2010年11月30日

          從網上找到的材料,收藏分享一下。
          1. oncontextmenu="window.event.returnValue=false" 將徹底屏蔽鼠標右鍵

          <table border oncontextmenu=return(false)><td>no</table> 可用于Table

          2. <body onselectstart="return false"> 取消選取、防止復制

          3. onpaste="return false" 不準粘貼

          4. oncopy="return false;" oncut="return false;" 防止復制

          5. <link rel="Shortcut Icon" href="favicon.ico"> IE地址欄前換成自己的圖標

          6. <link rel="Bookmark" href="favicon.ico"> 可以在收藏夾中顯示出你的圖標

          7. <input style="ime-mode:disabled"> 關閉輸入法

          8. 永遠都會帶著框架
          <script language="JavaScript"><!--
          if (window == top)top.location.href = "frames.htm"; //frames.htm為框架網頁
          // --></script>

          9. 防止被人frame
          <SCRIPT LANGUAGE=JAVASCRIPT><!-- 
          if (top.location != self.location)top.location=self.location;
          // --></SCRIPT>

          10. 網頁將不能被另存為
          <noscript><iframe src=*.html></iframe></noscript>

          11. <input type=button value=查看網頁源代碼 
          onclick="window.location = "view-source:"+ "http://www.pconline.com.cn"">

          12.刪除時確認
          <a href="javascript:if(confirm("確實要刪除嗎?"))location="boos.asp?&areyou=刪除&page=1"">刪除</a>

          13. 取得控件的絕對位置
          //Javascript
          <script language="Javascript">
          function getIE(e){
          var t=e.offsetTop;
          var l=e.offsetLeft;
          while(e=e.offsetParent){
          t+=e.offsetTop;
          l+=e.offsetLeft;
          }
          alert("top="+t+"/nleft="+l);
          }
          </script>

          //VBScript
          <script language="VBScript"><!--
          function getIE()
          dim t,l,a,b
          set a=document.all.img1
          t=document.all.img1.offsetTop
          l=document.all.img1.offsetLeft
          while a.tagName<>"BODY"
          set a = a.offsetParent
          t=t+a.offsetTop
          l=l+a.offsetLeft
          wend
          msgbox "top="&t&chr(13)&"left="&l,64,"得到控件的位置"
          end function
          --></script>

          14. 光標是停在文本框文字的最后
          <script language="javascript">
          function cc()
          {
          var e = event.srcElement;
          var r =e.createTextRange();
          r.moveStart("character",e.value.length);
          r.collapse(true);
          r.select();
          }
          </script>
          <input type=text name=text1 value="123" onfocus="cc()">

          15. 判斷上一頁的來源
          javascript:
          document.referrer

          16. 最小化、最大化、關閉窗口
          <object id=hh1 classid="clsid:ADB880A6-D8FF-11CF-9377-00AA003B7A11"> 
          <param name="Command" value="Minimize"></object>
          <object id=hh2 classid="clsid:ADB880A6-D8FF-11CF-9377-00AA003B7A11"> 
          <param name="Command" value="Maximize"></object>
          <OBJECT id=hh3 classid="clsid:adb880a6-d8ff-11cf-9377-00aa003b7a11">
          <PARAM NAME="Command" VALUE="Close"></OBJECT>
          <input type=button value=最小化 onclick=hh1.Click()>
          <input type=button value=最大化 onclick=hh2.Click()>
          <input type=button value=關閉 onclick=hh3.Click()>
          本例適用于IE

          17.屏蔽功能鍵Shift,Alt,Ctrl
          <script>
          function look(){ 
          if(event.shiftKey) 
          alert("禁止按Shift鍵!"); //可以換成ALT CTRL

          document.onkeydown=look; 
          </script>

          18. 網頁不會被緩存
          <META HTTP-EQUIV="pragma" CONTENT="no-cache">
          <META HTTP-EQUIV="Cache-Control" CONTENT="no-cache, must-revalidate">
          <META HTTP-EQUIV="expires" CONTENT="Wed, 26 Feb 1997 08:21:57 GMT">
          或者<META HTTP-EQUIV="expires" CONTENT="0">

