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[杞琞Java 3D緙栫▼瀹炶返鈥斺€旂綉緇滀笂鐨勪笁緇村姩鐢籟瀛︿範絎旇]http://www.aygfsteel.com/lusm/archive/2007/03/21/105337.html騫繪兂~@@~騫繪兂~@@~Wed, 21 Mar 2007 10:15:00 GMThttp://www.aygfsteel.com/lusm/archive/2007/03/21/105337.htmlhttp://www.aygfsteel.com/lusm/comments/105337.htmlhttp://www.aygfsteel.com/lusm/archive/2007/03/21/105337.html#Feedback0http://www.aygfsteel.com/lusm/comments/commentRss/105337.htmlhttp://www.aygfsteel.com/lusm/services/trackbacks/105337.html涓嬩釜鏂囩珷錛岀粰澶у浠嬬粛涓嶇敤eclipse3.2絳夊紑鍙戝伐鍏風殑鍏ラ棬鏂規硶  闃呰鍏ㄦ枃

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[杞琞VRML涓嶫AVA鐩哥粨鍚堝紑鍙?D浜や簰寮忚櫄鎷熷満鏅?/title><link>http://www.aygfsteel.com/lusm/archive/2007/03/19/104729.html</link><dc:creator>騫繪兂~@@~</dc:creator><author>騫繪兂~@@~</author><pubDate>Mon, 19 Mar 2007 05:57:00 GMT</pubDate><guid>http://www.aygfsteel.com/lusm/archive/2007/03/19/104729.html</guid><wfw:comment>http://www.aygfsteel.com/lusm/comments/104729.html</wfw:comment><comments>http://www.aygfsteel.com/lusm/archive/2007/03/19/104729.html#Feedback</comments><slash:comments>0</slash:comments><wfw:commentRss>http://www.aygfsteel.com/lusm/comments/commentRss/104729.html</wfw:commentRss><trackback:ping>http://www.aygfsteel.com/lusm/services/trackbacks/104729.html</trackback:ping><description><![CDATA[ <table cellspacing="5" cellpadding="5" width="680" border="0"> <tbody> <tr> <td id="article_info" align="middle" bgcolor="#f8f8f8" height="30">綾誨瀷錛氭暣鐞喡爘聽鏉ヨ嚜錛?a target="_blank">86VR</a>聽|聽浣滆€咃細闆鋒湞閾?鍚翠紵鏂屄爘聽鏃墮棿錛?005-3-31聽|聽 鐐瑰嚮錛? <script language="javascript" src="/scripts/hits.asp?id=5392"></script> 814</td> </tr> </tbody> </table> <table cellspacing="5" cellpadding="0" width="680" border="0"> <tbody> <tr> <td align="middle" background="/images/dot_h.gif" height="1"> <img height="1" src="http://www.86vr.com/images/spacer.gif" width="1" /> </td> </tr> </tbody> </table> <table cellspacing="5" cellpadding="0" width="680" border="0"> <tbody> <tr> <td id="article_content"> <p> <strong>鎽樿:銆€</strong>銆€鍊熷姪EAI 鍜孲cript 鑺傜偣灝咼ava 鍜孷RML 鐩哥粨鍚?鏋勫緩浜嗕竴涓笁緇翠氦浜掑紡鐨勮櫄鎷熷満鏅?璇ュ満鏅厠鏈嶄簡VRML 鍦ㄤ氦浜掓柟闈㈢殑涓嶈凍,瀹炵幇浜嗙敤鎴蜂笌铏氭嫙鍦烘櫙涔嬮棿浠ュ強鐢ㄦ埛涓庣敤鎴蜂箣闂寸殑浜や簰鍜屽叡浜殑鍔熻兘,騫跺湪姝ゅ熀紜€涓?鏋勫緩浜嗕竴涓敤浜庤綆楁満鍥懼艦瀛︽暀瀛︾殑铏氭嫙鍦烘櫙妗嗘灦,涓篤RML 鍦ㄨ繙紼嬫暀鑲叉柟闈㈢殑鏅強鍜屽簲鐢ㄥ仛浜嗘湁鐩婄殑鎺㈢儲. </p> <p> <strong>鍏抽敭璇?銆€</strong>VRML ;Java ; EAI ; 浜や簰寮?铏氭嫙鍦烘櫙</p> <p>銆€銆€铏氭嫙鐜板疄鎶€鏈槸褰撳墠鍥介檯涓婄殑涓€涓爺絀剁儹鐐?鏄竴縐嶉€肩湡鐨勯€氳繃鍚勭浼犳劅璁懼妯℃嫙浜哄湪鑷劧鐜涓殑瑙嗐€佸惉銆佸姩浣滅瓑琛屼負鐨勪漢鏈虹晫闈㈡妧鏈?瀹炵幇鎿嶄綔鑰呭拰鐜鐩存帴榪涜鑷劧浜や簰. 