å¯ä»¥çœ‹å‡ºåQŒç»˜q‡è‡ªå®šä¹‰çš„ç»„ä»¶åœ¨å¤–è§‚ä¸Šè¦æ¯”SWT直接调用本地¾l„äšg昑־—æ›´åŠ ä¸“ä¸šã€‚å½“ç”¨æˆ·æ‰˜æ‹½æ»‘åŠ¨å—æ—¶åQŒè¿˜ä¼?x¨¬)出çŽîC¸€ä¸ªè™šæ‹Ÿçš„æ»‘动å—ç”¨æ¥æ ‡è¯†å°†è¦ç§»åŠ¨åˆ°çš„ä½¾|®ã€‚æ¼”½Cºå°±åˆ°æ¤ä¸ºæ¢åQŒä¸‹é¢è¯¦¾l†ä»‹¾l这个很Cool的组件是如何通过SWT实现的ã€?/p>
åŸºæœ¬è®¾è®¡æ€æƒ³åQšä¸Žå…¶ä»–è‡ªå®šä¹‰ç»„ä»¶ä¸€æ øP¼Œæ˜¯é€šè¿‡¾l§æ‰¿org.eclipse.swt.widgets.Compositeæ¥å®žçŽŽÍ¼Œå®šä¹‰è¯¥ç±»ä¸ºSlideråQŒå¦å¤–滑动å—åQˆthumbåQ‰ä¹Ÿæ˜¯CompositeåQŒåƈ攑֜¨Slider之上åQŒå½“é¼ æ ‡¿UÕdЍthumbæ—Óž¼Œè°ƒç”¨setBoundsæ–ÒŽ(gu¨©)³•定ä½åœ¨Slider在父¾l„äšgåQˆSlideråQ‰ä¸Šçš„ä½¾|®ï¼Œä»Žè€Œè¾¾åˆ°æ‹–拽thumb的目的。æ¤å¤–通过实现PaintListener接壘q›è¡Œè‡ªå®šä¹‰ç»˜åˆÓž¼Œ¾l˜åˆ¶çš„对象包括组件边框ã€è¢«å¡«å……çš„æ ¼åã€æœªè¢«å¡«å……çš„æ ¼åã€è™šæ‹Ÿæ»‘å—ã€?/p>
接触˜q‡GUI¾~–程的程åºå‘˜éƒ½åº”该知é“åƒScrollã€Sliderã€ProgressBar˜q™æ ·çš„æŽ§ä»‰™ƒ½æœ‰setMaxValueã€setMinValueã€setValue˜q™æ ·çš„æ–¹æ³•ï¼Œé™¤äº†é¼ æ ‡æ‹–æ‹½thumbæ¥æ”¹å˜å½“剿•°å€¼å¤–åQŒå¯ç›´æŽ¥è°ƒç”¨setValueæ¥è®¾¾|®å½“å‰å€¹{€‚æ¤å¤–这些控件还有水òq»I¼ˆHorizontalåQ‰ã€åž‚ç›ß_(d¨¢)¼ˆVerticalåQ‰ä¸¤¿U布局åQŒå¯¹äºŽäº‹ä»¶å¤„ç†ä¸€èˆ¬éƒ½è¦æœ‰ä¸€ä¸ªä»Žjava.util.EventObject¾l§æ‰¿è€Œæ¥çš„事件类åQŒè¿˜è¦ç¼–写事件监å¬å™¨åQˆListeneråQ‰æŽ¥å£ï¼Œå› æ¤åœ¨å¼€å§‹ç¼–写Slider控äšg之å‰å…ˆå®šä¹?个类åQŒä»£ç éƒ½ä¸æ˜¯å¾ˆé•¿åQŒå¦‚æžœä½ ç†Ÿæ?zh¨¨n)‰AWTã€Swingçš„äº‹ä»¶å¤„ç†æœºåˆÓž¼Œç›æ€¿¡ä½ 能è½ÀL¾è·Œ™¿‡ã€?/p>
public enum SliderOrientation {
HORIZONTAL, VERTICAL;
}
public class SliderEvent extends EventObject {
private int value;
public SliderEvent(Object source, int value) {
super(source);
this.value = value;
}
public int getValue() {
return value;
}
}
public interface SliderListener {
public void valueChanged(SliderEvent event);
}
接下æ¥ç€é‡ä»‹¾lSlider。首先是¾l§æ‰¿Compositeòq¶å®žçްControlListenerã€PaintListenerã€MouseListener,ã€MouseMoveListener,ã€MouseTrackListeneråQŒç„¶åŽè‡ªåŠ¨ç”ŸæˆæŽ¥å£æ–¹æ³•代ç ,通过Eclipseå¯ä»¥è½ÀL¾å®žçްåQŒéœ€è¦æ³¨æ„的是MouseListeneråQŒæœ‰java.awt.event.MouseListenerå’Œorg.eclipse.swt.events.MouseListener两ç§åQŒä¸è¦æØœæ·†ï¼Œå¦åˆ™é”™è¯¯å¾ˆé𾿉‘Öˆ°ã€‚ç„¶åŽæ˜¯è¦é‡‡é›†ä¸€äº›æ•°æ®ä¿¡æ¯ï¼Œåˆ†åˆ«æ˜¯ï¼š(x¨¬)è¾ÒŽ(gu¨©)¡†é¢œè‰²ã€å·²æœ‰æ•°æ®éƒ¨åˆ†çš„填充颜色åQˆä¸Šå›¾ä¸¾l„äšgçš„ç»¿è‰²éƒ¨åˆ†ï¼‰ã€æœªè¾‘Öˆ°æ•°æ®éƒ¨åˆ†çš„填充颜è‰ÔŒ¼ˆä¸Šå›¾ä¸ç»„件的白色部分åQ‰ã€è¢«¼›ç”¨æ—¶çš„å¡«å……é¢œè‰²ã€æ°´òqÏx»‘å—çš„å›¾æ ‡åQˆæ£å¸¸ã€æ‰˜æ‹½ä¸ä¸¤ç§åQ‰ã€åž‚直滑å—å›¾æ ‡ï¼ˆæ£å¸¸ã€æ‰˜æ‹½ä¸ä¸¤ç§åQ‰ã€æ°´òqŸë€åž‚直虚拟滑å—å›¾æ ‡ã€‚ä»¥ä¸Šè¿™äº›æ•°æ®å¯¹åº”的帔R‡å£°æ˜Žå¦‚下åQ?/p>
private final Color BORDER_COLOR = new Color(Display.getCurrent(), 180, 188, 203);
private final Color FILL_COLOR = new Color(Display.getCurrent(), 147, 217, 72);
private final Color BLANK_COLOR = new Color(Display.getCurrent(), 254, 254, 254);
private final Color DISABLE_COLOR = new Color(Display.getCurrent(), 192, 192, 192);
private final Image THUMB_ICON_V = new Image(Display.getDefault(), "slider_up_v.png");
private final Image THUMB_OVER_ICON_V = new Image(Display.getDefault(), "slider_over_v.png");
private final Image THUMB_ICON_H = new Image(Display.getDefault(), "slider_up_h.png");
private final Image THUMB_OVER_ICON_H = new Image(Display.getDefault(), "slider_over_h.png");
private final Image TEMP_H = new Image(Display.getDefault(), "temp_h.png");
private final Image TEMP_V = new Image(Display.getDefault(), "temp_v.png");
除了˜q™äº›å¸”R‡åQŒè¿˜åº”该声明默认最大值的帔R‡åQŒprivate final int DEFAULT_MAX_VALUE = 100;
接下æ¥å®šä¹‰å½“剿•°å€¼å’Œæœ€å¤§å€û|¼Œ
private int value;
private int maxValue = DEFAULT_MAX_VALUE;
òq¶ç”Ÿæˆä»¥ä¸Šä¸¤ä¸ªæˆå‘˜å±žæ€§çš„getæ–ÒŽ(gu¨©)³•
ç„¶åŽå®šä¹‰æ»‘动å—和布局
private SliderOrientation orientation;
private Composite thumb;
è¦å¤„ç†æ•°å€¼å˜åŒ–,需è¦å®žçŽîC¸€¾l„监å¬å™¨åQŒæ·»åР如䏋代ç ?br />
private List<SliderListener> listeners = new ArrayList<SliderListener>();
public void addSliderListener(SliderListener sliderListener) {
listeners.add(sliderListener);
}
public void removeSliderListener(SliderListener sliderListener) {
listeners.remove(sliderListener);
}
接下æ¥å®šä¹?个辅助方法,实现value<->pelsLength转æ¢ã€‚å…¶ä¸value是当å‰çš„æ•°å€û|¼Œç”±å…·ä½“业务æ¥å†›_®šåQŒä¸‹æ–‡ä¸¿U°å…¶ä¸šåС倹{€‚ä¾‹å¦‚ä¸€ä¸ªéŸ³é‡æŽ§åˆ¶å™¨åQŒéŸ³é‡èŒƒå›´åœ¨0~500åQŒé‚£ä¹ˆä»Žä¸šåŠ¡ä¸Šæ¥è®²å¯ä»¥å°†æ•°å€ÆD®¾¾|®åœ¨0~500之间的ä“Q何数åQŒè€ŒpelsLength则由控äšg的长/高度æ¥å†³å®šï¼Œå•使˜¯åƒç´ 。但是value与pelsLength之间å˜åœ¨ç€ä¸€ä¸ªæ¯”例关¾pÕd¼åQšvalue/maxValue=pelsLength/控äšgé•¿åº¦æˆ–é«˜åº¦ã€‚è¿™æ ·ä¸éš‘Ö¾—å‡ÞZ¸¤ä¸ªå‡½æ•°çš„定义ã€?br />
private int valueToPels(int value) {