          19.怎樣讓表單沒有凹凸感?
          <input type=text style="border:1 solid #000000"> 

          <input type=text style="border-left:none; border-right:none; border-top:none; border-bottom:

          1 solid #000000"></textarea>

          20.<div><span>&<layer>的區別? 
          <div>(division)用來定義大段的頁面元素,會產生轉行 
          <span>用來定義同一行內的元素,跟<div>的唯一區別是不產生轉行 
          <layer>是ns的標記,ie不支持,相當于<div>

          21.讓彈出窗口總是在最上面:
          <body onblur="this.focus();">

          22.不要滾動條? 
          讓豎條沒有: 
          <body style="overflow:scroll;overflow-y:hidden"> 
          </body> 
          讓橫條沒有: 
          <body style="overflow:scroll;overflow-x:hidden"> 
          </body> 
          兩個都去掉?更簡單了 
          <body scroll="no"> 
          </body>

          23.怎樣去掉圖片鏈接點擊后,圖片周圍的虛線?
          <a href="#" onFocus="this.blur()"><img src="logo.jpg" border=0></a>

          24.電子郵件處理提交表單
          <form name="form1" method="post" action="mailto:****@***.com" enctype="text/plain"> 
          <input type=submit>
          </form>

          25.在打開的子窗口刷新父窗口的代碼里如何寫?
          window.opener.location.reload()

          26.如何設定打開頁面的大小
          <body onload="top.resizeTo(300,200);">
          打開頁面的位置<body onload="top.moveBy(300,200);">

          27.在頁面中如何加入不是滿鋪的背景圖片,拉動頁面時背景圖不動 
          <STYLE> 
          body 
          {background-image:url(logo.gif); background-repeat:no-repeat; 
          background-position:center;background-attachment: fixed} 
          </STYLE>

          28. 檢查一段字符串是否全由數字組成
          <script language="Javascript"><!--
          function checkNum(str){return str.match(//D/)==null}
          alert(checkNum("1232142141"))
          alert(checkNum("123214214a1"))
          // --></script>

          29. 獲得一個窗口的大小
          document.body.clientWidth; document.body.clientHeight

          30. 怎么判斷是否是字符
          if (/[^/x00-/xff]/g.test(s)) alert("含有漢字");
          else alert("全是字符");

          31.TEXTAREA自適應文字行數的多少
          <textarea rows=1 name=s1 cols=27 onpropertychange="this.style.posHeight=this.scrollHeight">
          </textarea>

          32. 日期減去天數等于第二個日期
          <script language=Javascript>
          function cc(dd,dadd)
          {
          //可以加上錯誤處理
          var a = new Date(dd)
          a = a.valueOf()
          a = a - dadd * 24 * 60 * 60 * 1000
          a = new Date(a)
          alert(a.getFullYear() + "年" + (a.getMonth() + 1) + "月" + a.getDate() + "日")
          }
          cc("12/23/2002",2)
          </script>

          33. 選擇了哪一個Radio
          <HTML><script language="vbscript">
          function checkme()
          for each ob in radio1
          if ob.checked then window.alert ob.value
          next
          end function
          </script><BODY>
          <INPUT name="radio1" type="radio" value="style" checked>Style
          <INPUT name="radio1" type="radio" value="barcode">Barcode
          <INPUT type="button" value="check" onclick="checkme()">
          </BODY></HTML>

          34.腳本永不出錯
          <SCRIPT LANGUAGE="JavaScript"> 
          <!-- Hide 
          function killErrors() { 
          return true; 

          window.onerror = killErrors; 
          // --> 
          </SCRIPT>

          35.ENTER鍵可以讓光標移到下一個輸入框
          <input onkeydown="if(event.keyCode==13)event.keyCode=9">