璇ユ妧鏈凡緇忓箍娉涘湴搴旂敤浜庡啗浜嬨€佽埅絀鴻埅澶┿€佸尰瀛︺€佸緩絳戣璁°€佹満姊般€佸湴鐞嗐€佸寲瀛︾瓑浼楀鐨勯鍩? </p> <br /> <p>銆€銆€铏氭嫙鐜板疄寤烘ā璇█(Virtual Reality Modeling Language , 緙╁啓涓篤RML) 鏄竴涓紑鏀劇殑銆佸彲鎵╁厖鐨勪笁緇村満鏅弿榪拌璦€,瀹冩弿榪頒簡濡備綍鍦╓orld Wide Web 涓婂垱寤哄拰嫻忚涓夌淮铏氭嫙鍦烘櫙. VRML 鐨勬瀯鎬濆浜?994 騫存槬鐟炲+鏃ュ唴鐡︾殑涓囩淮緗?WWW) 鐨勭涓€灞婂浗闄呬細璁笂. 1994 騫?0 鏈堝湪鑺濆姞鍝ュ彫寮€鐨勭浜屾涓囩淮緗戜細璁笂鍏竷浜哣RML1. 0 鐨勮鑼冭崏妗?鍏朵富瑕佺殑鍔熻兘鏄敓鎴愰潤鎬佺殑3D 鍦烘櫙,浠ュ強涓嶩TML 閾炬帴鐨勪竴浜涘姛鑳藉拰鎺柦. 1998 騫? 鏈圴RML 琚獻SO 姝e紡鎵瑰噯涓哄浗闄呮爣鍑? ISO/ IEC/ 4772 -1 :1997 , 閫氬父琚О涓篤RML1997 , 涔熻縐頒負VRML2. 0) . VRML2. 0 鐗堝皢VRML 鐨勯潤鎬佷笘鐣屾敼鍙樹負鍔ㄦ€佷笘鐣?騫跺己鍖栦簡浜掑姩鍔熻兘,姝ゅ榪樺鍔犱簡鍔ㄧ敾銆佷紶鎰熷櫒銆佷簨浠躲€佽涓哄拰鑴氭湰絳夊姛鑳? VRML 鎻愪緵浜?4 涓姛鑳藉己澶х殑鑺傜偣鐢ㄤ簬鎻忚堪涓夌淮鍦烘櫙涓殑瀵硅薄,鑳藉鍒╃敤灞傛鎬ф枃浠跺叧緋誨垱寤轟換鎰忓ぇ鐨勫姩鎬佸鐣孾 1 ]. 鐩墠,鍥藉唴鍦ㄨ櫄鎷熺幇瀹炴妧鏈殑搴旂敤鏂歸潰闄や簡涓埆棰嗗煙澶?鍩烘湰涓婅繕澶勪簬鎺㈢儲鐮旂┒闃舵,涓昏鏄簲鐢╒RML 鐨勪笁緇村緩妯″姛鑳藉垱寤轟竴涓敤鎴峰彲浠ユ祻瑙堢殑闈欐€佷笁緇村満鏅?鑰屽湪鍒涘緩鍔ㄦ€佸満鏅拰澶氱敤鎴峰満鏅柟闈㈢殑鐮旂┒鐩稿杈冨皯. 鏈枃鏃ㄥ湪璁ㄨ浣跨敤VRML 涓嶫 ava 鍒涘緩澶氱敤鎴蜂氦浜掑紡鍦烘櫙鐨勭粨鍚堟柟娉?騫剁粰鍑轟簡緋葷粺妗嗘灦鍜屽疄鐜版柟娉? </p> <p> <strong>1 銆€VRML 涓嶫 ava 鐩哥粨鍚?/strong> <br /> <br />銆€銆€VRML 鏈韓騫朵笉鍏峰涓庡閮ㄤ氦浜掔殑鑳藉姏,涔熶笉鑳藉畬鎴愭櫘閫氱▼搴忚璁′腑鐨勮漿鎶樸€佸垎鏀€佸驚鐜瓑鍩烘湰鐗瑰緛,瀹冨繀欏誨拰鍏朵粬璇█鐩哥粨鍚堟墠鑳芥瀯閫犲嚭鍏峰浜や簰鑳藉姏鐨勪笁緇村満鏅? 涓轟簡鍦ㄨ櫄鎷熷満鏅腑澧炲姞鍜屽垹闄ゅ璞?鎴栬€呭畾涔夊姩鐢誨拰瀵硅薄鐨勮涓哄姛鑳?涓€縐嶆柟娉曟槸閫氳繃鎵╁睍Script 鑺傜偣,鍒╃敤J avaScript 鍜孞 ava 緙栫▼鎻愰珮VRML 鐨勫簲鐢ㄦ墿灞曡兘鍔沎 2 ] ;鍙︿竴縐嶆柟娉曟槸浣跨敤EA I. Script 鑺傜偣鏈韓娌℃湁浠諱綍鍔ㄤ綔,鍏跺姩浣滄槸鐢盝 ava 鑴氭湰鏉ュ疄鐜扮殑. 鐒惰€?搴旂敤Script 鑺傜偣鍙兘鎸夌収棰勫畾鐨勮鍒欐敼鍙樺満鏅? 鏃犳硶婊¤凍澶嶆潅鐨勪氦浜掓搷浣? 姝ゆ椂, 榪欓噷閲囩敤EA I(External Authoring Interface : 澶栭儴紼嬪簭鎺ュ彛) 瀹炵幇澶栭儴搴旂敤紼嬪簭涓嶸RML 鍦烘櫙鐨勫疄鏃朵氦浜? EA I 鏄疭ilicon Graphics 鍏徃鐨凜hris Marrin 1997 騫? 鏈堟彁鍑虹殑涓€縐嶅簲鐢ㄧ▼搴忔帴鍙?鏄熀浜嶸RML 鍜孞 ava 灝忓簲鐢?J ava Applet) 涔嬮棿浜嬩歡浼犻€掕€屾彁鍑虹殑瑙勭害,瀹炵幇J ava Applet 涓嶸RML 铏氭嫙鍦烘櫙涔嬮棿鐨勭浉浜掗€氫俊. EA I 鏂規硶渚濊禆浜庝竴涓笌VRML 嫻忚鍣ㄧ浉鑱旂郴鐨凧ava 鍖呯殑鏀寔. 璇 ava 鍖呯敱vrml. external. 3 銆乿rml. external. field. 3 銆乿rml. external. node. 3 浠ュ強vrml. external. exception. 3 鍥涗釜閮ㄥ垎緇勬垚寮€鍙戣€呬嬌鐢ㄨ鎺ュ彛鍒涘緩鐨勫皬搴旂敤紼嬪簭鍙互鍔ㄦ€佸湴鍒涘緩銆佷慨鏀瑰拰鍒犻櫎VRML 鍦烘櫙涓殑鑺傜偣[ 3 ]. EA I 鍏佽鐢ㄤ互涓嬪洓縐嶆柟寮忚闂甐RML 鍦烘櫙: (1) 璁塊棶BSI(Browser Script Interface : 嫻忚鍣ㄨ剼鏈帴鍙? 鎺ュ彛鍑芥暟; (2) 鍙戦€佷竴涓簨浠剁粰VRML 鍦烘櫙涓妭鐐圭殑浜嬩歡鍏ュ彛(event In) ; (3) 璇誨彇浠嶸RML 鍦烘櫙涓妭鐐圭殑浜嬩歡鍑哄彛(eventOut) 鍙戝嚭鐨勬渶鏂板€? (4) 褰撲簨浠朵粠鑺傜偣鐨勪簨浠跺嚭鍙?eventOut) 鍙戝嚭鏃?鑾峰緱涓€涓€氱煡,嬋€媧籧allback 鏂規硶. </p> <p>銆€銆€VRML 鍦烘櫙涓換浣曚嬌鐢―EF 瀹氫箟鐨勮妭鐐歸兘鍙互琚獼 ava Applet 紼嬪簭鎵€璁塊棶,鑾峰緱涓€涓妭鐐圭殑鍙ユ焺鍚?璇ヨ妭鐐圭殑event In 鍜宔ventOut 灝辮兘琚紩鐢? Java Applet 鍙互鐩戣VRML 鍦烘櫙涓妭鐐圭殑鏀瑰彉騫惰兘澶熷湪鑺傜偣闂翠紶閫掍簨浠舵潵鐩存帴鏀瑰彉鑺傜偣鐨勫睘鎬? 綆€鍗曠殑璇?涓€鏂歸潰EA I 鑳芥妸VRML妯″瀷鐨勫彉鍖栦紶閫掔粰J ava Applet , 鍙︿竴鏂歸潰Java Applet 鍙互閫氳繃EA I 緇橵RML 浼犻€佸悇縐嶅悇鏍風殑浜嬩歡鍜屼俊鎭?鎺у埗鍜屾敼鍙樿櫄鎷熷満鏅? <br /><br />銆€銆€灝卞姛鑳借€岃█,浣跨敤Script 鑺傜偣鍜屼嬌鐢‥A I 瀹炵幇瀵筕RML 鍦烘櫙鐨勬帶鍒跺茍娌℃湁浠€涔堜笉鍚? 涓€鑸潵璇村浜庡崟涓€鐨刅RML 浜嬩歡瀹炵幇浜や簰鍙婅繍綆楀姛鑳藉彲閫夋嫨鍐呴儴鐨凷cript , 鑻ラ渶闆嗘垚澶氱濯掍綋,騫惰繘琛屽鏉傜綉緇滄帶鍒?鍒欎嬌鐢‥A I 鏇撮€傚疁. <br /><br /><strong>2 銆€浜や簰寮忚櫄鎷熷満鏅殑瀹炵幇</strong><br /><br /><strong>2. 1 銆€緋葷粺妗嗘灦</strong><br /><br />銆€銆€涓€涓熀浜嶸RML 鍜孞 ava 鐩哥粨鍚堢殑澶氱敤鎴蜂氦浜掔殑铏氭嫙鍦烘櫙鐨勬鏋惰鍥?. <br />銆€銆€鍥? 銆€鍏鋒湁澶氱敤鎴蜂氦浜掋€佸叡浜姛鑳界殑铏氭嫙鍦烘櫙妗嗘灦<br /><br />銆€銆€鍥? 