锘??xml version="1.0" encoding="utf-8" standalone="yes"?>国产小视频在线播放,一级视频在线观看,99久久久国产http://www.aygfsteel.com/robbie/category/16723.htmlzh-cnFri, 27 Nov 2009 19:43:43 GMTFri, 27 Nov 2009 19:43:43 GMT60flex custom layout && easy flex skinninghttp://www.aygfsteel.com/robbie/archive/2009/11/25/303597.htmlThe MatrixThe MatrixWed, 25 Nov 2009 04:25:00 GMThttp://www.aygfsteel.com/robbie/archive/2009/11/25/303597.htmlhttp://www.aygfsteel.com/robbie/comments/303597.htmlhttp://www.aygfsteel.com/robbie/archive/2009/11/25/303597.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/303597.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/303597.htmlhttp://www.insideria.com/2009/05/flex-4-custom-layouts.html


http://www.insideria.com/2009/10/easy-flex-skinning-with-firewo.html



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flex涓浣曠敤緙栫▼鐨勬柟寮忓疄鐜癝tatehttp://www.aygfsteel.com/robbie/archive/2009/11/11/302020.htmlThe MatrixThe MatrixWed, 11 Nov 2009 13:59:00 GMThttp://www.aygfsteel.com/robbie/archive/2009/11/11/302020.htmlhttp://www.aygfsteel.com/robbie/comments/302020.htmlhttp://www.aygfsteel.com/robbie/archive/2009/11/11/302020.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/302020.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/302020.html鍦‵lash Builder 4 Beta 2鐗堟湰涓紝浣跨敤mxml鏂瑰紡瀹炵幇state鐨勫垏鎹㈡湁浜嗗緢澶ф敼榪涳紝浣跨敤璧鋒潵鏇存柟渚匡紝鍏蜂綋鍙弬瑙佷笅鏂囷細

http://onflex.org/learn/fx4/index.php?page=States

鐪嬪畬榪欑瘒鏂囩珷鍚庯紝鎯沖埌涓涓棶棰橈紝濡備綍鐢ㄧ紪紼嬬殑鏂瑰紡瀹炵幇鍒囨崲鍛紝鎵句簡鍙傝冭祫鏂欙紝瀹炵幇浜嗕竴涓緥瀛愶紝浠g爜濡備笅錛?/p>

寮鍙戠幆澧冿細Flash Builder 4 Beta2

<?xml version="1.0" encoding="utf-8"?>
<s:Application
    
xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:s
="library://ns.adobe.com/flex/spark"
    creationComplete
="creationCompleteHandler(event)">
    
<fx:Script>
        
<![CDATA[
            import mx.core.UIComponent;
            import mx.events.FlexEvent;
            import mx.states.SetProperty;
            import mx.states.State;
            
            import spark.components.Label;
            import spark.components.Panel;

            private var stateArray : Array;
            private var state1 : State;
            private var state2 : State;
            
            protected function creationCompleteHandler(event:FlexEvent):void
            {
                state1 = new State();
                state1.name="state1";
                
                state2 = new State();
                state2.name="state2";
                
                var stateArray1:Array = new Array();
                var stateArray2:Array = new Array();
                
                state1.overrides = stateArray1;
                state2.overrides = stateArray2;
                
                stateArray = new Array();
                stateArray.push(state1);
                stateArray.push(state2);
                this.states = stateArray;
                
                var panel:Panel = new Panel();
                group.addElement(panel);
                var label:Label = new Label();
                panel.addElement(label);
                
                buildStates(stateArray1, stateArray2, panel, label);
                this.currentState = "state1";
            }

            private function buildStates(stateArray1:Array, stateArray2:Array,
                compenent1:UIComponent, compenent2:UIComponent) : void{
                
                stateArray1.push(makeSetProp(compenent1, "title", "Panel1"));            
                stateArray1.push(makeSetProp(compenent2, "text", "One"));
                
                stateArray2.push(makeSetProp(compenent1, "title", "Panel2"));
                stateArray2.push(makeSetProp(compenent2, "text", "Two"));
            }
            
            private function makeSetProp(target:UIComponent, name:String, value:*):SetProperty{
                var sp:SetProperty = new SetProperty();
                sp.target = target;
                sp.name = name;
                sp.value = value;
                return sp;
            } 
        