float widgetLength = (orientation == SliderOrientation.HORIZONTAL) ? getBounds().width
: getBounds().height;
return (int) (widgetLength * (float) value / (float) maxValue);
}
private int pelsToValue(int pels) {
float widgetLength = (orientation == SliderOrientation.HORIZONTAL) ? getBounds().width
: getBounds().height;
return (int) ((float) pels * (float) maxValue / (float) widgetLength);
}
最åŽå®šä¹‰æž„é€ å™¨ã€‚ä»£ç 如ä¸?br />
public Slider(Composite parent, SliderOrientation orientation) {
super(parent, SWT.FLAT);
this.orientation = orientation;
thumb = new Composite(this, SWT.FLAT);
thumb
.setBackgroundImage(orientation == SliderOrientation.VERTICAL ? THUMB_ICON_V
: THUMB_ICON_H);
addControlListener(this);
addPaintListener(this);
thumb.addMouseListener(this);
thumb.addMouseMoveListener(this);
thumb.addMouseTrackListener(this);
}
åœ¨æž„é€ å™¨ä¸ï¼Œæ³¨å…¥å¸ƒå±€å¯¹è±¡åQŒç„¶åŽåœ¨æŽ§äšg上创建滑动嗾l„äšgthumbåQŒåƈæ·ÕdŠ é¼ æ ‡å¤„ç†½{‰ã€?br />
到æ¤ä¸ºæ¢åQŒåŸºæœ¬çš„æˆå‘˜å’Œæ–¹æ³•çš„å®šä¹‰å®Œæ¯•åQŒä¸‹é¢åó@åºæ¸˜q›è®¨è®ºå¦‚何实现这一Sliderã€?/p>
一ã€ç»˜åˆ¶è¾¹æ¡?br />
ç”׃ºŽæ˜¯ç»˜åˆ¶æ“作,所以一切绘制代ç å‡åœ¨paintControlæ–ÒŽ(gu¨©)³•内实玎ͼŒå…ˆå°†å¦‚ä¸‹ä»£ç æ‹¯‚´åˆ°paintControlå†?br />
int w = getBounds().width;
int h = getBounds().height;
int fillLength = valueToPels(getValue());
GC gc = e.gc;
switch (orientation) {
case HORIZONTAL:
break;
case VERTICAL:
break;
}
分æžå¦‚下
é¦–å…ˆèŽ·å–æŽ§äšg的长度与高度åQŒå› 为接下æ¥çš„绘制覾l常用到˜q™ä¸¤ä¸ªå˜é‡ã€?br />
“int fillLength = valueToPels(getValue());”˜q™ä¸€è¡Œä»£ç ç¨åŽä½œè§£é‡ŠåQŒç„¶åŽæ˜¯èŽ·å¾—¾l˜åˆ¶ä¸Šä¸‹æ–‡å¯¹è±¡ï¼Œä¸‹ä¸€æ¥æ˜¯æ ÒŽ(gu¨©)®å¸ƒå±€ä¸åŒé‡‡ç”¨ä¸åŒçš„处ç†ï¼Œé™¤äº†paintControl函数åQŒåœ¨å…¶ä»–很多地方都对布局˜q›è¡Œåˆ¤æ–åQŒä½†æ˜¯ç®€å•è“vè§ï¼Œåªå¯¹æ°´åã^布局˜q›è¡Œä»‹ç»åQŒåž‚直部分å‚考完整程åºã€?br />
接下æ¥çš„¾l˜åˆ¶æ“作å‡åœ¨case HORIZONTALä¸è¿›è¡Œï¼Œé¦–å…ˆž®†é¢œè‰²è®¾¾|®äØ“(f¨´)è¾ÒŽ(gu¨©)¡†çš„颜è‰?br />
gc.setForeground(BORDER_COLOR);然厾l˜åˆ¶ä¸€ä¸ªçŸ©å½¢gc.drawRectangle(0, 2, w - 1, h - 5);
关于ä¸ÞZ»€ä¹ˆè¦åç§»2åƒç´ ã€é•¿åº¦äØ“(f¨´)什么å‡1ã€é«˜åº¦äØ“(f¨´)什么å‡5åQŒè¯·å‚考有关绘囄¡š„基本知识åQ?a >上一½‹?/a>也有½Ž€å•的介ç»ã€?/p>
现在åQŒä½ ž®±å¯ä»¥ç¼–å†™æµ‹è¯•ç¨‹åºæ¥éªŒè¯¾l“果了,看看è¾ÒŽ(gu¨©)¡†æ˜¯å¦ä¸Žç¤ºä¾‹çš„æ•ˆæžœä¸€æ —÷€?br />
äºŒã€æ‰˜æ‹½thumb的实çŽ?br />
桌é¢GUI¾~–程领域技术深‹¹…的度é‡è¡¡é€šå¸¸æœ?™åÒŽ(gu¨©)Œ‡æ ‡ï¼š(x¨¬)皮肤åQˆå¤–观,swing¾l„äšg体系¿U°å…¶L&FåQ‰ã€ç»˜å›¾ã€è‡ªå®šä¹‰¾l„äšg布局åQˆLayoutåQ‰ã€è‡ªå®šä¹‰¾l„äšg。而托拽是实现自定义组件和¾l˜å›¾ä¸å¯æˆ–缺的技术,也是隄¡‚¹ä¹‹ä¸€åQŒå› æ¤æŽŒæ¡çš„æ·±æµ…æ˜¯è¡¡é‡æ¡Œé¢ç¼–½E‹æ°´òq³çš„æ ‡å¿—ã€?br />
è™½ç„¶ä½œäØ“(f¨´)éš„¡‚¹åQŒä½†æ˜¯ä¹Ÿæœ‰ç« å¯åó@åQŒå…¶åŸºæœ¬å®žçް½Ž€å•到åªç›‘å¬é¼ æ ‡äº‹ä»¶è¿™ä¹ˆç®€å•,基本‹¹ç¨‹æ˜¯ï¼š(x¨¬)å½“é¼ æ ‡åœ¨thumb上按下时åQŒè®°ä½è¿™ä¸ªä½¾|®ï¼Œç„¶åŽæŒ‰ä½é¼ æ ‡å·¦é”®æ‰˜æ‹½åQŒæœ€åŽæ¾å¼€é¼ æ ‡è®¡ç®—ä¸¤ä¸ªä½ç½®ä¹‹é—´çš„è·¼›»ï¼ˆä½ç§»åQ‰ï¼Œæ ÒŽ(gu¨©)®ä½ç§»é‡ç§»åЍthumb的佾|®åƈæ¢ç®—出ç‰ä»ïL(f¨¥ng)š„value增é‡åQˆå¯èƒ½äØ“(f¨´)è´Ÿå€û|¼‰˜q›è¡Œä¸šåŠ¡é€»è¾‘å¤„ç†ã€‚下é¢é€šè¿‡ä»£ç å¾ªåºæ¸è¿›å®Œæˆã€?br />
定义一个佾|®å˜é‡ç”¨æ¥å˜å‚¨é¼ æ ‡å•å‡Èš„ä½ç½®åQŒprivate Point controlPoint;ç„¶åŽå®žçްpublic void mouseDown(MouseEvent e)å’Œpublic void mouseUp(MouseEvent e)两个æ–ÒŽ(gu¨©)³•ã€?br />
public void mouseDown(MouseEvent e) {
controlPoint = new Point(e.x, e.y);
thumb
.setBackgroundImage(orientation == SliderOrientation.VERTICAL ? THUMB_OVER_ICON_V
: THUMB_OVER_ICON_H);
}
public void mouseUp(MouseEvent e) {
try {
thumb
.setBackgroundImage(orientation == SliderOrientation.VERTICAL ? THUMB_ICON_V
: THUMB_ICON_H);
countValue(e);
} finally {
controlPoint = null;
}
}
“controlPoint = new Point(e.x, e.y);”˜q™ä¸€è¡Œå®žçŽ°è®°ä½é¼ æ ‡ç‚¹çš„ä½¾|®ï¼Œæ³¨æ„åQŒè¿™ä¸ªä½¾|®æ˜¯ç›¸å¯¹æ»‘å—thumbçš„ï¼Œå› äØ“(f¨´)是thumb监å¬çš„é¼ æ ‡äº‹ä»¶ã€‚æŽ¥ä¸‹æ¥æ˜¯è®¾¾|®æ»‘动å—背景åQŒä¸éš„¡†è§£å½“é¼ æ ‡æ‘Ö¼€æ—Óž¼Œåº”该ž®†èƒŒæ™¯æ¢å¤ã€‚ç„¶åŽè¿›è¡Œéžå¸”R‡è¦çš„æ¢ç®—å·¥ä½œåQŒé€šè¿‡countValueæ–ÒŽ(gu¨©)³•实现åQŒæœ€åŽåŠ¡å¿…è¦æŠŠé¼ æ ‡ä½¾|®æ¸…½Iºï¼Œç”¨try-finally是有必覘q™æ ·çš„。之所以è¦åœ¨æ–¹æ³•结æŸçš„æ—¶å€™æ¸…½IºcontrolPointåQŒæ˜¯å› 䨓(f¨´)åœ¨é¼ æ ‡ç§»åŠ¨çš„æ—¶å€™éœ€è¦å¯¹controlPoint˜q›è¡Œæ›´åР夿‚的计½Ž—。ç¨åŽè®²è§£mouseMove实现的时候å†ä½œè§£é‡Šï¼ŒæŽ¥ä¸‹æ¥ç€é‡åˆ†æžcountValueæ–ÒŽ(gu¨©)³•ã€?br />
如剿‰€˜qŽÍ¼ŒcountValue完æˆè®¡ç®—é¼ æ ‡æŒ‰ä¸‹ã€æ¾å¼€çš„使U»é‡åQŒæ¢½Ž—æˆä¸Žä¸šåŠ¡ç›¸å…³çš„æ•°æ®åQˆvalueåQ‰ã€?br />
private void countValue(MouseEvent e) {
switch (orientation) {
case HORIZONTAL:
int movedX = e.x - controlPoint.x;
setValue(getValue() + pelsToValue(movedX));
break;
case VERTICAL:
......