鍦烘櫙鍩轟簬瀹㈡埛鏈? 鏈嶅姟鍣ㄦā寮? 鏈嶅姟鍣ㄧ鍖呭惈HTTP 鏈嶅姟鍣ㄣ€佸満鏅湇鍔″櫒鍜屾暟鎹簱鏈嶅姟鍣? HTTP 鏈嶅姟鍣ㄨ礋璐TML 鏂囦歡銆乂RML 鏂囦歡Java 鏂囦歡浠ュ強鍏朵粬鐩稿叧璧勬簮(濡傚0闊熾€佸浘鐗囥€佸獎鍍忕瓑) 鐨勫瓨鍌ㄤ笌浼犺緭;鍦烘櫙鏈嶅姟鍣ㄨ礋璐g敤鎴風殑鐧昏鍜岀鐞?鍝嶅簲鐢ㄦ埛鐨勮姹?灝嗘瘡涓€涓湪綰跨敤鎴風殑璇鋒眰銆佹帶鍒朵俊鎭姞浠ュ悎鎴?鍐嶄互騫挎挱鐨勬柟寮忎紶閫佺粰鎵€鏈夌敤鎴? 鏁版嵁搴撳瓨鍌ㄦ墍鏈夊彉鍔ㄥ璞$殑褰撳墠淇℃伅,濡傚綋涓€涓柊鐢ㄦ埛鐧婚檰浠ュ悗,浠栫殑鍖栬韓淇℃伅灝嗗啓鍏ヨ鏁版嵁搴?騫墮€氳繃鏁版嵁搴撹鍙栧叾瀹冨璞$殑淇℃伅,閫氳繃EA I 灝嗚繖浜涗俊鎭湪瀹㈡埛绔殑铏氭嫙涓栫晫涓〃鐜板嚭鏉? <br /><br /><strong>2. 2 銆€鍦烘櫙浜や簰鎬х殑瀹炵幇<br /></strong><br />銆€銆€铏氭嫙鍦烘櫙鐨勪氦浜掓€т綋鐜板湪涓や釜鏂歸潰:涓€鏄敤鎴蜂笌铏氭嫙鍦烘櫙鍐呯殑铏氭嫙瀵硅薄鐨勪氦浜?鐢ㄦ埛鍙互鏀瑰彉鍦烘櫙涓櫄鎷熷璞$殑鐘舵€併€佷綅緗?鐢氳嚦鍙互瀵瑰璞¤繘琛屾坊鍔犲拰鍒犻櫎鎿嶄綔;浜屾槸涓庡叾浠栫敤鎴蜂箣闂寸殑浜や簰,鐢ㄦ埛鍙互鎺у埗鏇胯韓鐨勮涓?濡傝蛋銆佽窇銆佽漿韜€佷婦鎵嬬瓑) 鍜岃〃鎯?鍙互鐪嬪埌鍏朵粬鐢ㄦ埛鏇胯韓鐘舵€佺殑鍙樺寲,鍙互涓庡叾浠栫敤鎴風浉浜掍氦鎹㈡剰瑙?寮€灞曡璁恒€佹紨紺?浠庝簨铏氭嫙璇曢獙,鍚堜綔寮€鍙戠瓑. 鐢ㄦ埛涓庤櫄鎷熷満鏅殑浜や簰鏄€氳繃鍦↗ava Applet 涓嬌鐢‥A I 鏉ュ疄鐜扮殑,鍏跺鐞嗘祦紼嬪涓? <br /><br />(1)Java 閫氳繃涓嶸RML 榪涜鐩鎬簰閫氫俊,鍙互鑾峰彇铏氭嫙絀洪棿鐨勬暟鎹俊鎭?濡傛浛韜殑鐘舵€佸拰鍔ㄤ綔,瀹炰綋鐨勭姸鎬佺瓑,褰㈡垚涓€涓€氫俊鏁版嵁鍖? <br />(2) 鍚勪釜鑺傜偣閫氳繃TCP/ IP 鍗忚涓嬬殑Java Socket 鏈哄埗榪涜鐩鎬簰榪炴帴,灝嗚閫氫俊鏁版嵁鍖呴€氳繃緗戠粶瀹炴椂浼犺緭緇欏悇涓妭鐐? <br />(3) 褰撴煇涓妭鐐規帴鍙楀埌鐩稿簲鐨勬暟鎹寘鍚?Java 鍙互瀵筕RML 絀洪棿榪涜鍔ㄦ€佹帶鍒?鏀瑰彉3D鏇胯韓鐨勪綅緗拰鏂瑰悜浠ュ強瀹炰綋鐨勭姸鎬?淇濇寔鐢ㄦ埛闂翠俊鎭殑涓€鑷村拰浜嬩歡鐨勫悓姝?涓嬮潰鏄帶鍒剁墿浣撳鉤縐葷殑閮ㄥ垎鍏抽敭Java 浠g爜:</p> <div id="wmqeeuq" class="code" align="center"> <pre>browser = Browser. getBrowser() ;<br />// 鑾峰緱VRML 嫻忚鍣?鍦烘櫙) 鐨勫彞鏌?br />Node trigon1 = browser. getNode(鈥漈RIGON1鈥?br />);<br />// 鑾峰緱鍦烘櫙涓璗RIGON1 瀵硅薄鐨勫彞鏌?br />translation = (EventinSFNode)trigon1. get Event In(鈥?;<br />set-translation鈥?br />// 璁懼畾鍦烘櫙涓鑺傜偣鍑嗗鎺ュ彈浜嬩歡鐨勫煙<br />translation. setValue(xyz)<br />// 璁懼畾鏀瑰彉鍦烘櫙涓鑺傜偣鐨勪簨浠跺鉤縐葷墿浣?/pre> </div> <p> <strong>2. 3 銆€澶氱敤鎴峰叡浜殑瀹炵幇</strong> <br /> <br />銆€銆€EAI 鑳藉鍏嬫湇VRML 嫻忚鍣ㄥ湪鐢ㄦ埛鎺ュ彛鏂歸潰鐨勯檺鍒?閫氳繃鍏跺畠鐨勫簲鐢ㄧ▼搴忔帶鍒惰櫄鎷熷満鏅?浣跨敤鎴瘋兘澶熷垱寤虹鍚堣嚜宸辨剰鍥劇殑铏氭嫙鍦烘櫙,榪涜€屽疄鐜板涓敤鎴峰悓鏃跺叡浜? 鐢ㄦ埛鍦ㄨ櫄鎷熷満鏅腑鐨勪氦浜掓槸浠ユ浛韜殑褰㈠紡瀹炵幇鐨? 榪欓噷,鏇胯韓鐨勫畾涔夌鍚圚 -Anim1. 0鐨勪漢鐗╁緩妯℃爣鍑哰5 ]. H-Anim1. 0 鏍囧噯鎻愪緵浜嗕竴涓叿鏈夎壇濂界殑鍏煎鎬с€佺伒媧繪€с€佺畝鍗曟€х殑浜虹墿妯″瀷鐨勬瀯閫犳柟娉?鎸夋鏍囧噯寤虹珛鐨勫鐢ㄦ埛鍏變韓铏氭嫙鍦烘櫙鍏鋒湁寰堝ソ鐨勯€氱敤鎬у拰寮€鏀懼瀷. 澶栭儴紼嬪簭,濡侸ava Applet , 閫氬父鏄互浜嬩歡鐨勫艦寮忚鍙栧拰鎺у埗VRML 鍦烘櫙. 褰撳満鏅腑鐨勪竴涓浛韜彂鐢熷彉鍖栨垨鑰呮浛韜殑琛屼負浣垮緱铏氭嫙鍦烘櫙鍙戠敓浜嗘敼鍙?璇ヤ俊鎭皢浠ヤ簨浠剁殑褰㈠紡浼犻€佺粰鏈嶅姟鍣? 鏈嶅姟鍣ㄥ啀灝嗘帴鍙楀埌鐨勪俊鎭互IP 騫挎挱鐨勫艦寮忎紶閫佺粰铏氭嫙鍦烘櫙鍐呮墍鏈夌殑鐢ㄦ埛,鍚屾椂灝嗘淇℃伅瀛樻斁鍦ㄦ暟鎹簱閲? 褰撶敤鎴鋒帴鍙楀埌鏈嶅姟鍣ㄥ彂鍑虹殑淇℃伅鏃? 鍙互鍦ㄥ鎴風鐩存帴閫氳繃EAI 鏇存敼VRML 鍦烘櫙鎴栨浛韜殑鐘舵€?榪欐牱鍦ㄦ瘡涓敤鎴風殑嫻忚鍣ㄤ笂鍙互鐪嬪埌鍏朵粬浜虹殑琛屼負鍜屾浛韜殑鍙樺寲浠ュ強鐢辨浜х敓鐨勫満鏅殑鍙樺寲,浠庤€屽疄鐜頒簡铏氭嫙鍦烘櫙鐨勫鐢ㄦ埛鍏變韓. <br /><br />銆€銆€鍙﹀,褰撳涓敤鎴瘋繘琛屽悎浣滃紑鍙戞垨鑰呭叡鍚岃繘琛岃櫄鎷熷疄楠屾椂,搴旈伩鍏嶅涓敤鎴峰鍚屼竴鐗╀綋榪涜淇敼鑰屼駭鐢熺殑鍐茬獊. 榪欓噷寮曞叆閿佸畾鏈哄埗閬垮厤璇ュ啿紿?鍗沖綋涓€涓敤鎴峰鏌愪竴鐗╀綋榪涜鎺у埗鏃?浼氬悜鏈嶅姟鍣ㄥ彂閫佷竴涓攣瀹氳姹?姝ゆ椂璇ョ墿浣撲笉鑳借鍏跺畠鐢ㄦ埛鎺у埗. 鍙湁褰撶敤鎴峰鐗╀綋瑙i攣鍚?鍏跺畠鐢ㄦ埛鎵嶈兘鎻愬嚭鍙︿竴涓攣瀹氳姹? 鎺у埗鐗╀綋鑺傜偣鐨?ExposedField) touchsensorenabled 鍩熷彲浠ュ疄鐜板鐗╀綋鐨勯攣瀹氫笌瑙i攣. <br /><br /><strong>3 銆€搴旂敤瀹炰緥<br /></strong><br />銆€銆€鍩轟簬浠ヤ笂鐨勫垎鏋?榪欓噷寤虹珛浜嗕竴涓鐢ㄦ埛浜や簰寮忕敤浜庤綆楁満鍥懼艦瀛﹁繙紼嬫暀瀛︾殑铏氭嫙鍦烘櫙. 鐢ㄦ埛浠ユ浛韜殑褰㈠紡榪涘叆铏氭嫙鍦烘櫙,褰撶敤鎴風偣鍑諱笉鍚岀殑鍙樻崲鎺у埗鎸夐挳鏃?