]]>
    
</fx:Script>
        
    
<s:VGroup autoLayout="true" horizontalAlign="center">
        
<s:HGroup horizontalCenter="0">            
            
<s:Button label="One" 
                click
="this.currentState='state1'"/>            
            
<s:Button label="Two" 
                click
="this.currentState='state2'"/>            
        
</s:HGroup>
        
<s:HGroup id="group" horizontalCenter="0">            
        
</s:HGroup>
    
</s:VGroup>
    
</s:Application>


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Flex Clear Toolkit3.1http://www.aygfsteel.com/robbie/archive/2009/04/12/265164.htmlThe MatrixThe MatrixSun, 12 Apr 2009 12:57:00 GMThttp://www.aygfsteel.com/robbie/archive/2009/04/12/265164.htmlhttp://www.aygfsteel.com/robbie/comments/265164.htmlhttp://www.aygfsteel.com/robbie/archive/2009/04/12/265164.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/265164.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/265164.html鍓嶄袱澶╁湪InfoQ涓婄湅鍒頒竴綃囨枃绔狅細鍒╃敤Clear Toolkit榪炴帴Flex涓嶫ava寮鍙?/a>錛屼粖澶╀笅杞戒簡璇存槑鏂囨。綺楃暐浜嗙炕浜嗕竴閬嶏紝Clear Toolkit鍖呭惈浜斾釜閮ㄥ垎錛屽垎鍒槸錛?/p>
  • Clear Data Builder錛岃繖鏄釜Eclipse鎻掍歡錛屽彲浠ユ牴鎹甋QL璇彞鎴朖ava鏁版嵁浼犺緭瀵硅薄涓築lazeDS鎴朙CDS鑷姩鐢熸垚CRUD搴旂敤銆?
  • DTO2Fx錛岃鎻掍歡浼氭牴鎹甁ava綾誨瀷鑷姩鐢熸垚瀵瑰簲鐨凙ctionScript綾匯?
  • Log4Fx鏄釜鏋勫緩浜嶧lex logging API涔嬩笂鐨凟clipse鎻掍歡錛屽畠浼氳嚜鍔ㄥ寲鏃ュ織澶勭悊騫朵笖鏇村姞鐏墊椿錛屼篃鏇村姞鍙嬪ソ銆?
  • Fx2Ant鎻掍歡浼氫負Flex Builder欏圭洰鐢熸垚浼樺寲鐨凙nt鏋勫緩鑴氭湰銆?
  • clear.swc鏄釜澧炲己鐨凢lex緇勪歡搴撱?

鏆傛椂鐢ㄤ笉鍒拌繖涓伐鍏鳳紝璁板綍鐣欏緟澶囨煡銆?/p>

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Flex3 + Spring閰嶇疆http://www.aygfsteel.com/robbie/archive/2008/08/09/221085.htmlThe MatrixThe MatrixSat, 09 Aug 2008 15:58:00 GMThttp://www.aygfsteel.com/robbie/archive/2008/08/09/221085.htmlhttp://www.aygfsteel.com/robbie/comments/221085.htmlhttp://www.aygfsteel.com/robbie/archive/2008/08/09/221085.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/221085.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/221085.html
綆瑕佹弿榪頒竴涓嬶細
1銆侀鍏堣緇ф壙FlexFactory錛屽疄鐜癝pring涓嶧lex鐨勯泦鎴愶紝涓婃枃涓凡緇忔彁渚涗簡鍏蜂綋瀹炵幇錛屼笅杞藉嵆鍙?br />
2銆佸湪web.xml涓厤緗甋pring錛屽涓嬶細
   
    <context-param>
        
<param-name>contextConfigLocation</param-name>
        
<param-value>/WEB-INF/applicationContext.xml</param-value>
    
</context-param>

    
<listener>
        
<listener-class>org.springframework.web.context.ContextLoaderListener</listener-class>
    
</listener>

3銆佸湪service-config.xml閰嶇疆鏂囦歡涓坊鍔?br />    
    <factories>
        
<factory id="spring" class="flex.samples.factories.SpringFactory"/>
    
</factories>

4銆佷慨鏀箁emote-config.xml涓師鏈夌殑destination閰嶇疆錛屽師涓猴細
       
    <properties>      
        <
source>com.bluesky.flexpsp.PsPDataService</source>
   
</properties>
    淇敼涓猴細
    <properties>
        
<factory>spring</factory><!-- spring涓虹涓夋涓殑factoryID-->
        
<source>pspDataService</source><!-- pspDataService涓篵ean鐨刬d -->
    
</properties>

      