}
}
“int movedX = e.x - controlPoint.x;”实现了使U»é‡çš„计½Ž—,ä¿å˜åˆ°movedXåQŒè°ƒç”¨pelsToValueæ–ÒŽ(gu¨©)³•ž®†movedXè½¬æ¢æˆä¸šåŠ¡å€¼çš„å¢žé‡åQŒç„¶åŽè°ƒç”¨setValue釿–°èµ‹å€û|¼Œæ³¨æ„pelsToValue得到的是增é‡åQŒéœ€è¦ä¸ŽåŽŸå€û|¼ˆgetValue()得到åQ‰å åŠ ã€‚æŽ¥ä¸‹æ¥åˆ†æžsetValueæ–ÒŽ(gu¨©)³•ã€?br />
public void setValue(int value) {
if (value < 0) {
this.value = 0;
} else if (value > getMaxValue()) {
this.value = getMaxValue();
} else {
this.value = value;
}
try {
moveThumb();
redraw();
} finally {
for (SliderListener listener : listeners) {
try {
SliderEvent event = new SliderEvent(this, getValue());
listener.valueChanged(event);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
æ–ÒŽ(gu¨©)³•开始处的一¾pÕdˆ—ifè¯å¥å¯¹value˜q›è¡ŒéªŒè¯åŽå†èµ‹å€û|¼Œç„¶åŽæ˜¯è°ƒç”¨moveThumb实现滑嗿UÕdЍã€è°ƒç”¨redraw对组仉™‡æ–°ç»˜åˆÓž¼Œæœ€åŽæ˜¯å¤„ç†å…·ä½“的业务,å¯ä»¥çœ‹å‡ºå¤„ç†ä¸šåŠ¡æ˜¯setValueæ–ÒŽ(gu¨©)³•的关键,所以è¦ç”¨try-finallyåQŒè°ä¹Ÿä¸æ•¢ç¡®ä¿moveThumbã€redrawä¸å‡ºé—®é¢˜ã€‚对于实çŽîC¸šåŠ¡æ˜¯é历监å¬å™¨åˆ—è¡¨ç„¶åŽæ‰§è¡Œæ¯ä¸ªç›‘å¬å™¨çš„valueChangedæ–ÒŽ(gu¨©)³•åQŒè¿™¿U事件æº-监å¬å™¨æ¨¡åž‹ä¹Ÿæ˜¯Java2以åŽçš„GUI事äšg实现模型ã€?/p>
private void moveThumb() {
Image icon = thumb.getBackgroundImage();
int iconw = (icon != null) ? icon.getBounds().width : 0;
int iconh = (icon != null) ? icon.getBounds().height : 0;
switch (orientation) {
case HORIZONTAL:
int x = valueToPels(getValue()) - iconw / 2;
if (x < 0) {
x = 0;
} else if (x > getBounds().width - iconw) {
x = getBounds().width - iconw;
}
thumb.setBounds(x, 0, iconw, iconh);
break;
case VERTICAL:
...... }
}
ä¸éš¾ç†è§£åQŒmoveThumbçš„ä“QåŠ¡å°±æ˜¯æ ¹æ®ä¸šåС值valueæ¥å°†æ»‘å—¿UÕdŠ¨åˆ°æ£¼‹®çš„ä½ç½®ã€?br />
以上代ç 声明滑å—的佾|®æ˜¯“x”åQŒé€šè¿‡è½¬æ¢å‡½æ•°èŽ·å¾—åQŒä½†æ˜¯è¿˜è¦å‡åŽÀL»‘å—的一åŠï¼Œå› 䨓(f¨´)å…·ä½“åæ ‡åº”该è½åˆ°æ»‘动å—çš„ä¸é—´åQŒä»”¾l†æƒ³æƒ³ä¸éš‘Ö¾—出。if-else是对x˜q›è¡ŒéªŒè¯åQŒæœ€åŽé€šè¿‡setBoundæ¥å®šä½thumbã€?br />
对于redraw,他的作用是触å‘paintControlæ–ÒŽ(gu¨©)³•˜q›è¡Œé‡ç»˜åQŒå› 为釾l˜å‡ºäº†è¾¹æ¡†è¿˜è¦æ ¹æ®value¾l˜åˆ¶å¡«å……æ ¼ååQŒè€Œvalueå·²ç»åœ¨redrawæ–ÒŽ(gu¨©)³•调用å‰è¢«èµ‹äº†å€û|¼Œæ‰€ä»¥è¿™æ—¶å€™åº”该进行釾l˜ã€?br />
çŽ°åœ¨ä½ å¯ä»¥æ‰˜æ‹½thumb了,¾ŸŽä¸ä¸èƒö的是滑动å—ä¸èƒ½éšæ—¶è·Ÿéšé¼ æ ‡çš„è½¨è¿¹¿UÕdЍåQŒè¿™ä¸ªç¨åŽä¼š(x¨¬)实现ã€?/p>
三ã€å¡«å……æ ¼å?br />
çŽ°åœ¨çš„ç»„ä»¶å¤–è§‚åªæ˜¯ç»˜åˆ¶äº†è¾ÒŽ(gu¨©)¡†åQŒçŽ°åœ¨è¿›è¡Œæ ¼å填充。在讲述è¾ÒŽ(gu¨©)¡†¾l˜åˆ¶çš„æ—¶å€™æåˆîCº†ä¸€è¡Œä»£ç ?#8220;int fillLength = valueToPels(getValue());”现在ä¸éš¾ç†è§£å§ï¼Œž®±æ˜¯ž®†å½“å‰ä¸šåС值valueè½¬æ¢æˆå®žé™…的长度。在¾l˜åˆ¶è¾ÒŽ(gu¨©)¡†ä¹‹åŽåQŒåР入如䏋代ç :(x¨¬)
if (getEnabled()) {
gc.setBackground(FILL_COLOR);
for (int i = 2; i < w - 2; i += 4) {
if (i > fillLength) {
gc.setBackground(BLANK_COLOR);
}
gc.fillRectangle(i, 4, 3, h - 8);
}
} else {
gc.setBackground(DISABLE_COLOR);
gc.fillRectangle(1, 4, w - 1, h - 8);
}
é¦–å…ˆåˆ¤æ–æ˜¯å¦æ˜¯enableåQŒç„¶åŽè®¾¾|®å¡«å……颜色FILL_COLORåQŒç„¶åŽåœ¨forå¾ªçŽ¯ä¸æ‰§è¡Œæ£æ–¹åÅžæ ¼å的填充,递增é‡?#8220;i”ä»?开始是½Iºå¼€2åƒç´ é—´éš”åQŒåŒç†i也ä¸èƒ½è¶…˜q‡w-2åQˆå¯¹¿U°æ€§ï¼‰åQŒi+=4是相é‚ÖM¸¤ä¸ªæ ¼åå·¦è¾¹åæ ‡é—´è·?åƒç´ åQŒç„¶å?#8220;gc.fillRectangle(i, 4, 3, h - 8);”˜q™ä¸€è¡Œè¿›è¡Œå¡«å……ç»˜åˆ¶æ£æ–¹åŞ。留æ„,xåæ ‡æ˜¯iåQŒyåæ ‡æ˜¯ä»Ž4开始画的,å‡ÞZºŽå¯¹ç§°é«˜åº¦ä¹Ÿè¦“h-8”åQŒé•¿åº¦ä¹‹æ‰€ä»¥æ˜¯“3”æ˜¯ä¿æŒç›¸é‚ÖM¸¤ä¸ªæ ¼åä¹‹é—´ä¿æŒ?åƒç´ 的间隔(æƒÏxƒ³“i+=4”ž®×ƒ¸éš‘Ö¾—å‡ºç”æ¡ˆï¼‰ã€‚æ¤å¤–还è¦å¯¹fillLength˜q›è¡Œåˆ¤æ–以便军_®šé¢œè‰²é‡‡ç”¨¾l¿è‰²˜q˜æ˜¯ç™½è‰²ä»¥ç¤ºåŒºåˆ†ã€‚对于绘图æ“作æ¥è¯ß_(d¨¢)¼Œåƒä¸‡ä¸è¦åŸ‹æ€¨è€ƒè™‘¾l†èŠ‚˜q‡å¤šåQŒäº‹å®žä¸ŠåQŒGUI¾~–程˜q‡ç¨‹ä¸?#8220;åæ ‡¾p?#8221;˜q™ä¸ªæ¦‚念是需è¦ç»å¸¸è¢«è€ƒè™‘的,试想如果上述代ç forå¾ªçŽ¯ä¸æŠŠ“i+=4”åQŒå†™æˆ?#8220;i+=5”åQŒåªæ˜¯ä¸€ä¸ªåƒç´ 之差绘制效果差之åƒé‡Œï¼Œå¦‚果想知é“笔者是如何得到˜q™äº›åæ ‡æ•°æ®çš„,实è¯è¯ß_(d¨¢)¼Œæ˜¯é 多次调试得出的结果ã€?br />
çŽ°åœ¨ä½ è¿è¡Œç¨‹åºï¼Œåº”è¯¥èƒ½æ ¹æ®value˜q›è¡Œæ ¼å填充了。到æ¤äØ“(f¨´)æ¢ï¼Œ¾l大多数的功能已¾l实玎ͼŒä½†æ˜¯äººæ€§åŒ–的界é¢è®¾è®¡åº”该在托拽时出çŽîC¸€ä¸ªè™šæ‹Ÿçš„æ»‘动å—ç”¨æ¥æ ‡è¯†å°†è¦ç§»åŠ¨åˆ°çš„ä½¾|®ã€‚好åQŒç‘ô¾l实现这一功能ã€?br />