鍦ㄥ脊鍑虹殑紿楀彛涓樉紺鴻鍙樻崲鐨勭畻娉?鍚屾椂铏氭嫙鍦烘櫙涓浘褰篃鍙戠敓鐩稿簲鐨勫彉鎹?鐢ㄦ埛鍒欏彲浠ヨ嚜鐢卞湴鍦ㄥ満鏅腑婕父,浠庝笉鍚岃搴﹁瀵熷浘褰㈢殑鍙樻崲,浠庤€岃揪鍒板涓嶅悓鍙樻崲綆楁硶鍔犳繁鐞嗚В鐨勭洰鐨? 鐩墠璇ョ郴緇熸澶勪簬寮€鍙戦樁孌?浠ヤ笂鎵€榪板浘<br /><br />2 銆€鐢ㄤ簬璁$畻鏈哄浘褰㈠鏁欏鐨勮櫄鎷熷満鏅殑鍔熻兘灝嗛€愭寰椾互瀹炵幇. 鍥? 鏄櫄鎷熷満鏅殑灞忓箷鎷瘋礉,浠呬緵鍙傝€? 鏈枃灝咼ava 涓嶸RML 鐩哥粨鍚?鍊熷姪EAI 鍜孷RML 鐨凷cript 鑺傜偣鏋勫緩浜嗕竴涓笁緇翠氦浜掑紡铏氭嫙鍦烘櫙,鎻愬嚭浜嗙郴緇熺殑鏁翠綋妗嗘灦,緇欏嚭浜嗙敤鎴蜂笌铏氭嫙鍦烘櫙浠ュ強鐢ㄦ埛涔嬮棿鐨勪氦浜掓柟寮?騫舵寚鍑哄鐢ㄦ埛鍏變韓鏃跺簲娉ㄦ剰鐨勫啿紿侀棶棰? 鍦ㄦ鍩虹涓?寮€鍙戜簡涓€涓叿鏈夊垵姝ュ姛鑳界殑鐢ㄤ簬璁$畻鏈哄浘褰㈠榪滅▼鏁欏鐨勮櫄鎷熷満鏅?璇ュ満鏅湁鍔╀簬鍔犳繁瀛︿範鑰呭璁$畻鏈哄浘褰㈠鍚勭綆楁硶鐨勭悊瑙? <br /><br /><strong>鍙傝€冩枃鐚?</strong><br />[ 1 ] 銆€VRML97 Specification[ EB/OL ] . ISO/IEC 14772-2 :2002[ S] . http ://www. web3d. org. <br />[ 2 ] 銆€璧涘崥縐戞妧宸ヤ綔瀹? VRML 涓嶫ava 緙栫▼鎶€鏈痆 M ] . 鍖椾含:浜烘皯閭數鍑虹増紺?2002. <br />[ 3 ] 銆€H. M. Deitel , P. J . Deitel. 濂氱孩瀹?鍙叉檽鍗?閭點€€鏅栬瘧.JAVA 紼嬪簭璁捐楂樼駭鏁欑▼[ M ] . 鍖椾含:鐢靛瓙宸ヤ笟鍑虹増紺?1999. <br />Developing 3D Interactive Virtual Scene with the Combination of VRML and JAVA L EI Chao2quan1 ,WU Wei2bin2 (1. Professional Education Department , Ningde Teachers College , Ningde Fujian 352100 , China ; <br />2. Network Info Center ,Quanzhou Normal University ,Fujian 362000 ,China) <br />Abstract :By using EAI and Script node , Java and VRML are combined in this paper to develop a 3D interactive virtual scene. This scene overcomes the shortage of VRML in the aspect of interactivity and features the interaction between the user and the virtual scene. And a multi2user shared environment is also realized in this scene. Based on this structure , a frame of the virtual scene is constructed for the computer graphics education.<br />Key words :VRML ;Java ; EA I ;interactivity ;virtual scene. 1995-2005 Tsinghua Tongfang Optical Disc Co., Ltd. All rights reserved.</p> </td> </tr> </tbody> </table> <img src ="http://www.aygfsteel.com/lusm/aggbug/104729.html" width = "1" height = "1" /><br><br><div align=right><a style="text-decoration:none;" href="http://www.aygfsteel.com/lusm/" target="_blank">騫繪兂~@@~</a> 2007-03-19 13:57 <a href="http://www.aygfsteel.com/lusm/archive/2007/03/19/104729.html#Feedback" target="_blank" style="text-decoration:none;">鍙戣〃璇勮</a></div>]]></description></item><item><title>鍒╃敤J2ME寮€鍙戠Щ鍔?D娓告垙涔?D鍥懼艦APIhttp://www.aygfsteel.com/lusm/archive/2007/02/25/100634.html騫繪兂~@@~騫繪兂~@@~Sun, 25 Feb 2007 12:42:00 GMThttp://www.aygfsteel.com/lusm/archive/2007/02/25/100634.htmlhttp://www.aygfsteel.com/lusm/comments/100634.htmlhttp://www.aygfsteel.com/lusm/archive/2007/02/25/100634.html#Feedback0http://www.aygfsteel.com/lusm/comments/commentRss/100634.htmlhttp://www.aygfsteel.com/lusm/services/trackbacks/100634.html