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Flex3涓暟鎹闂殑鍑犵鏂瑰紡http://www.aygfsteel.com/robbie/archive/2008/07/30/218670.htmlThe MatrixThe MatrixWed, 30 Jul 2008 04:39:00 GMThttp://www.aygfsteel.com/robbie/archive/2008/07/30/218670.htmlhttp://www.aygfsteel.com/robbie/comments/218670.htmlhttp://www.aygfsteel.com/robbie/archive/2008/07/30/218670.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/218670.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/218670.html     浣跨敤HTTPService鍙互鐩存帴璁塊棶ASP.NET銆丣SP銆丼ervlet銆丳HP絳夐〉闈紝姝ょ鏂瑰紡鏈涓虹畝鍗曠洿鎺ャ?br />
2銆佷嬌鐢╓ebService
    浣跨敤WebService鍙互鐩存帴璁塊棶浜掕仈緗戜笂鍚勫ぇ鍏徃鎻愪緵鐨刉ebService鏈嶅姟錛岃縐嶆柟寮忓鍋氫簰鑱旂綉搴旂敤寮鍙戝彲鑳界敤鐨勬瘮杈冨銆?br />
3銆佷嬌鐢≧emoteObject
    姝ょ鏂瑰紡鍙互鐩存帴璁塊棶Java Class鐨刴ethod錛屽彲浠ラ噰鐢ㄦ縐嶆柟寮忔瀯寤?Flex + Spring + Hibernate鐨勫簲鐢ㄣ?br />
4銆佷嬌鐢∕essage
    姝ょ鏂瑰紡寮ヨˉ浜哤EB搴旂敤鐨勭己鐐癸紝浣垮緱嫻忚鍣ㄥ拰Server绔彲浠ヨ繘琛屽弻鍚戜氦浜掞紝鍙互鐢ㄤ簬鏋勫緩澶嶆潅鐨凜/S鏂瑰紡鐨勪紒涓氬簲鐢ㄣ?br />
涓嶅悓鏂瑰紡鐨勫叿浣撹闂柟娉曞湪BlazeDS鐨凾est涓兘鏈夋牱渚嬨?br />
絎竴銆佺浜岀鏂瑰紡涓嶉渶瑕佹湇鍔$鏈夌壒孌婅緗紝鍙瀹㈡埛绔兘澶熻В鏋愭湇鍔$榪斿洖鐨勪俊鎭嵆鍙?br /> 絎笁銆佺鍥涚鏂瑰紡闇瑕佷嬌鐢˙lazeDS榪涜閰嶇疆鍚庢柟鍙嬌鐢紝鎴栬呬嬌鐢–oldFusion銆?

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Flex - BlazeDS 瀹夎鎸囧崡http://www.aygfsteel.com/robbie/archive/2008/07/30/218668.htmlThe MatrixThe MatrixWed, 30 Jul 2008 04:38:00 GMThttp://www.aygfsteel.com/robbie/archive/2008/07/30/218668.htmlhttp://www.aygfsteel.com/robbie/comments/218668.htmlhttp://www.aygfsteel.com/robbie/archive/2008/07/30/218668.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/218668.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/218668.htmlhttp://opensource.adobe.com/ 鍙互涓嬭澆BlazeDS錛屼笅杞藉悗瑙e帇鑷蟲湰鍦般?br />
BlazeDS includes the following Web Application Archive (WAR) files:
  • blazeds.war - The primary BlazeDS WAR file: use this as a starting point for building your BlazeDS application.
  • samples.war - Sample BlazeDS applications.
  • ds-console.war - Simple monitoring application for BlazeDS deployments.
鍦ㄨ闂瓸lazeDS鐨凷ample鍓嶏紝闇瑕侀鍏堣繍琛宨nstall_root/sampledb鐩綍涓嬬殑HSQLDB鏁版嵁搴擄紝榪愯鏂瑰紡涓哄惎鍔╯tartdb.bat鑴氭湰