定义一个intå˜é‡¾Uªå½•thumbçš„äÍ(f¨´)æ—¶ä½¾|®ï¼Œprivate int tempLocation;ç„¶åŽåœ¨paintControlæ·ÕdР如䏋¾U¢è‰²ä»£ç
case HORIZONTAL:
gc.setForeground(BORDER_COLOR);
gc.drawRectangle(0, 2, w - 1, h - 5);
if (getEnabled()) {
gc.setBackground(FILL_COLOR);
for (int i = 2; i < w - 2; i += 4) {
if (i > fillLength) {
gc.setBackground(BLANK_COLOR);
}
gc.fillRectangle(i, 4, 3, h - 8);
}
if (controlPoint != null) {
gc.drawImage(TEMP_H, tempLocation, 0);
}
} else {
gc.setBackground(DISABLE_COLOR);
gc.fillRectangle(1, 4, w - 1, h - 8);
}
break;
很直观,对于水åã^布局ž®±æ˜¯åœ?tempLocation,0)ç”Õd‡º“TEMP_H”å›¾æ ‡ã€‚å¤–é¢çš„if很é‡è¦ï¼Œ˜q˜è®°å¾—mouseDownæ–ÒŽ(gu¨©)³•ä¸çš„è¯å¥“controlPoint = new Point(e.x, e.y);”å’ŒmouseUpæ–ÒŽ(gu¨©)³•ä¸çš„è¯å¥“controlPoint = null;”å—ï¼Œå½“é¼ æ ‡æŒ‰ä¸‹æ‰˜æ‹½å¼€å§‹æ—¶åQŒäØ“(f¨´)controlPoint赋å€û|¼Œå½“é¼ æ ‡å®Œæˆæ‰˜æ‹½æ¾å¼€æ—Óž¼Œž®†controlPoint¾|®nullåQŒåœ¨˜q™ä¸ªæ‰˜æ‹½˜q‡ç¨‹ä¸controlPointä¸€ç›´ä¿æŒéžnull状æ€ï¼Œæ‰€ä»¥paintControlæ–ÒŽ(gu¨©)³•æ‰å°†å›¾æ ‡ç”Õd‡ºã€‚å¦‚æžœçŽ°åœ¨å°±ç€æ€¥è¿è¡Œç¨‹åºåˆ™ä¼?x¨¬)å‘玎ͼŒé¼ æ ‡æ‰˜æ‹½æ—¶å€™è™šæ‹Ÿå›¾æ ‡æ€Õdœç•™åœ¨æœ€å·¦è¾¹åQˆå¦‚果垂直布局åœç•™åœ¨æœ€ä¸Šè¾¹åQŒå› ä¸ºåÆˆæ²¡æœ‰ä¸ºtempLocation赋值默认是0åQ‰ï¼Œä¸ä¼š(x¨¬)è·Ÿéšé¼ æ ‡¿UÕdŠ¨ã€‚å¦‚æžœè¦å®žçŽ°çœŸæ£çš„æ‰˜æ‹½é‚£ä¹ˆå¿…™åÕdœ¨é¼ æ ‡¿UÕdŠ¨æ—¶å夿‰§è¡ŒpaintControlåQŒä¸‹é¢èб大é‡çš„笔墨详¾l†åœ°ä»‹ç»mouseMoveæ–ÒŽ(gu¨©)³•的实玎ͼŒòq¶ç®€å•介¾l绘图æ“作的一些原ç†å’Œ‹¹ç¨‹ã€?br />
开门è§å±±ï¼Œç›´æŽ¥ž®†mouseMove函数的全部代ç 列出ã€?br />
public void mouseMove(MouseEvent e) {
if (controlPoint == null) {
return;
}
int maxLength;
int maxLocator;
switch (orientation) {
case HORIZONTAL:
maxLength = valueToPels(getMaxValue());
maxLocator = maxLength - TEMP_H.getBounds().width;
int movedX = e.x - controlPoint.x;
redraw(tempLocation, 0, TEMP_H.getBounds().width,
TEMP_H.getBounds().height, false);
tempLocation = valueToPels(getValue()) + movedX
- TEMP_H.getBounds().width / 2;
if (tempLocation < 0) {
tempLocation = 0;
} else if (tempLocation > maxLocator) {
tempLocation = maxLocator;
}
break;
case VERTICAL:
......
break;
}
}
最å‰é¢çš„ifè¯å¥è¡¨æ˜ŽåQŒåªæœ‰é¼ æ ‡æŒ‰ä¸‹æ—¶¿UÕdŠ¨é¼ æ ‡æ‰ç®—托拽åQŒé“ç†å‰é¢å·²¾lé˜æ˜Žäº†ã€‚maxLengthä»£è¡¨æœ€å¤§å€ÆD{æ¢å¾—到的åƒç´ åQŒmaxLocatoræ˜¯è™šæ‹Ÿå›¾æ ‡å·¦ç«¯ï¼ˆä¸Šç«¯åQ‰æœ€å¤§åæ ‡ï¼ŒmovedX代表托拽的使U»é‡ã€‚最下é¢çš„if-else if目的很明了。整个mouseMove函数ä¸?br />
redraw(tempLocation, 0, TEMP_H.getBounds().width,
TEMP_H.getBounds().height, false);
tempLocation = valueToPels(getValue()) + movedX
- TEMP_H.getBounds().width / 2;
是整个托拽æ“作最难懂也是技术å«é‡æœ€é«˜çš„两æ¡è¯å¥ã€‚简å•è“vè§æš‚æ—¶ç”¨ä¸‹é¢çš„è¯å¥ä»£æ›?br />
tempLocation = valueToPels(getValue()) + movedX
- TEMP_H.getBounds().width / 2;
if (tempLocation < 0) {
tempLocation = 0;
} else if (tempLocation > maxLocator) {
tempLocation = maxLocator;
}
redraw();
其专tempLocation”çš„èµ‹å€ÆD¯å¥ä¸å˜ï¼Œå˜åŒ–的是redraw函数的调用佾|®å’Œå‚数。这æ ïL(f¨¥ng)š„å˜åŒ–ä½¿å¾—æ„æ€å°±ä¸éš¾ç†è§£äº†ï¼Œé¦–å…ˆ¼‹®å®štempLocationçš„å€û|¼Œ½{‰å·åŒ™¾¹çš„计½Ž—结果也ä¸éš¾ç†è§£åQŒç„¶åŽè°ƒç”¨redrawæ–ÒŽ(gu¨©)³•é‡ç”»¾l„äšgã€‚å¦‚æžœè¿™æ—¶å€™ä½ ˜q行½E‹åºåQŒæ‰˜æ‹½æ—¶¼‹®å®žè™šæ‹Ÿå…‰æ ‡ä¼?x¨¬)è·Ÿéšé¼ æ ‡ç§»åŠ¨ï¼Œä½†æ˜¯ä¹Ÿä¼?x¨¬)å‘现¾l„äšgé—ªçƒå¾—很厉害åQ具体程度å–决于用户计算机的性能åQŒå…³äº?#8220;¾l„äšgé‡ç»˜æ—‰™—ªçƒ?#8221;的问题是¾l˜å›¾æ“作的一个常è§é—®é¢˜ï¼Œä¸ä»…仅是JavaåQŒä“Q何支æŒç»˜å›„¡š„è®¡ç®—æœø™¯a€éƒ½å¯ä»¥æš´éœ²è¿™æ ïL(f¨¥ng)š„问题åQŒå½“òq´åœ¨å¤§å¦ç”¨MFCã€VB的编写过ç”Õd›¾æ¿çš„人应该熟æ‚(zh¨¨n)‰è¿™¾c»é—®é¢˜ã€?br />
在具体讨è®ÞZ¹‹å‰å…ˆ½Ž€å•讲˜q°é¼ æ ‡ç›‘å¬å™¨ä¸çš„mouseMoveæ“作
ä¸€æ—¦äØ“(f¨´)GUI¾l„äšgæ·ÕdŠ é¼ æ ‡¿UÕdŠ¨ç›‘å¬å™¨ï¼Œå½“é¼ æ ‡å…‰æ ‡åœ¨¾l„äšg上移动时便调用监å¬å™¨æŽ¥å£çš„mouseMove(MouseEvent e)æ–ÒŽ(gu¨©)³•åQŒmouseMoveè°ƒç”¨çš„é¢‘çŽ‡ä¸Žé¼ æ ‡¿UÕdŠ¨çš„å¿«æ…¢æœ‰å…»I¼Œ¿UÕdЍ‘Šå¿«mouseMove被调用的‹Æ¡æ•°ž®Þp¶Šž®‘,å之ž®Þp¶Šå¤šã€‚å‡è®ùN¼ æ ‡ä»Ž¾l„äšg上的A点移动到Bç‚¹ï¼Œå¦‚æžœé¼ æ ‡¿UÕdЍ得èƒö够快åQŒé‚£ä¹ˆå°±å¯ä»¥ç†è§£ä¸ÞZ»ŽA直接到B而举l过ä¸é—´çš„ä“Q何一个点åQŒé‚£ä¹ˆmouseMove函数仅仅调用一‹Æ¡ã€‚åä¹‹é¼ æ ‡æ…¢æ…¢ä»ŽA¿UÕdŠ¨åˆ°BåQŒé‚£ä¹ˆä¸é—´å¯èƒ½ä¼š(x¨¬)¾l过Cã€Dã€Eã€F......一¾pÕdˆ—的点åQŒè€ŒmouseMove也会(x¨¬)被执行多‹Æ¡ã€‚æ€ÖM¹‹å½“é¼ æ ‡åœ¨¾l„äšg上移动时åQŒmouseMoveä¼?x¨¬)频¾J被调用åQŒä¹‹æ‰€ä»¥é—ªçƒé—®é¢˜å‡ºåœ¨redrawæ–ÒŽ(gu¨©)³•åQŒå¦‚æžœredrawæ–ÒŽ(gu¨©)³•ä¸åŠ ä»ÖM½•傿•°é‚£ä¹ˆž®†å¯¹¾l„äšg全部é‡ç»˜åQŒå¯¹äºŽé¼ æ ‡æ‰˜æ‹½è¿™¿Uæ“ä½œé¼ æ ‡æ¯¿UÕdЍ䏀‹Æ¡å°±è¦å¯¹¾l„äšg全部é‡ç»˜åQŒæ€§èƒ½çš„代价坿ƒŒ™€ŒçŸ¥åQŒä¸é—ªæ‰æ€ªå‘¢ã€‚解决的办法ž®±æ˜¯åªé‡¾l˜å˜åŒ–的部分ã€?br />