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濡傛灉浣犲湪鐢∕IDP1.0榪涜鐢ㄦ埛鎺ュ彛緙栫▼錛岄偅涔堟湁涓ゆ潯璺綘鍙互閫夋嫨錛氫嬌鐢ㄩ珮綰х殑UI綾繪垨鑰呬竴鍒囩敱浣犺嚜宸變粠澶村紑濮嬨€備綔涓烘父鎴忓紑鍙戣€咃紝絎竴縐嶉€夋嫨寰€寰€鏄笉鍙兘鐨勶紱榪欐槸涓轟粈涔堟父鎴忓紑鍙戣€呬笉寰椾笉涓轟粬浠殑楂樼駭娓告垙寮€鍙戣嚜宸辯殑3D寮曟搸鐨勫師鍥犮€傛棤鐤戯紝榪欓渶瑕佷粯鍑哄ぇ閲忕殑鏃墮棿鍜屽姫鍔涳紝鑰岀己涔忔誕鐐規暟鏀寔鐨凜LDC 1.0錛圡IDP 1.0姝f槸寤轟簬鍏朵笂錛夊闂鐨勮В鍐蟲病鏈夊澶у府鍔┿€?br />
鍦∕IDP 2.0涓紝鏈変竴涓彲閫夌殑鍙Щ鍔?D鍥懼艦API鐨勮蔣浠跺寘錛屾垨鑰呭彨JSR 184銆傝API鏄涓€涓熀浜嶫ava鏍囧噯寮€鍙戠殑縐誨姩璁懼涓婄殑涓夌淮鍥懼艦杞歡鍖呫€傝API鏃㈡湁楂樼駭鍙堟湁浣庣駭鍥懼艦鐗瑰緛錛涘叾涓紝楂樼駭鐗瑰緛縐頒負淇濈暀妯″紡錛屼綆綰х壒寰佺О涓虹珛鍗蟲ā寮忋€備繚鐣欐ā寮忎嬌寰楀紑鍙戣€呮湁鍙兘浣跨敤鍦烘櫙鍥懼艦騫朵嬌鍦烘櫙涓殑鐗╀綋鏍規嵁铏氭嫙鐩告満鍜岀伅鍏夌殑浣嶇疆榪涜鑷韓鐨勭潃鑹層€傜珛鍗蟲ā寮忚兘澶熷厑璁稿簲鐢ㄧ▼搴忕洿鎺ヨ繘琛岀墿浣撶粯鍒躲€傚鏋滈渶瑕侊紝鍙互鍦ㄥ悓涓€涓簲鐢ㄧ▼搴忎腑浣跨敤榪欎袱縐嶆ā寮忋€傛湰鏂囩潃閲嶄粙緇嶇珛鍗蟲ā寮忋€?br />
3D API