鐒跺悗鍚姩tomcat錛屽嵆鍙闂甴ttp://localhost:8400/錛屼綋楠孊lazeDS浜嗐?br />
濡傛灉娌℃湁涓嬭澆tomcat鍜孊lazeDS鐨勬暣鍚堝寘錛岀洿鎺ュ畨瑁匓lazeDS鐨勮瘽錛屽浜庝笉鍚岀殑搴旂敤鏈嶅姟鍣ㄩ渶瑕佽繘琛屼竴浜涢澶栫殑閰嶇疆錛屽叿浣撳弬瑙佸涓嬮摼鎺ワ細

http://opensource.adobe.com/wiki/display/blazeds/Installation+Guide

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ActionScript3涓殑鍙嶅皠http://www.aygfsteel.com/robbie/archive/2007/06/15/124586.htmlThe MatrixThe MatrixFri, 15 Jun 2007 15:16:00 GMThttp://www.aygfsteel.com/robbie/archive/2007/06/15/124586.htmlhttp://www.aygfsteel.com/robbie/comments/124586.htmlhttp://www.aygfsteel.com/robbie/archive/2007/06/15/124586.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/124586.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/124586.html

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Flex2涓鏁扮粍鐨勬搷浣?/title><link>http://www.aygfsteel.com/robbie/archive/2007/01/16/94316.html</link><dc:creator>The Matrix</dc:creator><author>The Matrix</author><pubDate>Tue, 16 Jan 2007 14:35:00 GMT</pubDate><guid>http://www.aygfsteel.com/robbie/archive/2007/01/16/94316.html</guid><wfw:comment>http://www.aygfsteel.com/robbie/comments/94316.html</wfw:comment><comments>http://www.aygfsteel.com/robbie/archive/2007/01/16/94316.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.aygfsteel.com/robbie/comments/commentRss/94316.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/robbie/services/trackbacks/94316.html</trackback:ping><description><![CDATA[1銆佹煡鎵炬暟緇勪腑鐨勫厓绱犲彲浠ヤ嬌鐢╝scb.util.ArrayUtilities涓殑<span id="wmqeeuq" class=docEmphasis><a name=ID-ID-ID-d2074e0-875028></a>findMatchIndex()銆?span class=docEmphasis><a name=ID-ID-ID-d2077e0-875029></a>findLastMatchIndex()銆?span class=docEmphasis><a name=ID-ID-ID-d2080e0-875030></a>findMatchIndices()鏂規硶錛屽叿浣撳弬鑰傾PI銆?br><br>2銆佷嬌鐢╯plice()鏂規硶鍙互縐婚櫎鏁扮粍涓棿鐨勫厓绱狅紝浣跨敤pop()鏂規硶縐婚櫎鏁扮粍鐨勬渶鍚庝竴涓厓绱狅紝浣跨敤shift()鏂規硶縐婚櫎鏁扮粍鐨勭涓涓厓绱犮備篃鍙互浣跨敤splice()鏂規硶鍚戞暟緇勪腑澧炲姞鍏冪礌銆?br><br>3銆佸皢鏁扮粍杞寲涓篠tring錛屽彲浠ヤ嬌鐢╦oin()鏂規硶銆?br>渚嬶細<br>var letters:Array = ["a", "b", "c"];<br>trace(letters.join());   // Displays: a,b,c</span></span></span> <img src ="http://www.aygfsteel.com/robbie/aggbug/94316.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/robbie/" target="_blank">The Matrix</a> 2007-01-16 22:35 <a href="http://www.aygfsteel.com/robbie/archive/2007/01/16/94316.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>Flex2涓殑榪愯鐜http://www.aygfsteel.com/robbie/archive/2007/01/13/93609.htmlThe MatrixThe MatrixSat, 13 Jan 2007 07:42:00 GMThttp://www.aygfsteel.com/robbie/archive/2007/01/13/93609.htmlhttp://www.aygfsteel.com/robbie/comments/93609.htmlhttp://www.aygfsteel.com/robbie/archive/2007/01/13/93609.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/93609.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/93609.html 榪樻湁涓浜涘叾瀹冪殑綾繪瘮濡?
flash.display.Stage鍜宖lash.system.Security鍏佽浣犳帶鍒舵挱鏀懼櫒鐨勫彸閿脊鍑鴻彍鍗曞拰璁劇疆瀵硅瘽妗嗐?br /> flash.display.Stage榪樺彲浠ユ帶鍒舵挱鏀懼櫒鎾斁鐨勮棰戠殑緙╂斁姣斾緥鍜屼綅緗?br /> flash.system.Capabilities.os 榪斿洖鎿嶄綔緋葷粺淇℃伅銆備唬鐮佸涓嬶細  

