[i];
                          
          //將沒個(gè)數(shù)(int)b進(jìn)行雙字節(jié)加密
                          str[k++= hexDigits[b >> 4 & 0xf];
                          str[k
          ++= hexDigits[b & 0xf];
                      }
                      
          return new String(str);
                  } 
          catch (Exception e) {
                      
          return null;
                  }
              }
            
          }
          posted @ 2011-10-25 17:37 CrackRen 閱讀(192) | 評論 (0)編輯 收藏

           

           

          // 觸摸屏
          -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
          {
          
              for( UITouch *touch in touches ) {
          		CGPoint location = [touch locationInView: [touch view]];
          		location = [[CCDirector sharedDirector] convertToGL: location];
          
                  // 各種動作
                  
                  // 瞬時(shí)動作
                  // 設(shè)置坐標(biāo)
                  id action0 = [CCPlace actionWithPosition:ccp(240,160)];
                  // 隱藏
                  id action1 = [CCHide action];
                  // 顯示
                  id action2 = [CCShow action];
                  // 隱藏/顯示
                  id action3 = [CCToggleVisibility action];
                  
                  // 延時(shí)動作
                  // 移動
                  id action4 = [CCMoveTo actionWithDuration:2 position:ccp(0,0)];
                  id action5 = [CCMoveBy actionWithDuration:2 position:ccp(100,100)];
                  // 彈跳
                  id action6 = [CCJumpTo actionWithDuration:2 position:ccp(0,200) height:30 jumps:5];
                  id action7 = [CCJumpBy actionWithDuration:2 position:ccp(100, 0) height:30 jumps:5];
                  // 貝塞爾移動
                  ccBezierConfig bezier;
                  bezier.controlPoint_1 = ccp(0, 0);
                  bezier.controlPoint_2 = ccp(100, 300);
                  bezier.endPosition = ccp(0,100);
                  id action8 = [CCBezierTo actionWithDuration:3 bezier:bezier];
                  id action9 = [CCBezierBy actionWithDuration:3 bezier:bezier];
                  // 縮放
                  id action10 = [CCScaleTo actionWithDuration:2 scale:4];
                  id action11 = [CCScaleBy actionWithDuration:2 scale:0.5];
                  // 旋轉(zhuǎn)
                  id action12 = [CCRotateTo actionWithDuration:2 angle:180];
                  id action13 = [CCRotateBy actionWithDuration:2 angle:-180];
                  // 閃爍
                  id action14 = [CCBlink actionWithDuration:3 blinks:5];
                  // 色調(diào)變化
                  id action15 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:0];
                  id action16 = [CCTintBy actionWithDuration:0.5 red:0 green:255 blue:255];
                  // 淡化到/淡入/淡出
                  id action17 = [CCFadeTo actionWithDuration: 1 opacity:80];
                  id action18 = [CCFadeIn actionWithDuration:1.0f];
                  id action19 = [CCFadeOut actionWithDuration:1.0f];
                  
                  // 動畫順序播放
                  CCAnimation *animation = [CCAnimation animation];
                  [animation setDelay:2];
                  // 這里就添加兩幀,需要自己添加
                  [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 0, 44, 34)];
                  [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 34, 44, 34)]; 
                  id action20 = [CCAnimate actionWithAnimation: animation];
                  
                  // 組合動作
                  // 動畫序列
                  id action21 = [CCSequence actions:action19, action18, nil];
                  // 重復(fù)動作
                  id action22 = [CCRepeat actionWithAction:action21 times:10];
                  // 延時(shí)動作
                  id action23 = [CCDelayTime actionWithDuration:1];
                  // 同時(shí)動作
                  id action24 = [CCSpawn actions:action0, action4, action21, nil];
                  // 無限循環(huán)動作
                  id action25 = [CCRepeatForever actionWithAction:action21];
                  
                  // 擴(kuò)展動作
                  // 回調(diào)動作
                  id acf0 = [CCCallFunc actionWithTarget:self selector:@selector(CallBack1)];
                  // 回調(diào)動作,傳遞動畫自身指針
                  id acf1 = [CCCallFuncN actionWithTarget:self selector:@selector(CallBack2:)];  
                  // 回調(diào)動作,傳遞動畫自身指針已經(jīng)一個(gè)參數(shù)
                  id acf2 = [CCCallFuncND actionWithTarget:self selector:@selector(CallBack3:data:) data:(void*)2];
                  id action26 = [CCSequence actions:action19, action18, acf0, action23, action0, nil];
                  // 反轉(zhuǎn)動作,只能用在有方向有順序的動作上
                  id action27 = [action9 reverse];
          
