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          orange

          今天在msn上跟chuanbo討論component design,說到component和class有什么具體的區別。現在找到了一篇講組件設計的小文章:

          http://www.agilemodeling.com/artifacts/componentDiagram.htm

          開頭的那段話對上面那個問題尤其有用吧:

          Component diagrams are particularly useful with larger teams.? Your initial architectural modeling efforts during cycle 0 should focus on identifying the initial architectural landscape for your system.? UML component diagrams are great for doing this as they enable you to model the high-level software components, and more importantly the interfaces to those components.? Once the interfaces are defined, and agreed to by your team, it makes it much easier to organize the development effort between subteams. You will discover the need to evolve the interfaces to reflect new requirements or changes to your design as your project progresses, changes that need to be negotiated between the subteams and then implemented appropriately.
          posted on 2006-06-23 16:01 Ruth Cao 閱讀(548) 評論(2)  編輯  收藏

          評論

          # re: UML 2 Component Diagrams 2006-06-23 23:07 Rain Liu
          辛苦了,小曹。也辛苦了我,:(,最不喜歡看英文了。  回復  更多評論
            

          # re: UML 2 Component Diagrams 2006-06-24 09:08 綠色使者、綠色心情
          不喜歡也得看啊,IT最新資訊都是E文的啦
          赫赫,應該比6級閱讀要容易的
          上面也就是組件設計是high-level的,目的是不同子項目的協調,也就是邊界是項目間通用的組件,內部的就是使用類來協作了,不知這樣理解是否正確?  回復  更多評論
            


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