    var os:String = System.capabilities.os.substr(0, 3);
    if (os == "Win") {
        // Windows-specific code goes here
    } else if (os == "Mac") {
        // Mac-specific code goes here
    } else {
        // Must be Unix or Linux
    }

flash.system.Capabilities.playerType   涓嶅悓鐨勭被鍨嬪寘鎷?
    Browser plug-in that runs in web browsers such as Mozilla or Firefox
    ActiveX Control used by Internet Explorer    
    Standalone player, which plays .swfs outside of the browser     
    External player, which is the player integrated in the Flash IDE   

flash.system.capabilities.screenResolutionX 鍜?screenResolutionY鑾峰彇灞忓箷鍒嗚鯨鐜囥?
stage.scaleMode灞炴у彲浠ヨ緗竴涓猰ovie濡備綍濉厖鎾斁鍣紝鍖呮嫭姣斾緥絳夈?br /> 鏈夊洓縐嶆ā寮忥紝浠ラ潤鎬佸父閲忕殑鏂規硶瀹氫箟鍦╢lash.display.StageScaleMode綾諱腑錛屽垎鍒負錛欵XACT_FIT銆丯O_BORDER銆丯O_SCALE銆丼HOW_ALL銆?br />
stage.align灞炴у彲浠ヨ緗竴涓猰ovie鐨勬帓鍒楁柟寮忥紝涔熶互闈欐佸父閲忕殑鏂瑰紡瀹氫箟鍦╢lash.display.StageAlign綾諱腑銆?br />     濡備笅錛?br />                               Vertical   Horizontal
   StageAlign.TOP              Top         Center
   StageAlign.BOTTOM           Bottom      Center
   StageAlign.LEFT             Center      Left
   StageAlign.RIGHT            Center      Right
   StageAlign.TOP_LEFT         Top         Left
   StageAlign.TOP_RIGHT        Top         Right
   StageAlign.BOTTOM_LEFT      Bottom      Left
   StageAlign.BOTTOM_RIGHT     Bottom      Right     
   
flash.system.Capabilities鐨刪asAudio鍜宧asMP3灞炴у彲浠ュ垽鏂璮lash player鎵鍦ㄨ澶囩殑闊抽鑳藉姏銆?br /> stage.showDefaultContextMenu灞炴ц涓篺alse錛屽彲浠ラ殣钘忔帀涓浜涚郴緇熼粯璁よ彍鍗曘?

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flex2涓殑Dispatching Eventhttp://www.aygfsteel.com/robbie/archive/2007/01/13/93603.htmlThe MatrixThe MatrixSat, 13 Jan 2007 07:09:00 GMThttp://www.aygfsteel.com/robbie/archive/2007/01/13/93603.htmlhttp://www.aygfsteel.com/robbie/comments/93603.htmlhttp://www.aygfsteel.com/robbie/archive/2007/01/13/93603.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/93603.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/93603.html浜嬩歡鏄疄鐜板璞¢氳鐨勪竴涓噸瑕佹墜孌碉紝瀵逛簬鏋勫緩涓涓伒媧葷殑緋葷粺鏉ヨ鏄潪甯稿繀瑕佺殑銆傚湪Flash Player 9涓紝灝嗕簨浠跺彂閫佹満鍒跺唴寤哄湪浜唂lash.events.EventDispatcher綾諱腑銆傛墍鏈夐渶瑕佸彂閫佷簨浠剁殑綾婚兘蹇呴』緇ф壙EventDispatcher綾匯?br>璋冪敤EventDispatcher綾諱腑鐨刟ddEventListener( ) and removeEventListener( )鏂規硶錛屽氨鍙互娉ㄥ唽鎴栬呯Щ闄や簨浠剁洃鍚櫒銆侲ventDispatcher涓繕瀹氫箟浜哾ispatchEvent()鏂規硶錛屽彲浠ヤ嬌鐢ㄨ鏂規硶鍙戦佷簨浠躲俤ispatchEvent()鏂規硶鑷沖皯闇瑕佷竴涓弬鏁幫紝鍗砯lash.events.Event瀵硅薄鎴栬呭畠鐨勫瓙綾匯?/p>