          36. 檢測某個網站的鏈接速度:
          把如下代碼加入<body>區域中:
          <script language=Javascript>
          tim=1
          setInterval("tim++",100)
          b=1
          var autourl=new Array()
          autourl[1]="www.njcatv.net"
          autourl[2]="javacool.3322.net"
          autourl[3]="www.sina.com.cn"
          autourl[4]="www.nuaa.edu.cn"
          autourl[5]="www.cctv.com"
          function butt(){
          document.write("<form name=autof>")
          for(var i=1;i<autourl.length;i++)
          document.write("<input type=text name=txt"+i+" size=10 value=測試中......> =》<input type=text 
          name=url"+i+" size=40> =》<input type=button value=GO

          onclick=window.open(this.form.url"+i+".value)><br>")
          document.write("<input type=submit value=刷新></form>")
          }
          butt()
          function auto(url){
          document.forms[0]["url"+b].value=url
          if(tim>200)
          {document.forms[0]["txt"+b].value="鏈接超時"}
          else
          {document.forms[0]["txt"+b].value="時間"+tim/10+"秒"}
          b++
          }
          function run(){for(var i=1;i<autourl.length;i++)document.write("<img src=http://"+autourl+"/"+Math.random()+" width=1 height=1

          onerror=auto("http://"+autourl+"")>")}
          run()</script>

          37. 各種樣式的光標
          auto :標準光標
          default :標準箭頭
          hand :手形光標
          wait :等待光標
          text :I形光標
          vertical-text :水平I形光標
          no-drop :不可拖動光標
          not-allowed :無效光標
          help :?幫助光標
          all-scroll :三角方向標
          move :移動標
          crosshair :十字標
          e-resize
          n-resize
          nw-resize
          w-resize
          s-resize
          se-resize
          sw-resize

          38.頁面進入和退出的特效
          進入頁面<meta http-equiv="Page-Enter" content="revealTrans(duration=x, transition=y)">
          推出頁面<meta http-equiv="Page-Exit" content="revealTrans(duration=x, transition=y)">  
          這個是頁面被載入和調出時的一些特效。duration表示特效的持續時間,以秒為單位。transition表示使用哪種特效,取值為1-23:
          0 矩形縮小 
          1 矩形擴大 
          2 圓形縮小
          3 圓形擴大 
          4 下到上刷新 
          5 上到下刷新
          6 左到右刷新 
          7 右到左刷新 
          8 豎百葉窗
          9 橫百葉窗 
          10 錯位橫百葉窗 
          11 錯位豎百葉窗
          12 點擴散 
          13 左右到中間刷新 
          14 中間到左右刷新
          15 中間到上下
          16 上下到中間 
          17 右下到左上
          18 右上到左下 
          19 左上到右下 
          20 左下到右上
          21 橫條 
          22 豎條 
          23 以上22種隨機選擇一種

          39.在規定時間內跳轉
          <META http-equiv=V="REFRESH" content="5;URL=http://www.51js.com">

          40.網頁是否被檢索
          <meta name="ROBOTS" content="屬性值">
          其中屬性值有以下一些:
          屬性值為"all": 文件將被檢索,且頁上鏈接可被查詢;
          屬性值為"none": 文件不被檢索,而且不查詢頁上的鏈接;
          屬性值為"index": 文件將被檢索;
          屬性值為"follow": 查詢頁上的鏈接;
          屬性值為"noindex": 文件不檢索,但可被查詢鏈接;
          屬性值為"nofollow": 文件不被檢索,但可查詢頁上的鏈接。

          最大化窗口?
          <script language="JavaScript">
          <!--
          self.moveTo(0,0)
          self.resizeTo(screen.availWidth,screen.availHeight)
          //-->
          </script>


          解決問題:由于層與下拉框之間的優先級是:下拉框 > 層,因此在顯示的時候,會因為優先級的次序而會出現如上問題。(如果幾個元素都是層的話,我們可以通過層的 z-index 屬性來設置)解決辦法就是:給層中放一個優先級比下拉框更高的元素(iframe),從而解決此問題!具體解決代碼如下:

          <div id="menu" style="position:absolute; visibility:hidden; top:20px; left:20px; width:100px; height:200px; background-color:#6699cc;">
            <table>
            <tr><td>item 1</td></tr>
            <tr><td>item 2</td></tr>
            <tr><td>item 3</td></tr>
            <tr><td>item 4</td></tr>
            <tr><td>item 5</td></tr>
            </table>
            <iframe src="javascript:false" style="position:absolute; visibility:inherit; top:0px; left:0px; width:100px; height:200px; z-index:-1; filter='progid:DXImageTransform.Microsoft.Alpha(style=0,opacity=0)';"></iframe>
          </div>

