鍏跺疄璇█鐨勬敼榪涗富瑕佹槸涓轟簡鍦ㄧ紪璇戝櫒鍏佽鐨勬儏鍐典笅鍒囧悎浜虹殑鎬濊冩柟寮忓茍鍑忓皯宸ヤ綔閲忋?/span>
鎴戝湪瀹為檯欏圭洰涓敤榪囩殑C#2.0璇█鎵╁睍涓昏鏄尶鍚嶆柟娉曪紝娉涘瀷錛屼笉瀹屽叏綾誨瀷錛屽拰鏀硅繘鐨勮凱浠e櫒錛?/span>
1銆佸叧浜庡尶鍚嶆柟娉曪細
浠ュ墠鎵鏈夌殑浜嬩歡鍝嶅簲閮芥槸鍒嗘垚涓ら儴鍒嗭紝鍏堝畾涔変竴涓鎵樼劧鍚庣粦瀹氬埌浜嬩歡澶勭悊鍑芥暟銆傛垜浠粡甯哥湅鍒扮被浼間笅闈㈢殑浠g爜錛?/span>
this.button1.Click += new System.EventHandler(this.button1_Click);
................
................
private void button1_Click(object sender, System.EventArgs e)
{
MessageBox.Show("鎮ㄧ偣鍑諱簡涓涓寜閽?/span>");
}
鍦?/span>C#2.0涓紝鍙互鐩存帴鍦ㄥ師鏉ュ畾涔夊鎵樼殑鍦版柟鐩存帴緙栧啓浠ヤ竴涓?/span>delegate鍏抽敭瀛楀紑澶寸殑鍖垮悕鏂規硶錛岀敤濡備笅浠g爜鍗沖彲瀹炵幇鍚屾牱鍔熻兘錛?/span>
button1.Click+=delegate{MessageBox.Show("鎮ㄧ偣鍑諱簡涓涓寜閽?/span>");};
濡傛灉榪欎釜鍖垮悕鏂規硶鐨勫鎵樼被鍨嬬紪璇戝櫒璁や笉鍑烘潵錛屽彲浠ョ敤寮哄埗綾誨瀷杞崲錛屽錛?/span>
Delegate delebutton1click=(EventHandler)delegate{MessageBox.Show("鎮ㄧ偣鍑諱簡涓涓寜閽?/span>");};
鍖垮悕鏂規硶榪樺彲浠ユ崟鑾鋒垨寮曠敤鍏跺畠鏂規硶鐨勫弬鏁般佸眬閮ㄥ彉閲忋佸睘鎬х瓑錛屼唬鐮侀噺鏄庢樉鍑忓皯錛屽鍙ュ箍鍛婅瘝灝辨槸“綆鍗曟柟渚垮張瀹炴儬”銆?/span>
2.娉涘瀷錛?/span>
浠ュ墠閫氱敤鐨勬暟鎹粨鏋勫彧鑳界敤object綾誨瀷鏉ュ瓨璐悇縐嶇被鍨嬬殑鏁版嵁銆傚湪C#2.0閲岄氳繃鏌愪釜綾誨瀷寤虹珛鐨?/span>Stack<T>鐨勫疄渚嬶紝鍙互鎺ュ彈鍚勭綾誨瀷鐨勬暟鎹紝綾誨瀷鍙傛暟T灝卞儚涓崰浣嶇錛岀洿鍒頒嬌鐢ㄦ椂鎵嶆寚瀹氫竴涓疄闄呯殑綾誨瀷銆?/span>
鍏充簬娉涘瀷澶у鍙互鍙傝閫熼┈鍦ㄤ笂嫻?/span>.Net淇變箰閮ㄦ椿鍔ㄤ笂璁?span lang="EN-US">娉涘瀷鐢ㄨ繃鐨?/span>ppt
鏄庝簡鏄撴噦銆備釜浜鴻寰楁硾鍨嬫槸C#2.0甯︾粰鎴戜滑鏈閲嶈鐨勮璦鎵╁睍銆?/span>
3.涓嶅畬鍏ㄧ被鍨嬶紙鏈夌殑浜虹炕璇戞垚涓嶅畬鏁寸被鍨嬶級:
涓嶅畬鍏ㄧ被鍨嬪彲浠ヤ嬌涓涓被鍦ㄧ被鍨嬩慨楗扮partial淇グ涓嬪湪涓嶅悓閮ㄥ垎瀹炵幇銆傚錛?/span>
鎴戜滑浠ュ墠瀹炵幇綾繪椂鐢ㄧ殑
public class Class1
{
...........(榪欐槸涓孌佃鍙?/span>)
,,,,,,,,,,,(鍙︿竴孌佃鍙?/span>)
}
鍦?/span>C#2.0閲屾垜浠彲浠ラ氳繃
public partial class Class1
{
...........