璁╂垜浠互鍒椾婦鍜岃В閲婅3D API涓殑綾諱綔涓哄紑濮嬨€傞櫎浜嗚繖浜汚PI澶栵紝JSR 184榪樺寘鍚簡涓€涓満鏅浘褰㈢粨鏋勫拰涓€涓浉搴旂殑鏂囦歡鏍煎紡浠ユ湁鏁堝湴綆$悊鍜岄厤緗?D鍐呭銆傝鏂囦歡鏍煎紡瀹氫箟浜嗕竴縐峬3g鏂囦歡錛岃繖縐嶆枃浠跺吀鍨嬪湴浠?D寤烘ā鏂囦歡搴旂敤紼嬪簭涓漿鎹㈣€屾潵銆?/p>

琛?錛?D API綾?/p>
綾?鎻忚堪
AnimationController鎺у埗鍔ㄧ敾欏哄簭銆?/td>
AnimationTrack鎶婁竴涓狵eyframeSequence鍚屼竴涓狝nimationController鐩稿叧鑱斻€?/td>
Appearance 瀹氫箟涓€涓綉鐪鹼紙Mesh錛夋垨涓€涓猄pring3D鐨勭潃鑹插睘鎬х殑涓€緇勫璞°€?/td>
Background瀹氫箟瑙嗗浘鏄€庢牱琚竻闄ょ殑銆?/td>
Camera 涓€涓満鏅浘欏剁偣錛屽畠瀹氫箟浜嗗満鏅腑瑙傚療鑰呯殑浣嶇疆浠ュ強浠?D鍒?D鐨勬姇褰便€?/td>
CompositingMode涓€涓狝ppearance綾伙紝瀹冨皝瑁呬簡姣忎竴涓儚绱犵殑鍚堟垚灞炴€с€?/td>
Fog 涓€涓狝ppearance綾伙紝瀹冨寘鍚簡闆懼寲鐨勬湁鍏沖睘鎬с€?/td>
Graphics3D 涓€涓崟鐙殑3D鍥懼艦涓婁笅鏂囥€傛墍鏈夌殑鐫€鑹叉搷浣滈兘鏄湪璇ョ被涓殑render()鏂規硶涓疄鐜扮殑銆?/td>
Group 涓€涓満鏅浘褰㈢粨鐐癸紝瀹冨瓨鍌ㄤ簡涓€涓棤搴忕殑緇撶偣闆嗕綔涓哄畠鐨勫瓙緇撶偣銆?/td>
Image2D涓€涓簩緇村浘鍍忥紝鍙敤浜庣汗鐞嗭紝鑳屾櫙錛屾垨鑰呯簿鐏靛浘鍍忋€?/td>
IndexBuffer璇ョ被瀹氫箟浜嗗浣曟妸欏剁偣榪炴帴璧鋒潵浠ュ艦鎴愪竴涓嚑浣曚綋銆?/td>
KeyframeSequence灝佽浜嗕竴緋誨垪鐨勫叿鏈夋椂闂存埑鍜岀煝閲忓€肩殑鍏抽敭甯х殑鍔ㄧ敾鏁版嵁銆?/td>
Light鎻忚堪浜嗕笉鍚岀被鍨嬬殑鍏夋簮銆?/td>
Loader涓嬭澆鍜屽弽涓茶鍖栧浘褰㈢粨鐐瑰強緇撶偣鎴愬垎錛屼互鍙婃暣涓満鏅浘褰€€?/td>
Material灝佽浜嗚繘琛屽厜瀛﹁綆楃殑鏉愯川灞炴€с€?
Mesh鎻忚堪浜嗕竴涓?D瀵硅薄錛屽畠鏄敤澶氳竟褰㈤潰瀹氫箟鐨勩€?/td>
MorphingMesh鎻忚堪浜嗕竴涓《鐐癸紞鍙樺艦鐨勫杈瑰艦緗戠溂銆?/td>
Node鎵€鏈夊満鏅浘褰㈢粨鐐圭殑鎶借薄鍩虹被銆傚叾浜斾釜鍏蜂綋瀛愮被鏄細Camera錛孧esh錛孲prite3D錛孡ight鍜孏roup銆?/td>
Object3D鎵€鏈夊彲浠ユ垚涓?D涓栫晫涓粍鎴愰儴鍒嗙殑瀵硅薄鐨勬娊璞″熀綾匯€?/td>
PolygonMode灝佽浜嗗杈瑰艦綰у埆灞炴€с€?/td>
RayIntersection瀛樺偍浜嗗浜庡垎鍓茬殑Mesh鎴朣prite3D鐨勫紩鐢紝浠ュ強鏈夊叧鍒嗗壊鐐圭殑淇℃伅銆?/td>
SkinnedMesh 鎻忚堪浜嗕竴涓鏋跺姩鐢葷殑澶氳竟褰㈢綉鐪箋€?/td>
Sprite3D 鐢?D浣嶇疆鏉ユ弿榪頒竴涓?D鍥懼儚銆?/td>
Texture2D 灝佽浜嗕竴涓?D綰圭悊鍥懼儚鍜屼竴涓睘鎬ч泦鍚堬紝榪欎簺灞炴€ф寚鍑鴻鍥懼儚鏄浣曞簲鐢ㄥ埌瀛愮綉鐪間笂鐨勩€?/td>
Transform 涓€涓€氱敤鐨?x4鐨勬誕鐐規暟鐭╅樀錛岀敤鏉ユ弿榪頒竴涓彉鎹€€?/td>
Transformable Node鍜孴exture2D綾葷殑鎶借薄鍩虹被銆?/td>
TriangleStripArray瀹氫箟浜嗕竴涓笁瑙掑艦甯︽暟緇勩€?/td>
VertexArray 涓€涓暣鍨嬬煝閲忔暟緇勶紝鎻忚堪浜嗛《鐐逛綅緗紝娉曠嚎錛岄鑹叉垨鑰呯汗鐞嗗潗鏍囥€?/td>
VertexBuffer 瀛樺偍瀵逛簬VertexArrays鐨勫紩鐢紝瀹冨寘鍚簡涓€涓《鐐歸泦鐨勪綅緗紝棰滆壊錛屾硶綰匡紝浠ュ強綰圭悊鍧愭爣銆?/td>
World涓€涓壒鍒殑Group緇撶偣錛屽畠浣滀負鍦烘櫙鍥炬渶欏跺眰鐨勫鍣ㄣ€?/td>