          <a href="#" onclick="document.getElementById('menu').style.visibility='visible'">menu</a>

          <form>
            <select><option>A form selection list</option></select>
          </form>

          輸入框也可以做的很漂亮了
          <div align="center"><input type="hidden" name="hao" value="yes">
                        外向數:<input 
                name=answer 
                style="color: rgb(255,0,0); border-left: medium none; border-right: medium none; border-top: medium none; border-bottom: 1px solid rgb(192,192,192)">
                       沒回答的題數:<input 
                name=unanswer id="unanswer" 
                style="color: rgb(255,0,0); border-left: medium none; border-right: medium none; border-top: medium none; border-bottom: 1px solid rgb(192,192,192)">
                      <br>
                      總得分:
                      <input 
                name=score id="score" 
                style="color: rgb(255,0,0); border-left: medium none; border-right: medium none; border-top: medium none; border-bottom: 1px solid rgb(192,192,192)">
                       結    論:
                      <input 
                name=xgjg id="xgjg" 
                style="color: rgb(255,0,0); border-left: medium none; border-right: medium none; border-top: medium none; border-bottom: 1px solid rgb(192,192,192)">
                      <br>
                      <br> 
                      
                      <input onClick=processForm(this.form) style="FONT-FAMILY: 宋體; FONT-SIZE: 9pt" type=button value=查看結果 name="button"> 
                       <input type="reset" name="Submit" value="重做">
                      </div>


          注意:修改<body>為<body onload="max.Click()">即為打開最大

          化窗口,而如果改為<body onload="min.Click()">就變為窗口一打開就最小化

          <object id="min" type="application/x-oleobject" classid="clsid:adb880a6-d8ff-11cf-9377-00aa003b7a11">
                      <param name="Command" value="Minimize">
                    </object> <object id="max" type="application/x-oleobject" classid="clsid:adb880a6-d8ff-11cf-9377-00aa003b7a11">
                      <param name="Command" value="Maximize">
                    </object>
          </body>

          頁面自動刷新(說明)

          當你做網頁時,是不是有的時候想讓你的網頁自動不停刷新,或者過一段時間自動跳轉到另外一個你自己設定的頁面?其實實現這個效果非常地簡單,而且這個效果甚至不能稱之為特效。你只要把如下代碼加入你的網頁中就可以了。

          1,頁面自動刷新:把如下代碼加入<head>區域中<meta http-equiv="refresh" content="20">,其中20指每隔20秒刷新一次頁面.

          2,頁面自動跳轉:把如下代碼加入<head>區域中<meta http-equiv="refresh" content="20;url=http://www.StSky.Com">,其中20指隔20秒后跳轉到http://www.StSky.Com頁面。

          頁面自動關閉

          5000是指時間<body onLoad="setTimeout(window.close, 5000)">

          彈出窗口自動關閉

          10秒后彈出窗口自動關閉

          注意:在新的tan.htm的body中要加 <onLoad="closeit()">
          head


          <script language="JavaScript">

          <!--

          var gt = unescape('%3e');

          var popup = null;

          var over = "Launch Pop-up Navigator";

          popup = window.open('', 'popupnav', 'width=225,height=235,resizable=1,scrollbars=auto');

          if (popup != null) {

          if (popup.opener == null) {

          popup.opener = self;

          }

          popup.location.href = 'tan.htm';

          }

          // -->

          </script>
          <body>注意:這段代碼是在新建文件中的
          <script language="JavaScript">

          function closeit() {

          setTimeout("self.close()",10000)