如何åšåˆ°˜q™ä¸€ç‚¹ï¼Œè¦å…ˆäº†è§£å¿…è¦çš„绘图机åˆÓž¼Œåœ¨SWTä¸ï¼ˆSwing¾l˜å›¾åŽŸç†ä¸Žå…¶¾cÖM¼¼åQ‰redraw其实ä¼?x¨¬)包å?个å«ä¹‰ï¼Œæ“¦é™¤ã€ç»˜åˆÓž¼Œæ‰€ä»¥å¾—å于redrawåQŒæ„æ€å°±æ˜¯é‡¾l˜ã€‚首先是æ ÒŽ(gu¨©)®ä¼ å…¥redrawæ–ÒŽ(gu¨©)³•çš„å‚æ•°ç¡®è®¤éœ€è¦æ“¦é™¤çš„范围åQŒå¦‚果没有则擦除全部åQŒç„¶å?span style="color: #ff0000">底层ä¼?x¨¬)创å»ÞZ¸€ä¸ªç»˜åˆ¶è¯·æ±‚交¾l™æ“作系¾lŸå޻处ç†åQŒä½†æ˜¯è¿™ä¸ªè¯·æ±‚ä¸ä¼?x¨¬)在redrawæ–ÒŽ(gu¨©)³•调用完毕åŽç«‹åŒ™¢«å¤„ç†åQŒå³é‡ç»˜æ“作ä¸ä¼š(x¨¬)ç«‹å³æ‰§è¡ŒåQŒå®ƒæ˜¯è¢«é€è¿›åº•层的事仉™˜Ÿåˆ—ä¸ã€‚å¤„ç†æ—¶çš„绘制æ“作是由paintControl完æˆåQŒæ‰€ä»¥redraw的调用会(x¨¬)坯D‡´paintControl的执行ã€?br />
å†å°†é‚£ä¸¤è¡Œä»£ç 列出æ¥ã€?br />
redraw(tempLocation, 0, TEMP_H.getBounds().width,
TEMP_H.getBounds().height, false);
tempLocation = valueToPels(getValue()) + movedX
- TEMP_H.getBounds().width / 2;
å¦‚æžœå…‰æ ‡ä»ŽA¿UÕdˆ°B处,redrawæ–ÒŽ(gu¨©)³•所åšçš„事情是通知é‡ç»˜å…‰æ ‡åœ¨Aç‚ÒŽ(gu¨©)—¶è™šæ‹Ÿå›¾æ ‡èŒƒå›´å†…的囑փåQŒç„¶åŽç«‹å›_ˆ›å»ÞZ¸€ä¸ªç»˜åˆ¶è¯·æ±‚é€åˆ°¾pÈ»Ÿäº‹äšg队列åQŒç„¶åŽæ›´æ–°tempLocation的倹{€‚现在冞®†ç»˜åˆ¶çš„那部分代ç 列å‡?br />
if (controlPoint != null) {
gc.drawImage(TEMP_H, tempLocation, 0);
}
ž®†è¿™ä¸¤éƒ¨åˆ†ä»£ç 列出æ¥åšä¸ªæ¯”较åQŒè¿˜æœ‰éžå¸”R‡è¦çš„一炚wœ€è¦æŒ‡å‡ºï¼Œæ‰˜æ‹½æ—¶è™šæ‹Ÿå…‰æ ‡èƒ½å‘ˆè¿ž¾l性移动,˜q™ä¸€åŠŸèƒ½ä¹‹æ‰€ä»¥èƒ½å¾—ä»¥å®žçŽ°éžå¸¸é‡è¦çš„一ç‚ÒŽ(gu¨©)˜¯åQ?span style="color: #ff0000">从底层请求é€å…¥äº‹äšg队列到请求被执行å˜åœ¨æ—‰™—´å·?/span>åQŒåˆ©ç”¨è¿™ä¸ªæ—¶é—´å·®åQˆæ—¶é—´éžå¸¸çŸåQ‰å¯ä»¥æ‰§è¡Œä¸€äº?#8220;æ›´æ–°æ“作”åQŒæ¯”如上é¢çš„æ›´æ–°tempLocation。简å•çš„ç†è§£æ˜¯redrawæ–ÒŽ(gu¨©)³•调用ä¼?x¨¬)ä»¥å¼‚æ¥æ–¹å¼æ‰§è¡Œæ“¦é™¤ã€ç»˜åˆ¶ã€‚当执行¾l˜åˆ¶æ“作“gc.drawImage(TEMP_H, tempLocation, 0);”æ—Óž¼ŒtempLocationå·²ç»æ˜¯æ›´æ–°åŽçš„å€égº†åQŒè€Œredraw表明擦除旧区域的囑փåQŒå› 为当paintControl执行时这部分囑փ区域æ ÒŽ(gu¨©)®è®¡ç®—¾l“果已ç»ä¸å†æ˜¯è™šæ‹Ÿæ»‘å—了。下é¢åšä¸€ä¸ªè¯•验ã€?br />
æ·ÕdР䏋颾U¢è‰²ä»£ç
redraw(tempLocation, 0, TEMP_H.getBounds().width,
TEMP_H.getBounds().height, false);
try {
Thread.sleep(1000);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
tempLocation = valueToPels(getValue()) + movedX
- TEMP_H.getBounds().width / 2;
˜q™æ ·åœ¨ç»˜åˆ¶æ‰§è¡Œæ—¶åQŒtempLocation˜q˜æ²¡æœ‰å¾—到更斎ͼŒæ•ˆæžœ˜q行下知晓ã€?br />
现在åQŒä½ å¯ä»¥˜q行完整的程åºäº†åQŒçœ‹ä¸€ä¸‹æ‰˜æ‹½æ—¶çš„æ•ˆæžœã€?br />
完整的程åº?a title="˜q™é‡Œ" >˜q™é‡Œä¸‹è²
private final Color DISABLED_LINE_COLOR = new Color(Display.getCurrent(), 208, 215, 229);
private final Color ENABLED_BG = new Color(Display.getCurrent(), 254, 254, 254);
private final Color DISABLED_BG = new Color(Display.getCurrent(), 238, 241, 249);
private final Image COMBO_ICON = new Image(Display.getDefault(), "combo.png");
å¦å¤–ä½ è¿˜éœ€è¦ä¸€ä¸ªåŸºæœ¬æ–‡æœ¬ç»„件用于输入ã€ä¸€ä¸ªèœå•显½CÞZ¿å˜çš„æ•°æ®ã€?/font>
private Text inputText;
private Menu selectorMenu;
以上˜q™äº›æ˜¯å’Œæ˜„¡¤ºç›¸å…³çš„å˜é‡ï¼Œä½†æ˜¯é™¤äº†˜q™äº›˜q˜è¦ä¿å˜ä¸´æ—¶çš„æ•°æ®ï¼Œåˆ†åˆ«æ˜¯å½“å‰ç”¨æˆ·é€‰æ‹©äº†çš„那一™åV€ä¸‹æ‹‰æ¡†æ‰€æœ‰æ•°æ®é¡¹çš„集åˆã€‚䨓(f¨´)了实现通用性和¿UÀL¤æ€§è¿™ä¸¤ç»„æ•°æ®å‡ç”¨Objectä¿å˜ã€?/font>
private Object selectedItem;
private Vector dataSet = new Vector();
接ç€å®šä¹‰æž„é€ å‡½æ•°ã€?/font>
public ComboSelector(Composite parent) {...}
éœ€è¦æ³¨æ„的是,与Swing¾l„äšgä¸åŒåQŒä“Q何SWT¾l„äšgçš„æž„é€ å™¨ä¸€å®šè¦æœ‰ä¸€ä¸ªä¸ä¸ºnull的指å‘å…¶çˆ¶ç»„ä»¶çš„å‚æ•°åQŒä¹Ÿž®±æ˜¯è¯ß_(d¨¢)¼ŒSWT¾l„äšg一旦被创å¾åQŒå°±å’Œå®ƒçš„父¾l„äšg¾l‘定了,其父¾l„äšgä¸ä¼š(x¨¬)æä¾›ä»ÖM½•add(...)ã€remove(...)æ–ÒŽ(gu¨©)³•æ·ÕdŠ æˆ–è€…ç§»é™¤ç»„ä»Óž¼Œé™¤éžå组件调用dispose()æ–ÒŽ(gu¨©)³•销æ¯è‡ªíw«ã€‚而Swing¾l„äšgæž„é€ æ—¶æ— éœ€æŒ‡çˆ¶¾l„äšgåQŒè€Œæ˜¯é€šè¿‡çˆ¶ç»„件调用add(Component comp)ž®†ç»„ä»¶åŠ ˜q›æ¥åQŒä»Ž˜q™ä¸€ç‚ÒŽ(gu¨©)¥è¯ß_(d¨¢)¼ŒSwingå¤åˆJavaBean规范åQŒè¿™ä¸ªä¼˜åŠ¿æ˜¯SWTæ‰€æ— æ³•æ¯”æ‹Ÿçš„ã€?/font>