鍘熸枃濡備笅錛?/font>
Events are an important way for objects to communicate. They are essential for creating flexible systems. Flash Player 9, for example, has a built-in event dispatching mechanism in the flash.events.EventDispatcher class. All classes that dispatch events inherit from EventDispatcher (e.g., NetStream and Sprite). If you want to define a class that dispatches events, you can extend EventDispatcher, as follows:

package {
    import flash.events.EventDispatcher;
    public class Example extends EventDispatcher {

    }
}


The EventDispatcher class has public methods called addEventListener( ) and removeEventListener( ) that you can call from any instance of an EventDispatcher subclass to register event listeners. EventDispatcher also defines a protected method called dispatchEvent( ), which you can call from within a subclass to dispatch an event. The dispatchEvent( ) method requires at least one parameter as a flash.events.Event object or a subclass of Event.



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actionscript3涓殑getter鍜宻etter鐨勫彟涓縐嶅啓娉?/title><link>http://www.aygfsteel.com/robbie/archive/2007/01/13/93601.html</link><dc:creator>The Matrix</dc:creator><author>The Matrix</author><pubDate>Sat, 13 Jan 2007 06:53:00 GMT</pubDate><guid>http://www.aygfsteel.com/robbie/archive/2007/01/13/93601.html</guid><wfw:comment>http://www.aygfsteel.com/robbie/comments/93601.html</wfw:comment><comments>http://www.aygfsteel.com/robbie/archive/2007/01/13/93601.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.aygfsteel.com/robbie/comments/commentRss/93601.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/robbie/services/trackbacks/93601.html</trackback:ping><description><![CDATA[Another option is to use implicit getters and setters. Implicit getters and setters are declared as methods, but they look like properties. The syntax for a getter is as follows:<br /> <br /> public function get name(  ):Datatype {<br /> }<br /> <br /> The syntax for a setter is as follows:<br /> <br /> public function set name(value:Datatype):void {<br /> }<br /> <br /> 榪欐牱鍦ㄤ唬鐮佷腑璋冪敤counter.count=5鏃剁浉褰撲簬璋冪敤浜唖et count(5)鏂規硶銆?br /> <br /> Counter綾誨涓嬶細<br /> public class Counter {<br />     private var _count:uint;<br />     public function Counter(  ) {<br />         _count = 0;<br />     }<br />     public function get count(  ):uint {<br />         return _count;<br />     }<br />     public function set count(value:uint):void {<br />         if(value < 100) {<br />             _count = value;<br />         }<br />         else {<br />             throw Error(  );<br />         }<br />     }<br /> } <img src ="http://www.aygfsteel.com/robbie/aggbug/93601.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/robbie/" target="_blank">The Matrix</a> 2007-01-13 14:53 <a href="http://www.aygfsteel.com/robbie/archive/2007/01/13/93601.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>鎷ユ姳Flex2http://www.aygfsteel.com/robbie/archive/2006/10/30/78172.htmlThe MatrixThe MatrixMon, 30 Oct 2006 14:50:00 GMThttp://www.aygfsteel.com/robbie/archive/2006/10/30/78172.htmlhttp://www.aygfsteel.com/robbie/comments/78172.htmlhttp://www.aygfsteel.com/robbie/archive/2006/10/30/78172.html#Feedback0http://www.aygfsteel.com/robbie/comments/commentRss/78172.htmlhttp://www.aygfsteel.com/robbie/services/trackbacks/78172.html璇曠敤浜咶lex2 Builder錛屽鍙楀叾鍙互Debug鐨勯紦鑸烇紝鍚屾椂涔熷彈鍒頒簡鍏禖hart緇勪歡鐨勮鎯戯紝瑙夊緱榪欐槸涓涓瘮杈冩湁鍓嶉旂殑RIA鍙戝睍鏂瑰悜錛屽喅瀹氱爺絀朵竴鐣?img src ="http://www.aygfsteel.com/robbie/aggbug/78172.html" width = "1" height = "1" />

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