          }

          </script>

          這個可不是<iframe>(引用)呀。是直接調用的。以下代碼加入<body>區域

          <object type="text/x-scriptlet" width="800"  height="1000" data="../index.htm">
          </object>

          posted @ 2010-11-30 13:36 浦風 閱讀(120) | 評論 (0)編輯 收藏


          2010年11月23日

          大家好,這是我第一次在BlogJava發帖,本人酷愛編程,加入BlogJava社區,就是為了認識結交更多有共同興趣愛好的朋友,交流彼此學習編程的經驗,請大家多多支持我
          下面的Java程序是我學習Java初期的一個作業:猜英文單詞游戲,作為我Blog第一篇隨筆,這個程序也可以直接點擊http://www.aygfsteel.com/Files/hughmay/Assignment_1.zip下載,然后輸入(import)到Java編輯軟件,如eclipse。直接運行該程序。
          /*
           * Author: ZHUANG JIN YI_91237 
           * This program is a simple game application (GUI) that allows two players compete with each other 
           * by guessing a word from a pool of 10 letters. Players can choose to pass to next player or choose to quit to end this game :)
           * 2010 Copyright Zhuang Jinyi, Jason. 
           */

          import java.util.*;
          import javax.swing.*;

          public class FindYourWords 
          {
          public static void main(String[] args) 
          {
          Scanner console = new Scanner (System.in);
          Random generator = new Random();
          String [] dict= FileUtil.readDictFromFile("words.txt");
          int scorePlayerA = 0;
          int scorePlayerB = 0;
          int sumScoreA = 0;
          int sumScoreB = 0;
          int i;
          int match = 0;
          int match1 = 0;
          int match2 = 0;
          int match3 = 0;
          int[] ranNum = new int[8];
          int[] ranNumVowel = new int[2];
          String junk;
          String[] letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "g", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"};
          String[] vowels = {"a", "e", "i", "o", "u"};
          String[] randomLetter = new String[8];
          String[] randomVowel = new String[2];
          String playerAInput = "";
          String playerBInput = "";
          String[] point1 = {"E" ,"A" ,"O" ,"T", "I", "N", "R", "S", "L", "U"};
          String[] point2 = {"D", "G"};
          String[] point3 = {"C", "M","B", "P"};
          String[] point4 = {"H","F", "W", "Y"}; 
          String[] point5 = {"K"}; 
          String[] point8 = {"J", "X"};  
          String[] point10 = {"Q", "Z"}; 

