锘??xml version="1.0" encoding="utf-8" standalone="yes"?>国外色69视频在线观看,羞羞视频在线观看免费,av在线不卡免费观看http://www.aygfsteel.com/johnsonqu/category/6452.htmlTechnology and skills (Team/Process/Technology) on Enterprise Application Development, especially those on Agile Software Development, XP, J2EE and Design Pattern.zh-cnTue, 27 Feb 2007 12:33:10 GMTTue, 27 Feb 2007 12:33:10 GMT60Collaboration Explained (I)http://www.aygfsteel.com/johnsonqu/archive/2006/01/19/28588.htmlBandit JohnsonBandit JohnsonThu, 19 Jan 2006 00:25:00 GMThttp://www.aygfsteel.com/johnsonqu/archive/2006/01/19/28588.htmlhttp://www.aygfsteel.com/johnsonqu/comments/28588.htmlhttp://www.aygfsteel.com/johnsonqu/archive/2006/01/19/28588.html#Feedback0http://www.aygfsteel.com/johnsonqu/comments/commentRss/28588.htmlhttp://www.aygfsteel.com/johnsonqu/services/trackbacks/28588.htmll         How do we buoy individuals in such a way that they can maintain their sense of self while still interacting effectively? Jorg Str眉bing reports that a very large part of a software developer's work is centered around "negotiation," hence the need for effective interaction skills:

 

n         Respect the opinions of the other.

n         Provide differing opinions in a non-attacking mode.

n         Discourage command and control or bullying in interactions for the sake of moving forward (there are other ways to move forward!).

n         Be able to reach consensus without any individual feeling that they had to compromise their true sense of what is right.

 

l         Four fundamental cultures of working that is, how teams make decisions and how their managers guide those decisions:

 

n         Command-and-Control The leader is in charge and makes decisions for the team to ensure tight authority and responsibility.

n         Competence The team or project relies on the expert capabilities of the few to bring about success for the whole.

n         Collaboration Decisions are consensus-driven, and the team works in partnership toward success.

n         Cultivating Establishing personal and professional improvement for each team member is paramount

 

l         Command-and-Control: These cultures rely on the ability of the leader to take control, establish a firm grasp on the problem domain, derive a solution through her individual expertise and knowledge, and then direct the team in delivering that solution.

n         This is a style that guides the work of "industrial making": highly plan-driven, highly repeatable, low-creativity production work.

n         However, this command-and-control culture shreds morale and dilutes the motivation of gifted, creative team members.

 

l         Competence: Competence cultures thrive in a world that values the "best and brightest." Such corporations build their repute and bet their success on their ability to attract and retain those people considered to be the top in their field. As a result, they necessarily prize and reward individual contributions over team accomplishments.

n         Unfortunately, building an entire organization based on the competence of a few can be a risky proposition. Competent individuals move on, leaving their groups or companies with the dilemma of having to find equally qualified candidates to replace them. In addition, as problem domains and team sizes grow, these cultures have a hard time absorbing the increased demands of communication and coordination.

 

l         Cultivating: Cultivating cultures tend to create success by encouraging the growth of the employees. They target the health and welfare of each individual and create community by concentrating on personal well-being. By cultivating and motivating individual accomplishment and expression, they believe that the best work will emerge.

n         Deadlines or deliverables are not as prized as the information and learning that can emerge as a result of someone's passion about a particular topic or domain.

 

l         The Collaboration Culture: The success of the organization hinges on how teams formulate, organize, decide, and deliver. In such organizations, teamwork is prized, with an emphasis on how individuals share information, process it, and converge on the best thinking. Decisions are either team-driven or manager-driven with team consultation. In addition, consensus plays an important role in creating sustainable agreements about the solutions that emerge through the greater wisdom of the group.

 

l         The Sacred Hoops of Collaborative Leadership錛?/SPAN>

 

n         Don't let angeror heavy objects thrown from over passes cloud the mind.

n         Awareness is everything.

n         The power of We is stronger than the power of Me.

 

l         Lessons from military leader for balance command with collaboration:

 

1.  Take command.

2.  Lead by example.

3.  Listen aggressively.

4.  Communicate purpose and meaning.

5.  Create a climate of trust.

6.  Look for results, not salutes.

7.  Take calculated risks.

8.  Go beyond standard procedure.

9.  Build up your people.

10.  Generate unity.

11.  Improve your people's quality of life.

 

l         Good to Great Corporate Leaders:

n         Level 5 leader is paradoxical blend of personal humility and professional will. They are more like Lincoln and Socrates than Patton or Caesar.

 

 

 

l         Characteristics of collaborative leader:

n         Goal setting

n         Principle of systemic neglect

n         Listening

n         Language as a leadership strategy

n         Values

n         Personal Growth

n         Withdrawal

n         Tolerance of imperfection

n         Being your own person

n         Acceptance

 

l         Four guidelines for collaborative members:

n         Be impeccable with your word.

n         Don't take anything personally.

n         Don't make assumptions.

n         Always do your best.

 

 



Bandit Johnson 2006-01-19 08:25 鍙戣〃璇勮
]]>
Collaboration Explained 錛?Faciliatation Skills for Software Project Leadershttp://www.aygfsteel.com/johnsonqu/archive/2006/01/18/28444.htmlBandit JohnsonBandit JohnsonWed, 18 Jan 2006 03:11:00 GMThttp://www.aygfsteel.com/johnsonqu/archive/2006/01/18/28444.htmlhttp://www.aygfsteel.com/johnsonqu/comments/28444.htmlhttp://www.aygfsteel.com/johnsonqu/archive/2006/01/18/28444.html#Feedback0http://www.aygfsteel.com/johnsonqu/comments/commentRss/28444.htmlhttp://www.aygfsteel.com/johnsonqu/services/trackbacks/28444.html鍙堟槸The agile software development series涓殑涓鏈紝璺熷叾浠栦笉鍚岀殑鏄紝榪欐湰鏄鍗忎綔鐨勶紝鍑哄彂鐐瑰氨璺熷叾浠栫殑涓嶄竴鏍鳳紝鍚庨潰1涓湀錛屽笇鏈涜兘澶熸妸瀹冪湅瀹屻?BR>宸茬粡濂戒箙娌℃湁鐪嬩功浜嗭紝錛氾紙

The first value in the Agile Manifesto is "individuals and interaction," or collaboration. Yet there are precious few good resources on collaboration, how to set it up, how to manage, monitor, and improve it, and even more rarely, how to apply it to a software development environment. This is what this book bring to us.



Bandit Johnson 2006-01-18 11:11 鍙戣〃璇勮
]]>
主站蜘蛛池模板: 阜新| 天门市| 高碑店市| 公主岭市| 房产| 荣昌县| 双城市| 嘉兴市| 咸丰县| 彭州市| 赫章县| 万宁市| 静宁县| 黄陵县| 宝兴县| 华容县| 休宁县| 门头沟区| 浑源县| 乌什县| 株洲市| 东港市| 鄯善县| 丁青县| 南城县| 五峰| 烟台市| 蒙自县| 辽阳市| 东源县| 房产| 绥棱县| 黄石市| 麻江县| 民乐县| 惠安县| 鄂州市| 内乡县| 永定县| 太仓市| 井陉县|