åœ¨å®Œæˆæž„é€ å‡½æ•îC¹‹å‰ï¼Œæˆ‘们先定义一个辅助函敎ͼŒç”¨æ¥èŽ·å–该组件在å±å¹•ä¸çš„åæ ‡åQŒå…¶æ€æƒ³æ˜¯åó@环调用getParent()æ–ÒŽ(gu¨©)³•获å–父组ä»Óž¼Œç›´åˆ°ä¸ºnull为æ¢åQŒå› 䏸™¿™æ ·åó@环调用getParent()æ€ÖM¼š(x¨¬)扑ֈ°æœ€å¤–层的窗å£Shell对象。然åŽå°†å„个å组件在其父¾l„äšgä¸Šçš„åæ ‡ä¾æ¬¡ç›¸åŠ ã€?/font>
æ–ÒŽ(gu¨©)³•如下åQ?/font>
private Point getScreemLocation() {
Control control = this;
int width = control.getLocation().x;
int height = control.getLocation().y;
while (control.getParent() != null) {
control = control.getParent();
width += control.getLocation().x;
height += control.getLocation().y;
}
return new Point(width, height);
}
çŽ°åœ¨è®©æˆ‘ä»¬å®Œæˆæž„é€ å‡½æ•?/font>
super(parent, SWT.FLAT);
inputText = new Text(this, SWT.FLAT);
selectorMenu = new Menu(this);
setMenu(selectorMenu);
é¦–å…ˆå®žçŽ°çˆ¶ç»„ä»¶çš„æž„é€ å™¨åQŒæ³¨æ„,ž®†é£Žæ ÆD®¾¾|®äØ“(f¨´)FLAT或者NONEã€‚å¦‚æžœäØ“(f¨´)BORDERåQŒé‚£ä¹ˆè¿è¡Œæ—¶ä¼?x¨¬)å‘现组件是凚w™·ä¸‹åŽ»çš„å¤–è§‚ï¼ˆWindowsXP以剞®±æ˜¯˜q™ç§å¤–è§‚åQ‰ï¼Œé€šå¸¸å¯¹äºŽè‡ªå®šä¹‰çš„外观都需è¦å°†é£Žæ ¼è®„¡½®ä¸ºSWT.FLAT或者SWT.NONE。然åŽåˆ›å»ºåŸºæœ¬æ–‡æœ¬ã€èœå•。对于èœå•éœ€è¦æ³¨æ„çš„æ˜¯é™¤äº†åœ¨æž„é€ æ—¶å€™è¦æŒ‡å®šçˆ¶ç»„外,˜q˜è¦è°ƒç”¨setMenuž®†èœå•åŠ ˜q›æ¥ã€?/font>
接下æ¥ä¸€æ¥å¾ˆå…³é”®åQŒæ˜¯è¦è¿›è¡Œè‡ªå®šä¹‰¾l˜åˆ¶ã€‚ç»˜åˆ¶åŒ…æ‹¬è¾¹æ¡†å’Œä¸‹æ‹‰æŒ‰é’®çš„å›¾æ ‡ã€?/font>
完整代ç 如下åQ?/font>
addPaintListener(new PaintListener() {
public void paintControl(PaintEvent e) {
GC gc = e.gc;
gc.setForeground(isEnabled() ? ENABLED_LINE_COLOR
: DISABLED_LINE_COLOR);
gc.drawRectangle(0, 0, getSize().x - 1, getSize().y - 1);
gc.drawImage(COMBO_ICON, getSize().x
- COMBO_ICON.getBounds().width - 5,
(getSize().y - COMBO_ICON.getBounds().height) / 2);
}
});
首先æ ÒŽ(gu¨©)®¾l„äšg是å¦å¯ç”¨å†›_®šè¾ÒŽ(gu¨©)¡†çš„颜艌Ӏ‚调用drawRectangle完戾l˜åˆ¶è¾ÒŽ(gu¨©)¡†çš„æ“ä½œã€?/font>
然厾l˜åˆ¶å›¾æ ‡åQŒæ³¨æ„,drawImageåŽä¸¤ä¸ªå‚数是¾l˜åˆ¶çš„åæ ‡ï¼Œä¹Ÿå°±æ˜¯ä»Žå“ªé‡Œå¼€å§‹ç”»èµøP¼Œæ¨¡æ‹ŸMSN用户å输入组件时åQŒä¸‹æ‹‰æŒ‰é’®å³ç«¯ç‚¹xåæ ‡å–è·¼›È»„件最å³ç«¯xåæ ‡åQˆgetSize().xåQ?åƒç´ 处䨓(f¨´)最佻I¼Œå› æ¤è®¡ç®—得出下拉按钮左端点xåæ ‡ä¸ºgetSize().x- COMBO_ICON.getBounds().width - 5。(左端点xåæ ‡ä¸Žå³ç«¯ç‚¹xåæ ‡ç›¸å·®COMBO_ICON.getBounds().width应该很容易ç†è§£ï¼Œå¦å¤–è¯»è€…å¯¹åæ ‡¾pÈš„概念应该有一定了解)åQ›å¯¹äºŽæŒ‰é’®çš„yåæ ‡åQŒè®¡½Ž—æ€æƒ³æ˜¯ä‹É按钮的垂直佾|®å±…ä¸ï¼Œå› æ¤è®¡ç®—yåæ ‡å…¬å¼ä¸?getSize().y - COMBO_ICON.getBounds().height) / 2)ã€?/font>
接下æ¥ä¸€æ¥æ˜¯¼‹®å®šåŸºæœ¬æ–‡æœ¬¾l„äšg的佾|®ï¼Œå®Œæ•´ä»£ç 如下åQ?/font>
addControlListener(new ControlAdapter() {
@Override
public void controlResized(ControlEvent e) {
inputText.setBounds(1, 1, getSize().x
- COMBO_ICON.getBounds().width - 15, getSize().y - 2);
}
});
¾l™è¯¥¾l„äšg注册Control监å¬å™¨æ—¶åQŒå½“该组件尺寸å‘生å˜åŒ–,ä¼?x¨¬)触å‘controlResizedæ–ÒŽ(gu¨©)³•åQŒåœ¨è¯¥æ–¹æ³•内对基本文本组件的ä½ç½®˜q›è¡Œè°ƒæ•´ã€‚模拟MSN用户å输入组件原则是åQŒåŸºæœ¬æ–‡æœ¬ç»„ä»¶çš„è¾ÒŽ(gu¨©)¡†è¢«éšè—ï¼ˆæž„é€ æ—¶å€™é€šè¿‡ž®†Styleè®¾äØ“(f¨´)SWT.FLATåQ‰ï¼Œå·¦ç«¯ç‚¹xåæ ‡ä¸?åQˆäØ“(f¨´)0çš„è¯ä¼?x¨¬)鮿Œ¡è¾¹æ¡†çº¿çš„左端)åQŒé•¿åº¦æ˜¯æ•´ä¸ª¾l„äšg长度å‡åŽ»ä¸‹æ‹‰æŒ‰é’®çš„é•¿åº¦å†å‡?5åƒç´ 为最佻I¼Œä»Žè€Œä¿è¯ä¸Žä¸‹æ‹‰æŒ‰é’®ä¹‹é—´æœ‰ä¸€ŒDµè·¼›»ï¼Œé«˜åº¦æ˜¯æ•´ä¸ªç»„件的高度å‡?åƒç´ åQŒè¿‡é«˜ä¼š(x¨¬)鮿Œ¡è¾ÒŽ(gu¨©)¡†¾UÑ€?/font>
æŽ¥ç€æˆ‘们è¦é‡å†™setEnabledæ–ÒŽ(gu¨©)³•åQŒä»£ç 如下:(x¨¬)
public void setEnabled(boolean enabled) {
super.setEnabled(enabled);
setBackground(enabled ? ENABLED_BG : DISABLED_BG);
inputText.setEnabled(enabled);
redraw();
}
½W¬ä¸€è¡Œçš„super.setEnabled(enabled);è¡¨ç¤ºä¿æŒçˆ¶ç±»enable属性ä¸å˜åŒ–åQŒä¹‹åŽæ˜¯è®„¡½®èƒŒæ™¯åQŒåƈ讄¡½®inputTextçš„enabled属性,最åŽè°ƒç”¨redrawæ–ÒŽ(gu¨©)³•通知¾l„äšgé‡ç»˜ã€‚需è¦é˜æ˜Žçš„æ˜¯ï¼Œredrawæ–ÒŽ(gu¨©)³•ä¼?x¨¬)调用PaintListenerä¸çš„æ–ÒŽ(gu¨©)³•åQŒä¹Ÿž®±æ˜¯è¯´ä¼š(x¨¬)è°ƒç”¨åˆ°æž„é€ å‡½æ•îC¸public void paintControl(PaintEvent e){...}˜q™æ®µä»£ç åQŒå¦‚æžœç»„ä»¶æ·»åŠ äº†å¤šä¸ª¾l˜åˆ¶ç›‘å¬å™¨ï¼Œé‚£ä¹ˆredrawä¼?x¨¬)例ơ调用æ¯ä¸ªç›‘å¬å™¨çš„paintControlæ–ÒŽ(gu¨©)³•åQŒè¿™ä¸Žswing的事件机制是相åŒçš„。在redrawæ–ÒŽ(gu¨©)³•䏿 ¹æ®isEnabled()的值决定边框的颜色åQŒæ‰€ä»¥æ¯å½“setEnableæ–ÒŽ(gu¨©)³•被调用都应该执行é‡ç»˜ã€?/font>