          JOptionPane.showMessageDialog (null, "-----------------------------------------Game: Find Your Words-----------------------------------------\n" + "=======================Ready to Play? Click 'Ok'=======================", "Find Your Words", JOptionPane.INFORMATION_MESSAGE);
          try
          {
          while (!playerAInput.equalsIgnoreCase("!") && !playerBInput.equalsIgnoreCase("!"))
          {
          if (!playerAInput.equalsIgnoreCase("!") || playerBInput.equalsIgnoreCase("@"))
          {
          //random letters generation  
          for (i = 0; i < ranNum.length; i++ )
          {
          ranNum[i] = generator.nextInt(26);
          randomLetter[i] = letters[ranNum[i]];
          }
          for (i = 0; i < ranNumVowel.length; i++ )
          {
          ranNum[i] = generator.nextInt(5);
          randomVowel[i] = vowels[ranNum[i]];
          }
          //store random letters & prompt user input 
          String[] randomQues = {randomLetter[0], randomVowel[1], randomLetter[1], randomVowel[0], randomLetter[2], randomLetter[3], randomLetter[4], randomLetter[5], randomLetter[6], randomLetter[7]};
          //GUI dialog box 
          String randomLetters = "Letters of Player A: " + randomLetter[0] + " " + randomVowel[1] + " " + randomLetter[1] + " " + randomVowel[0] + " " + randomLetter[2] + " " + randomLetter[3] + " " +  randomLetter[4] + " " + randomLetter[5] + " " + randomLetter[6] + " " + randomLetter[7];
          playerAInput = JOptionPane.showInputDialog (randomLetters + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          String[] playerA = new String[playerAInput.length()];
          playerA = playerAInput.split("");
          /*
          for (i = 0; i < playerA.length; i++)
          {
          System.out.println(playerA[i]);
          }
          System.out.println(playerA.length);
          */
          while (!playerAInput.equalsIgnoreCase("@") && !playerAInput.equalsIgnoreCase("!"))
          {
          //checking validity part 
          scorePlayerA = 0;
          match = 0;
          match1 = 0;
          for (i = 0; i < dict.length; i++)
          {
          if (dict[i].equalsIgnoreCase(playerAInput))
          {
          match += 1;
          }
          else
          {
          match += 0;
          }
          }
          if (match >= 1)
          {
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < randomQues.length; m++)
          {
          if (playerA[i].equalsIgnoreCase(randomQues[m]))
          {
          match1 += 1;
          break;
          }
          }
          }
          if (match1 >= (playerA.length - 1))
          {
          //Giving points to players
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point1.length; m++)
          {
          if (point1[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 1;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point2.length; m++)
          {
          if (point2[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 2;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point3.length; m++)
          {
          if (point3[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 3;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point4.length; m++)
          {
          if (point4[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 4;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point5.length; m++)
          {
          if (point5[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 5;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point8.length; m++)
          {
          if (point8[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 8;
          }
          }
          }
          for (i = 0; i < playerA.length; i++)
          {
          for (int m = 0; m < point10.length; m++)
          {
          if (point10[m].equalsIgnoreCase(playerA[i]))
          {
          scorePlayerA += 10;
          }
          }
          }
          sumScoreA += scorePlayerA;
          /*
          System.out.println("Total score for word: " + scorePlayerA);
          System.out.println("Total score for game: " + sumScoreA);
          */
          String result = "Total score for word: " + scorePlayerA + "\n" + "Total score for game: " + sumScoreA;
          JOptionPane.showMessageDialog(null, result, "This Round Result :)", JOptionPane.INFORMATION_MESSAGE);
          break;
          }
          else
          {
          JOptionPane.showMessageDialog(null, "Error : A valid word is formed but one or more letter(s) used are not yours.", "Error :(", JOptionPane.QUESTION_MESSAGE);
          playerAInput = JOptionPane.showInputDialog (randomLetters + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          playerA = playerAInput.split("");
          }
          }
          else
          {
          JOptionPane.showMessageDialog(null, "Error : An invalid word is formed.", "Error :(", JOptionPane.ERROR_MESSAGE);
          playerAInput = JOptionPane.showInputDialog (randomLetters + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          playerA = playerAInput.split("");
          }
          }
          }
          if (!playerAInput.equalsIgnoreCase("!") || playerAInput.equalsIgnoreCase("@"))
          {
          //random letters generation 
          for (i = 0; i < ranNum.length; i++ )
          {
          ranNum[i] = generator.nextInt(26);
          randomLetter[i] = letters[ranNum[i]];
          }
          for (i = 0; i < ranNumVowel.length; i++ )
          {
          ranNum[i] = generator.nextInt(5);
          randomVowel[i] = vowels[ranNum[i]];
          }
          //store random letters & prompt user input 
          String[] randomQues1 = {randomLetter[0], randomVowel[1], randomLetter[1], randomVowel[0], randomLetter[2], randomLetter[3], randomLetter[4], randomLetter[5], randomLetter[6], randomLetter[7]};
          //GUI dialog box 
          String randomLetters1 = "Letters of Player B: " + randomLetter[0] + " " + randomVowel[1] + " " + randomLetter[1] + " " + randomVowel[0] + " " + randomLetter[2] + " " + randomLetter[3] + " " +  randomLetter[4] + " " + randomLetter[5] + " " + randomLetter[6] + " " + randomLetter[7];
          playerBInput = JOptionPane.showInputDialog (randomLetters1 + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          String[] playerB = new String[playerBInput.length()];
          playerB = playerBInput.split("");

