參考 http://en.wikipedia.org/wiki/Command_pattern
/*the Invoker class*/ public class Switch { private Command flipUpCommand; private Command flipDownCommand; public Switch(Command flipUpCmd, Command flipDownCmd) { this.flipUpCommand = flipUpCmd; this.flipDownCommand = flipDownCmd; } public void flipUp() { flipUpCommand.execute(); } public void flipDown() { flipDownCommand.execute(); } } /*Receiver class*/ public class Light { public Light() { } public void turnOn() { System.out.println("The light is on"); } public void turnOff() { System.out.println("The light is off"); } } /*the Command interface*/ public interface Command { void execute(); } /*the Command for turning on the light*/ public class FlipUpCommand implements Command { private Light theLight; public FlipUpCommand(Light light) { this.theLight=light; } public void execute(){ theLight.turnOn(); } } /*the Command for turning off the light*/ public class FlipDownCommand implements Command { private Light theLight; public FlipDownCommand(Light light) { this.theLight=light; } public void execute() { theLight.turnOff(); } } /*The test class or client*/ public class PressSwitch { public static void main(String[] args) { Light lamp = new Light(); Command switchUp = new FlipUpCommand(lamp); Command switchDown = new FlipDownCommand(lamp); // See criticism of this model above: // The switch itself should not be aware of lamp details (switchUp, switchDown) // either directly or indirectly Switch s = new Switch(switchUp,switchDown); try { if (args[0].equalsIgnoreCase("ON")) { s.flipUp(); } else if (args[0].equalsIgnoreCase("OFF")) { s.flipDown(); } else { System.out.println("Argument \"ON\" or \"OFF\" is required."); } } catch (Exception e){ System.out.println("Arguments required."); } } } =====================
java tip (http://www.javaworld.com/javaworld/javatips/jw-javatip68.html?page=3) 給了類似的例子,多了Fan作為receiver:
TestCommand.java
class Fan {
public void startRotate() {
System.out.println("Fan is rotating");
}
public void stopRotate() {
System.out.println("Fan is not rotating");
}
}
class Light {
public void turnOn( ) {
System.out.println("Light is on ");
}
public void turnOff( ) {
System.out.println("Light is off");
}
}
class Switch {
private Command UpCommand, DownCommand;
public Switch( Command Up, Command Down) {
UpCommand = Up; // concrete Command registers itself with the invoker
DownCommand = Down;
}
void flipUp( ) { // invoker calls back concrete Command, which executes the Command on the receiver
UpCommand . execute ( ) ;
}
void flipDown( ) {
DownCommand . execute ( );
}
}
class LightOnCommand implements Command {
private Light myLight;
public LightOnCommand ( Light L) {
myLight = L;
}
public void execute( ) {
myLight . turnOn( );
}
}
class LightOffCommand implements Command {
private Light myLight;
public LightOffCommand ( Light L) {
myLight = L;
}
public void execute( ) {
myLight . turnOff( );
}
}
class FanOnCommand implements Command {
private Fan myFan;
public FanOnCommand ( Fan F) {
myFan = F;
}
public void execute( ) {
myFan . startRotate( );
}
}
class FanOffCommand implements Command {
private Fan myFan;
public FanOffCommand ( Fan F) {
myFan = F;
}
public void execute( ) {
myFan . stopRotate( );
}
}
public class TestCommand {
public static void main(String[] args) {
Light testLight = new Light( );
LightOnCommand testLOC = new LightOnCommand(testLight);
LightOffCommand testLFC = new LightOffCommand(testLight);
Switch testSwitch = new Switch( testLOC,testLFC);
testSwitch.flipUp( );
testSwitch.flipDown( );
Fan testFan = new Fan( );
FanOnCommand foc = new FanOnCommand(testFan);
FanOffCommand ffc = new FanOffCommand(testFan);
Switch ts = new Switch( foc,ffc);
ts.flipUp( );
ts.flipDown( );
}
}
Command.java
public interface Command {
public abstract void execute ( );
}