                  // 速度變化
                  //id ac = [CCSequence actions:action9,action27,nil];
                  id actiontest = [CCMoveBy actionWithDuration:0.5 position:ccp(200,0)];
                  id  ac = [CCSequence actions:actiontest,actiontest, nil];
                  // 漸快
                  id action28 = [CCEaseIn actionWithAction:ac rate:3];
                  // 漸慢
                  id action29 = [CCEaseOut actionWithAction:ac rate:3];
                  // 先漸快再漸慢
                  id action30 = [CCEaseInOut actionWithAction:ac rate:3];
                  // 正弦波移動
                  id action31 = [CCEaseSineIn actionWithAction:ac];
                  id action32 = [CCEaseSineOut actionWithAction:ac];
                  id action33 = [CCEaseSineInOut actionWithAction:ac];
                  // 由極慢至極快
                  id action34 = [CCEaseExponentialIn actionWithAction:ac];
                  // 由極快到極慢
                  id action35 = [CCEaseExponentialOut actionWithAction:ac];
                  // 由極慢至極快 再由極快到慢
                  id action36 = [CCEaseExponentialInOut actionWithAction:ac];
                  // 手動設(shè)定速度,可通過SetSpeed不斷調(diào)整
                  id action37 = [CCSpeed actionWithAction:ac speed:(CCRANDOM_0_1() * 5)];
          
                  [sprTest runAction:action37];
              
          	}  
          }
          // 回調(diào)函數(shù)1
          - (void) CallBack1
          {
          	[sprTest runAction:[CCTintBy actionWithDuration:2 red:255 green:0 blue:255]];	
          }
          
          // 回調(diào)函數(shù)2
          - (void) CallBack2:(id)sender
          {
              [sender runAction:[CCTintBy actionWithDuration:1 red:255 green:0 blue:255]];
          }
          
          // 回調(diào)函數(shù)3
          -(void) CallBack3:(id)sender data:(void*)data
          {
          	[sender runAction:[CCTintBy actionWithDuration:(NSInteger)data red:255 green:0 blue:255]];	
          }
           
          posted @ 2011-10-14 13:18 CrackRen 閱讀(954) | 評論 (0)編輯 收藏

           

           

             //
              -(void) startMenu:(id) sender
              {
                  CCScene* scenec = [CCTestScene scene];
                  //部落格------
                  //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
                  //近遠(yuǎn)-遠(yuǎn)近-----
                  //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
                  //另一個(gè)layout左側(cè)進(jìn)入(視覺感覺是屏幕右移)
                  //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
                  //另一個(gè)layout右側(cè)進(jìn)入(視覺感覺是屏幕左移)
                  //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
                  //另一個(gè)layout上側(cè)進(jìn)入(視覺感覺是屏幕下移)
                  //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
                  //另一個(gè)layout下側(cè)進(jìn)入(視覺感覺是屏幕上移)
                  //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
                  //當(dāng)前屏幕被分為3列,兩則下移,中間上移
                  //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
                  //當(dāng)前屏幕被分為3列,兩則左移,中間右移
                  //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
                  //扇形轉(zhuǎn)換-----
                  //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
                  //平面旋轉(zhuǎn)-----
                  //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
                  //近-遠(yuǎn)-跳動------
                  //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(X軸)--(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)--------
                  //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(Y軸)-(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)-------
                  //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(X,Y軸)---(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)-----
                  //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
                  //另外一個(gè)layout左側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
                  //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
                  //另外一個(gè)layout右側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
                  //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
                  //另外一個(gè)layout上側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
                  //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
                  //另外一個(gè)layout下側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
                  //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(X軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
                  //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(Y軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
                  //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
                  //立體反轉(zhuǎn)(X,Y軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
                  //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
                  //實(shí)體-透明-實(shí)體(默認(rèn)無顏色,可以附帶顏色)
                  //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
                  //另外一個(gè)直接漸變覆蓋當(dāng)前l(fā)ayout
                  //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
                  //移動(方格狀)部落格,從左下往右上
                  //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
                  //移動(方格狀)部落格,從右上往左下
                  CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
                  //移動(長矩形,寬度是屏幕寬)部落格,從下往上
                  //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
                  //移動(長矩形,寬度是屏幕寬)部落格,從上往下
                  //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
                  [[CCDirector sharedDirector] replaceScene: transitionScene];
              }
            
          posted @ 2011-10-11 13:57 CrackRen 閱讀(279) | 評論 (0)編輯 收藏

           

          BOOL Download( CString szURL, CString szDstFile )
          {
          	BOOL res = false;
          	CInternetSession Session;
          	CHttpFile *pHttpFile = NULL;
          
          	try{
          		pHttpFile = (CHttpFile*)Session.OpenURL(szURL);
          	}catch(CInternetException * m_pException){
          		pHttpFile = NULL;
          		m_pException->m_dwError;
          		m_pException->Delete();
          		Session.Close();
          		res = false;
          	}
          
          	CString strLine;
          	CFile xmlFile;
          	BOOL bResult = xmlFile.Open(szDstFile, CFile::modeCreate | CFile::modeWrite);
          	if(pHttpFile != NULL && bResult)
          	{
          		while(pHttpFile->ReadString(strLine) != NULL)
          		{
          			xmlFile.Write(strLine, strLine.GetLength());
          		}
          		xmlFile.Close();
          		res = true;
          	}
          	else
          	{
          		res = false;
          	}
          
          	Session.Close();
          	pHttpFile->Close();
          	delete pHttpFile;
          	pHttpFile = NULL;
          	
          	return res;
          }
           
          posted @ 2011-08-31 16:35 CrackRen 閱讀(142) | 評論 (0)編輯 收藏
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