涓句緥

鎴戜滑灝嗗紑鍙戜竴涓畝鍗曠殑鏃嬭漿涓€涓杈瑰艦鐨?D搴旂敤紼嬪簭涓轟緥銆傝澶氳竟褰㈡槸涓€涓珛鏂逛綋錛屽畠鐨勭汗鐞嗘槸涓€寮犳棫姹借濺鐩哥墖銆傚垪琛?灞曠ず浜嗕緥紼媘idlet鐨勪富瑕佺被-搴旂敤紼嬪簭鐨勪腑蹇冪被銆傝綾昏礋璐e垱寤哄簲鐢ㄧ▼搴忓茍寤虹珛璧瘋繍琛孧yCanvas鐨勮鏃跺櫒銆?/p>

鍒楄〃1. MIDletMain綾?/p>
import javax.microedition.midlet.*;

import javax.microedition.lcdui.*;

import java.util.*;

public class MIDletMain extends MIDlet {

銆€static MIDletMain midlet;

銆€MyCanvas d = new MyCanvas();

銆€Timer iTimer = new Timer();

銆€public MIDletMain() {

this.midlet = this;

銆€}

銆€public void startApp() {

Display.getDisplay(this).setCurrent(d);

iTimer.schedule( new MyTimerTask(), 0, 40 );

銆€}

銆€public void pauseApp() {}

銆€public void destroyApp(boolean unconditional) {}

銆€public static void quitApp() {

midlet.destroyApp(true);

midlet.notifyDestroyed();

midlet = null;

銆€}

銆€

銆€class MyTimerTask extends TimerTask {

public void run() {

銆€if( d != null ) {

d.repaint();

銆€}

}

銆€}

}


鍒楄〃2鏄劇ず浜哅yCanvas綾伙紝璇ョ被鍖呭惈浜嗗簲鐢ㄧ▼搴忕殑鎵€鏈夊浘褰㈤€昏緫銆俰nit()鏂規硶璐熻矗緇撶偣鐨勫垱寤猴紝綰圭悊鏂囦歡鐨勮杞藉茍璁劇疆綰圭悊錛屽瑙傚拰鑳屾櫙涔熻涓€璧瘋緗€俻aint()鏂規硶璐熻矗鐫€鑹插茍鏃嬭漿绔嬫柟浣撱€傚浘1灞曠ず浜嗘鍦ㄤ竴涓ā鎷熷櫒涓繍琛岀殑瀹為檯紼嬪簭銆?