˜q˜éœ€è¦æŒ‡å‡ºï¼Œé€šè¿‡æ·ÕdŠ ¾l˜åˆ¶ç›‘å¬å™¨æ¥å®žçŽ°ä¸ªæ€§åŒ–çš„å¤–è§‚ï¼Œòq¶åœ¨è°ƒç”¨å½±å“外观的æ“作(比如setEnableåQ‰æ—¶è°ƒç”¨redrawæ–ÒŽ(gu¨©)³•强制¾l„äšgé‡ç»˜åQŒè¿™æ˜¯è‡ªå®šä¹‰¾l„äšg常用的实现手ŒDüc€‚ä½ ä¼?x¨¬)看到接下æ¥çš„很多方法ä¼?x¨¬)¾l常调用redraw通知¾l„äšgé‡ç»˜ã€?/font>
除了setEnabledæ–ÒŽ(gu¨©)³•åQŒè¿˜æœ‰ä¸€äº›æ–¹æ³•需è¦è¡¥å……,一òq¶åˆ—出:(x¨¬)
public void setEditable(boolean editable) {
inputText.setEditable(editable);
}
public String getText() {
return inputText.getText();
}
public void setText(String text) {
inputText.setText(text);
}
public void setTextLimit(int limit) {
inputText.setTextLimit(limit);
}
˜q™äº›æ–ÒŽ(gu¨©)³•½Ž€å•易懂,ä¸ä½œè§£é‡ŠåQŒä»¥ä¸Šåˆ—丄¡š„åªæ˜¯æœ€åŸºæœ¬çš„æ–¹æ³•,如果觉得功能ä¸å¤Ÿ˜q˜å¯ä»¥å®šä¹‰å…¶ä»–方法,例如å¯ä»¥å¯¹ç”¨æˆïL(f¨¥ng)š„输入作验è¯ã€?/font>
接下æ¥å›žåˆ°æž„é€ å‡½æ•îC¸æ¥ï¼ŒQQã€MSN½{‰ä¸€äº›èÊYä»¶çš„ç™Õd½•除了点击ç™Õd½•按钮执行˜q˜å¯ä»¥åœ¨ç”¨æˆ·åã€å£ä»¤è¾“入框上å•å‡Õd›žè½¦æ¥å®žçްåQŒäØ“(f¨´)了实现这一功能åQŒéœ€è¦äØ“(f¨´)基本文本¾l„äšgæ·ÕdŠ ä¸€ä¸ªé€‰æ‹©ç›‘å¬å™¨ã€?/font>
inputText.addSelectionListener(new SelectionAdapter() {
@Override
public void widgetDefaultSelected(SelectionEvent e) {
commit();
}
});
˜q™æ ·åQŒå½“用户在文本组件上å•击回èžRåQŒä¼š(x¨¬)执行commitæ–ÒŽ(gu¨©)³•ã€‚ä¸‹é¢æ˜¯commitæ–ÒŽ(gu¨©)³•的定义:(x¨¬)
protected void commit() {
};
它ä¸ä½œä“Qä½•äº‹æƒ…ï¼Œå› äØ“(f¨´)¾l„äšgä¸çŸ¥é“实际会(x¨¬)应用在何¿U场åˆï¼Œå›_›žè½¦æ“作具体作什么,˜q™åº”该通过¾l§æ‰¿è¯¥ç»„仉™‡å†™commitæ–ÒŽ(gu¨©)³•实现具体功能ã€?/font>
ç„¶åŽä¸ºç»„ä»¶æ·»åŠ é¼ æ ‡ç›‘å¬å™¨åQŒå®žçŽ°ç”¨æˆ·å•å‡ÖM¸‹æ‹‰æŒ‰é’®æ—¶èœå•的弹出。完整代ç 如下:(x¨¬)
addMouseListener(new MouseAdapter() {
@Override
public void mouseUp(MouseEvent e) {
if (e.x > getBounds().width - COMBO_ICON.getBounds().width - 15
&& e.x < getBounds().width && e.y > 0
&& e.y < getBounds().height) {
selectorMenu.setLocation(getScreemLocation().x + 3,
getScreemLocation().y + getSize().y + 23);
selectorMenu.setVisible(true);
}
}
});
ifæ¡äšgå¥å是判æ–é¼ æ ‡æŒ‡é’ˆçš„è½ç‚¹æ˜¯å¦ä½äºŽä¸‹æ‹‰ä¸‰è§’的区域内åQŒè®¡½Ž—方法读者å¯ä»¥è‡ªå·±æ€è€ƒï¼Œä¹‹åŽè®„¡½®å¼¹å‡ºèœå•出现的佾|®ï¼Œæ ÒŽ(gu¨©)®å‰é¢å®šä¹‰çš„getScreemLocationæ–ÒŽ(gu¨©)³•坿–¹ä¾¿å¾—å‡ºï¼Œéœ€è¦æå‡ºçš„æ˜¯è®¡½Ž—xåæ ‡çš?#8220;+3”å’Œyåæ ‡çš?#8220;+23”åQŒäØ“(f¨´)什么è¦å†åŠ ä¸Šè¿™ä¸ªæ•´æ•°å‘¢åQŸæ˜¯å› 䨓(f¨´)Windows½H—å£çš„æ ‡é¢˜æ é«?0åƒç´ åQŒè€ŒgetScreemLocationæ˜¯æ— æ³•è‡ªåŠ¨è®¡½Ž—出的,有些½H—å£å¯é€šè¿‡è®„¡½®ž®†æ ‡é¢˜æ åŽÀLމåQˆSWTçš„Shell通过指定SWT.NO_TRIMæ ·å¼å®žçްåQ?#8220;+3是ä‹Éèœå•弹出的佾|®ä¸è‡³äºŽé®æŒ¡¾l„äšgè¾ÒŽ(gu¨©)¡†¾U¿ï¼Œå› æ¤åç§»3åƒç´ 为最佳佾|?#8221;。调用setVisible昄¡¤ºèœå•åQŒä¸˜q‡å‰ææ¡ä»¶æ˜¯å¿…é¡»æ·ÕdŠ äº†èœå•é¡¹ã€‚æž„é€ å‡½æ•°æœ€åŽæ˜¯ä¸€æ¥æ˜¯è®„¡½®¾l„äšg为å¯ç”¨ï¼Œè™½ç„¶ä»ÖM½•SWT/Swing¾l„äšgåœ¨æž„é€ æ—¶é»˜è®¤éƒ½æ˜¯å¯ç”¨çš„,但是æ£å¦‚å‰é¢æ‰€˜qŽÍ¼Œé‡å†™setEnabledòq¶ä¸æ¢è®¾¾|®æ˜¯å¦è¢«¼›ç”¨åQŒé‡è¦çš„æ˜¯ç»„件在两æ€ä¸‹çš„å¤–è§‚ï¼Œæ‰€ä»¥åœ¨æž„é€ å‡½æ•°æœ€åŽæ·»åŠ setEnabled(true);
以上讲述˜q‡å¤šçš„æ˜¯å¦‚何装饰¾l„äšg的外观,接下æ¥çš„é‡ç‚¹ž®†ä»‹¾lå¦‚ä½•ç”¨è¯¥ç»„ä»¶ç¼“å˜æ•°æ®ï¼Œä½¿ç”¨MSN时候会(x¨¬)å‘现åQŒå•å‡È™»å½•用户å的下拉按钮时候,ä¼?x¨¬)弹出所有在本机ç™Õd½•˜q‡çš„用户å列表(如果ä¿å˜çš„è¯åQ‰ï¼Œä¸‹é¢è®²è¿°å¦‚何实现˜q™ä¸€åŠŸèƒ½ã€?/font>
我们的数æ®å‡ä¿å˜åœ¨Vector˜q™ä¸ªé›†åˆä¸ï¼Œç”׃ºŽå®žé™…应用å˜åŒ–万åƒåQŒç»„ä»¶ä¸å¯èƒ½çŸ¥é“实际ä¿å˜ä½•ç§¾cÕdž‹çš„æ•°æ®ï¼Œå› æ¤Vectorçš„å…ƒç´ ç±»åž‹ç»Ÿä¸€è®„¡½®ä¸ºObjectåQŒè¿™ä¹Ÿå®žåœ¨æ˜¯ä¸€ä¸ªä¸é”™çš„设计åQŒå› 为它ä¸å¼ºåˆ¶ä‹Éç”¨è€…åŽ»å®žçŽ°æŸæŸæŽ¥å£åQŒæˆ–基类åQŒå‡å¦‚设计æˆVectorä¸çš„å…ƒç´ å¿…é¡»æ˜¯å®žçŽ°æŸä¸€ç‰¹å®šæŽ¥å£IElementåQ?/p>
private Vector dataSet = new Vector();
˜q™æ ·çš„è¯åQŒä‹É用者就必须ž®†å…¶POJO作更改,以适应于椾l„äšgåQŒè€ŒObjectä½œäØ“(f¨´)所有类的基¾c»ï¼Œå› æ¤å¯å®¹¾U³ä“Q何类型的数æ®ã€‚接下æ¥çš„一æ¥å¾ˆé‡è¦åQŒæ˜¯ž®†æ•°æ®ä¸Žèœå•å…Œ™”èµäh¥ã€‚定义如下方法public void loadMenuItems(Object[] objects)åQŒé¡¾åæ€ä¹‰æ˜¯ä¸€‹Æ¡æ€§è¯»å–一¾l„å…ƒç´ ï¼Œå®Œæ•´çš„ä»£ç 如下:(x¨¬)
public void loadMenuItems(Object[] objects) {
dataSet.clear();
MenuItem[] items = selectorMenu.getItems();
for (MenuItem item : items) {
item.removeSelectionListener(this);
item.dispose();
}
for (int i = 0; i < objects.length; i++) {