}
public partial class Class1
{
,,,,,,,,,,,
}
鏉ュ疄鐜幫紝鐢氳嚦榪欏嚑涓儴鍒嗗彲浠ュ湪涓嶅悓鐨勬簮鏂囦歡涓傝娉ㄦ剰鐨勬槸涓嶅畬鍏ㄧ被鍨嬬殑鎵鏈夐儴鍒嗚涓鍧楀効緙栬瘧錛屽悓鏃訛紝涓嶅畬鍏ㄧ被鍨嬩笉鍏佽瀵瑰凡緇忚緙栬瘧鐨勭被鍨嬭繘琛屾墿灞曘傚洟闃熷紑鍙戠殑鏃跺欙紝涓嶅畬鍏ㄧ被鍨嬪緢鏈夌敤銆?/span>
4.榪唬鍣?/span>
C#鐨?/span>foreach璇彞鏄?/span>VB閭i噷瀛︽潵鐨勶紝琚敤浜庤凱浠d竴涓彲鏋氫婦闆嗗悎鐨勬墍鏈夊厓绱犮備負浜嗗彲浠ヨ鏋氫婦錛岄泦鍚堝繀欏誨叿鏈変竴涓棤鍙傛暟GetEnumerator()鏂規硶錛屽畠榪斿洖涓涓灇涓懼櫒銆備竴鑸儏鍐典笅錛屾灇涓懼櫒瀹炵幇楹葷儲銆傚湪C#1.x閲屽浜庡肩被鍨嬮泦鍚堝湪foreach鏃訛紝姣忎釜鍊奸兘緇忓巻瑁呯鍜屾媶綆辨搷浣滐紝寮曠敤綾誨瀷闆嗗悎鍦?/span>foreach鏃朵篃鏈変釜澶氫綑鐨?/span>castclass鎸囦護鏉ヤ繚璇佹灇涓懼嚭鏉ョ殑鍊艱繘琛岀被鍨嬭漿鎹㈡椂涓嶅彂鐢熼敊璇備絾榪欎釜闂鍦?/span>C#2.0涓嬌鐢ㄨ凱浠e櫒灝辨柟渚垮浜嗐傛瘮濡傚師鏉?/span>C#1.x涓殑涓嬪垪璇彞
using System.Collections;
public class Tokens : IEnumerable
{
...
Tokens f = new Tokens(...);
foreach (string item in f)
{
Console.WriteLine(item);
}
...
}
C#2.0涓彁渚涗簡寮虹被鍨嬬殑娉涘瀷IEnumerable瀹氫箟錛屾墍浠ュ彲浠ュ啓鎴?/span>
namespace System.Collections.Generic
{
public interface IEnumerable<ItemType>
{
IEnumerator<ItemType> GetEnumerator();
}
public interface IEnumerator<ItemType> : IDisposable
{
ItemType Current{get;}
bool MoveNext();
}
}
榪欐牱灝辨棦鑳戒繚璇侀亶鍘嗛泦鍚堟椂鐨勭被鍨嬭漿鎹㈡槸瀹夊叏鏃犺鐨勶紝鍚屾椂鍙堣兘閬垮厤鍐椾綑杞崲錛屼嬌鏁堢巼鎻愰珮銆?/span>
5.C#2.0榪樻湁鍏跺畠鐨勪竴浜涙柊鐗規э紝濡傛柊澧炰簡static class錛屾垜鐨勭悊瑙e氨鐩稿綋浜庝互鍓嶆湁浜烘兂瀹氫箟鐨?/span>abstract sealed class錛屽彧涓嶈繃瑙勫畾濂?/span>static榪欎釜鍏抽敭瀛椾笉浼氬紩璧鋒涔夈傜瓑絳夈傛榪庡ぇ瀹惰ˉ鍏呫?/span>