鍒楄〃2. MyCanvas綾?br />

import javax.microedition.lcdui.*;

import javax.microedition.m3g.*;

public class MyCanvas extends Canvas {

銆€private Graphics3D graphics3d;

銆€private Camera camera;

銆€private Light light;

銆€private float angle = 0.0f;

銆€private Transform transform = new Transform();

銆€private Background background = new Background();

銆€private VertexBuffer vbuffer;

銆€private IndexBuffer indexbuffer;

銆€private Appearance appearance;

銆€private Material material = new Material();

銆€private Image image;

銆€public MyCanvas() {

// 鍒涘緩Displayable瀵硅薄浠ユ帰鍚懡浠や簨浠?br />
setCommandListener(new CommandListener() {

銆€public void commandAction(Command c, Displayable d) {

if (c.getCommandType() == Command.EXIT) {

銆€MIDletMain.quitApp();}}

銆€});

銆€try { init();}

銆€catch(Exception e) { e.printStackTrace();}

銆€}

銆€/**

銆€* 緇勪歡鐨勫垵濮嬪寲

銆€*/

銆€private void init() throws Exception {

addCommand(new Command("Exit", Command.EXIT, 1));

graphics3d = Graphics3D.getInstance();

camera = new Camera();

camera.setPerspective( 60.0f,(float)getWidth()/ (float)getHeight(), 1.0f, 1000.0f );

light = new Light();

light.setColor(0xffffff);

light.setIntensity(1.25f);

short[] vert = {

銆€5, 5, 5, -5, 5, 5, 5,-5, 5, -5,-5, 5,

銆€-5, 5,-5, 5, 5,-5, -5,-5,-5, 5,-5,-5,

銆€-5, 5, 5, -5, 5,-5, -5,-5, 5, -5,-5,-5,

銆€5, 5,-5, 5, 5, 5, 5,-5,-5, 5,-5, 5,

銆€5, 5,-5, -5, 5,-5, 5, 5, 5, -5, 5, 5,

銆€5,-5, 5, -5,-5, 5, 5,-5,-5, -5,-5,-5 };

VertexArray vertArray = new VertexArray(vert.length / 3, 3, 2);

vertArray.set(0, vert.length/3, vert);

//绔嬫柟浣撶殑鍚勪釜緇撶偣娉曠嚎

byte[] norm = {

銆€0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,

銆€0, 0,-127, 0, 0,-127, 0, 0,-127, 0, 0,-127,

銆€-127, 0, 0, -127, 0, 0, -127, 0, 0, -127, 0, 0,

銆€127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,

銆€0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,

銆€0,-127, 0, 0,-127, 0, 0,-127, 0, 0,-127, 0 };

VertexArray normArray = new VertexArray(norm.length / 3, 3, 1);

normArray.set(0, norm.length/3, norm);

//鍚勪釜緇撶偣鐨勭汗鐞嗗潗鏍?br />
short[] tex = {

銆€1, 0, 0, 0, 1, 1, 0, 1,

銆€1, 0, 0, 0, 1, 1, 0, 1,

銆€1, 0, 0, 0, 1, 1, 0, 1,

銆€1, 0, 0, 0, 1, 1, 0, 1,

銆€1, 0, 0, 0, 1, 1, 0, 1,

銆€1, 0, 0, 0, 1, 1, 0, 1 };

VertexArray texArray = new VertexArray(tex.length / 2, 2, 2);

texArray.set(0, tex.length/2, tex);

int[] stripLen = { 4, 4, 4, 4, 4, 4 };

// 瀵硅薄鐨刅ertexBuffer

VertexBuffer vb = vbuffer = new VertexBuffer();

vb.setPositions(vertArray, 1.0f, null);

vb.setNormals(normArray);

vb.setTexCoords(0, texArray, 1.0f, null);

indexbuffer = new TriangleStripArray( 0, stripLen );

//綰圭悊鍥懼儚

image = Image.createImage( "/pic1.png" );

Image2D image2D = new Image2D( Image2D.RGB, image );

Texture2D texture = new Texture2D( image2D );

texture.setFiltering(Texture2D.FILTER_NEAREST,

Texture2D.FILTER_NEAREST);

texture.setWrapping(Texture2D.WRAP_CLAMP,Texture2D.WRAP_CLAMP);

texture.setBlending(Texture2D.FUNC_MODULATE);

// 鍒涘緩澶栬錛圓ppearance錛夊璞?br />
appearance = new Appearance();

appearance.setTexture(0, texture);

appearance.setMaterial(material);

material.setColor(Material.DIFFUSE, 0xFFFFFFFF);

material.setColor(Material.SPECULAR, 0xFFFFFFFF);

material.setShininess(100.0f);

background.setColor(0xffffcc);

銆€}

銆€protected void paint(Graphics g) {

graphics3d.bindTarget(g, true,

銆€Graphics3D.DITHER |

銆€Graphics3D.TRUE_COLOR);

銆€graphics3d.clear(background);

//璁劇疆鐓х浉鏈?br />
Transform transform = new Transform();

transform.postTranslate(0.0f, 0.0f, 30.0f);

graphics3d.setCamera(camera, transform);

//璁劇疆鐏厜

graphics3d.resetLights();

graphics3d.addLight(light, transform);

//璁劇疆鏃嬭漿

angle += 1.0f;

transform.setIdentity();

transform.postRotate(angle, 1.0f, 1.0f, 1.0f);

graphics3d.render(vbuffer, indexbuffer, appearance, transform);

graphics3d.releaseTarget();

銆€}

}





鍥? 姝e湪涓€涓ā鎷熷櫒涓繍琛岀殑搴旂敤紼嬪簭

灝忕粨

JSR 184瀵逛簬鍙互榪愯MIDP 2.0鐨勮澶囨潵璇達紝鏄竴涓妭鐪佹椂闂村拰絀洪棿鐨勫彲閫夌殑杞歡寮€鍙戝寘銆傚畠鍏佽寮€鍙戣€呬嬌鐢ㄤ袱縐嶅浘褰㈡柟寮?淇濈暀妯″紡鍜岀珛鍗蟲ā寮?鏉ヤ駭鐢?D鍥懼艦銆傛湰鏂囬泦涓榪頒簡绔嬪嵆妯″紡錛屽茍緇欏嚭涓€涓緥瀛愮▼搴忔潵璇存槑鎬庢牱浣跨敤3D API銆?br />



騫繪兂~@@~ 2007-02-25 20:42 鍙戣〃璇勮
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