dataSet.add(objects[i]);
MenuItem item = new MenuItem(selectorMenu, SWT.PUSH);
item.setText(objects[i].toString());
item.setData(objects[i]);
item.addSelectionListener(this);
}
}
å› äØ“(f¨´)是load所有数æ®ï¼Œæ‰€ä»¥ç¬¬ä¸€æ¥æ˜¯ž®†å·²æœ‰çš„æ•°æ®æ¸…空åQŒåŒ…括Vectorä¸çš„æ•°æ®å’Œèœå•ä¸çš„èœå•é¡¹ã€‚ç„¶åŽæ˜¯å¯¹ä¼ 入的Object数组作é历,对于æ¯ä¸€™å¹ï¼Œž®†ä¹‹æ·ÕdŠ ˜q›é›†åˆç„¶åŽåˆ›å»ÞZ¸€ä¸ªèœå•项åQŒä¸‹ä¸€æ¥item.setText(objects[i].toString());是设¾|®èœå•项的文å—,toString()æ–ÒŽ(gu¨©)³•是Object的固有方法,但是实际应用时必™å»é‡å†™è¯¥æ–ÒŽ(gu¨©)³•çš„å®žçŽ°ã€‚æŽ¥ä¸‹æ¥æ˜¯item.setData(objects[i]);䏸™œå•项讄¡½®æ•°æ®åQŒè¿™ä¸€æ¥éžå¸”R‡è¦ï¼ŒSWTçš„æ¯ä¸€ä¸ªç»„仉™ƒ½å…ähœ‰public void setData (Object data)å’Œpublic Object getData ()æ–ÒŽ(gu¨©)³•。还有Hash¾l“构的public void setData (String key, Object value)å’Œpublic Object getData (String key)。ç¨åŽä¼š(x¨¬)看到通过item.getData();å–å‡ºåˆ›å¾æ—¶å˜å…¥çš„æ•°æ®ã€‚最åŽä¸€è¡Œæ˜¯ä¸ø™œå•项æ·ÕdŠ äº‹äšg监å¬å™¨ï¼Œòq¶ä‹É¾l„äšg本èínä½œäØ“(f¨´)监å¬å™¨ï¼Œä½¿ç»„件本íw«å®žçްSelectionListener接å£åQŒç„¶åŽæ·»åР䏋é¢ä¸¤ä¸ªæ–¹æ³•:(x¨¬)
public final void widgetDefaultSelected(SelectionEvent e)
public final void widgetSelected(SelectionEvent e)
å…¶ä¸widgetDefaultSelected在å•å‡Õd›žè½¦æ—¶è§¦å‘åQŒå¯¹æ–‡æœ¬æ¡†è¿™æ ïL(f¨¥ng)š„¾l„äšg适用åQŒwidgetSelectedæ˜¯é¼ æ ‡å•å‡?y¨¢n)L—¶è§¦å‘适用于按钮ã€èœå•é¡¹ã€‚å› æ¤æˆ‘们åªå¤„ç†widgetSelectedã€?/p>
public final void widgetSelected(SelectionEvent e) {
MenuItem item = (MenuItem) e.getSource();
selectedItem = item.getData();
String text = item.getData().toString();
inputText.setText(text);
inputText.setSelection(0, text.length());
selected(item.getData());
}
首先å–得事äšgæºå³å•击的èœå•项åQŒç„¶åŽæ›´æ–°selectedItem引用指员q™ä¸ªèœå•™å¹ä¿å˜çš„æ•°æ®åQˆå…ˆå‰é€šè¿‡setDataæ–ÒŽ(gu¨©)³•æ·ÕdŠ çš„ï¼‰åQŒæŽ¥ä¸‹æ¥çš„代ç ä¸ä½œè§£é‡Šï¼Œå¾ˆå®¹æ˜“ç†è§£ã€‚值得注æ„的是最åŽä¸€è¡Œselected(item.getData());作用是当用户选ä¸èœå•æŸä¸€™åÒŽ(gu¨©)—¶åQŒæ ¹æ®å½“å‰é€‰æ‹©çš„那个数æ®è‡ªåŠ¨æ‰§è¡Œç›¸åº”çš„æ“作åQŒselectedæ–ÒŽ(gu¨©)³•定义如下åQ?/p>
protected void selected(Object object) {
};
与commitæ–ÒŽ(gu¨©)³•ä¸€æ øP¼Œæ˜¯éœ€è¦æ ¹æ®å®žé™…情况自定义处ç†é€»è¾‘çš„ã€?/p>
æœ€åŽæ·»åР如ä¸?个方法:(x¨¬)
public void select(int index) {
MenuItem[] items = selectorMenu.getItems();
if (index < 0 || index >= items.length) {
throw new ArrayIndexOutOfBoundsException(
"the index value must between " + 0 + "and "
+ (items.length - 1));
}
selectedItem = items[index].getData();
inputText.setText(items[index].getText());
}
select用æ¥è®„¡½®å½“å‰é€‰æ‹©½W¬å‡ 个项åQŒgetSelectedItem˜q”回当å‰ç”¨æˆ·é€‰æ‹©çš„æ•°æ®ã€?/p>
到æ¤ä¸ºæ¢åQŒComboSelectorå·²ç»å®ŒæˆåQŒå¯ä»¥ä½œä¸ºAPIä½¿ç”¨äº†ï¼Œä¸‹é¢æˆ‘们¾~–å†™ä¸€ä¸ªç¨‹åºæµ‹è¯•该¾l„äšgã€?/p>
首先¾~–写一个POJOåQŒå¦‚下:(x¨¬)
package swt.custom;
public class Person {
private String userName;
private String password;
public Person(String userName, String password) {
this.userName = userName;
this.password = password;
}
public String getPassword() {
return password;
}
public String getUserName() {
return userName;
}
@Override
public String toString() {
return userName;
}
}
½Ž€å•至æžçš„一个类åQŒæ³¨æ„它的toStringæ–ÒŽ(gu¨©)³•åQŒè¿”回用户å属性作为显½Cºã€?/p>
接下æ¥é€šè¿‡ä¸€ä¸ªdemo看看实际˜q行效果ã€?br /> 用swt-designer工具创å¾ä¸€ä¸ªShellåQŒåœ¨createContentsæ–ÒŽ(gu¨©)³•体内æ·ÕdР如䏋代ç åQ?/p>
final ComboSelector selector = new ComboSelector(this) {
@Override
protected void commit() {
System.out.println("current data is "
+ ((Person) getSelectedItem()).getUserName());
}
@Override
protected void selected(Object object) {
System.out.println(((Person) object).getPassword());
}
};
selector.setBounds(114, 78, 200, 20);
Person[] persons = new Person[] {
new Person("play_station3@sina.com", "111111"),
new Person("rehte@hotmail.com", "222222"),
new Person("yitong.liu@bea.com", "password"),
new Person("使用其他Windows Live ID ç™Õd½•", "no") };
selector.loadMenuItems(persons);
selector.select(1);
˜q行¾l“果如下åQ?br />
本程åºçš„å®Œæ•´ä»£ç ˜q™é‡Œä¸‹è²