          while (!playerBInput.equalsIgnoreCase("@") && !playerBInput.equalsIgnoreCase("!"))
          {
          //checking validity part 
          scorePlayerB = 0;
          match2 = 0;
          match3 = 0;
          for (i = 0; i < dict.length; i++)
          {
          if (dict[i].equalsIgnoreCase(playerBInput))
          {
          match2 += 1;
          }
          else
          {
          match2 += 0;
          }
          }
          if (match2 >= 1)
          {
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < randomQues1.length ; m++)
          {
          if (playerB[i].equalsIgnoreCase(randomQues1[m]))
          {
          match3 += 1;
          break;
          }
          }
          }
          if (match3 >= (playerB.length - 1))
          {
          //Giving points to players
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point1.length; m++)
          {
          if (point1[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 1;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point2.length; m++)
          {
          if (point2[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 2;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point3.length; m++)
          {
          if (point3[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 3;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point4.length; m++)
          {
          if (point4[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 4;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point5.length; m++)
          {
          if (point5[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 5;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point8.length; m++)
          {
          if (point8[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 8;
          }
          }
          }
          for (i = 0; i < playerB.length; i++)
          {
          for (int m = 0; m < point10.length; m++)
          {
          if (point10[m].equalsIgnoreCase(playerB[i]))
          {
          scorePlayerB += 10;
          }
          }
          }
          sumScoreB += scorePlayerB;
          String result1 = "Total score for word: " + scorePlayerB + "\n" + "Total score for game: " + sumScoreB;
          JOptionPane.showMessageDialog(null, result1, "This Round Result :)", JOptionPane.INFORMATION_MESSAGE);
          break;
          }
          else
          {
          JOptionPane.showMessageDialog(null, "Error : A valid word is formed but one or more letter(s) used are not yours.", "Error :(", JOptionPane.QUESTION_MESSAGE);
          playerBInput = JOptionPane.showInputDialog (randomLetters1 + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          playerB = playerBInput.split("");
          }
          }
          else
          {
          JOptionPane.showMessageDialog(null, "Error : An invalid word is formed.", "Error :(", JOptionPane.ERROR_MESSAGE);
          playerBInput = JOptionPane.showInputDialog (randomLetters1 + "\n" + "Enter your word (or ‘@’ to pass or ‘!’ to quit): ");
          playerB = playerBInput.split("");
          }
          }
          }
          }
          //Calculate and compare the final result
          if (sumScoreA > sumScoreB)
          {
          String finalResult = "Total score for Player A: " + sumScoreA + "\n" + "Total score for Player B: " + sumScoreB + "\n" + "Player A wins!";
          JOptionPane.showMessageDialog (null, "(: *********************Final Result********************* :)\n" + finalResult, "Final Result :)", JOptionPane.INFORMATION_MESSAGE);
          }
          else if (sumScoreA < sumScoreB)
          {
          String finalResult = "Total score for Player A: " + sumScoreA + "\n" + "Total score for Player B: " + sumScoreB + "\n" + "Player B wins!";
          JOptionPane.showMessageDialog (null, "(: *********************Final Result********************* :)\n" + finalResult, "Final Result :)", JOptionPane.INFORMATION_MESSAGE);
          }
          else if (sumScoreA == sumScoreB)
          {
          String finalResult = "Total score for Player A: " + sumScoreA + "\n" + "Total score for Player B: " + sumScoreB + "\n" + "The result is a draw!";
          JOptionPane.showMessageDialog (null, "(: *********************Final Result********************* :)\n" + finalResult, "Final Result :)", JOptionPane.INFORMATION_MESSAGE);
          }
          }
          catch (Exception e)
          {
          junk = console.nextLine();
          String errorMessage = "Error, " + junk + " is not acceptable!" + "\n" + "Sorry, Game Over" + "\n" + "Please run this program again :)";
          JOptionPane.showMessageDialog (null, errorMessage, "Error Message :(", JOptionPane.INFORMATION_MESSAGE);
          }
          }
          }
          PS: good night :)

          posted @ 2010-11-23 22:40 浦風 閱讀(979) | 評論 (1)編輯 收藏


          僅列出標題  

          posts - 1, comments - 1, trackbacks - 0, articles - 1

          Copyright © 浦風

          主站蜘蛛池模板: 灵武市| 堆龙德庆县| 门头沟区| 佳木斯市| 玉环县| 全南县| 渭源县| 澄迈县| 洪泽县| 新余市| 河源市| 日喀则市| 突泉县| 竹溪县| 双牌县| 鹿邑县| 银川市| 乌苏市| 巴彦淖尔市| 宽甸| 台中市| 理塘县| 上杭县| 玉龙| 澄江县| 政和县| 满城县| 黔西县| 淮阳县| 灵丘县| 河东区| 赣州市| 余庆县| 河津市| 广丰县| 商水县| 安化县| 察隅县| 墨竹工卡县| 屏山县| 阿瓦提县|