awaycatalongfish

           

          2011年5月9日

          Creating Your First Program

          ADT comes with a built-in example program, or template, that we’re
          going to use to create a simple “Hello, Android” program in just a few
          seconds.
          ADT帶有內置的例子和模板,我們可以在幾秒鐘內創建一個簡單的"Hello android"的例子

          Get your stopwatch ready. Ready? Set? Go!
          準備好秒表,ready?go

          Select File > New > Project... to open the New Project dialog box. Then
          select Android > Android Project, and click Next.

          Enter the following information:
          Project name: HelloAndroid
          Build Target: Android 2.2
          Application name: Hello, Android
          Package name: org.example.hello
          Create Activity: Hello
          Min SDK Version: 8
          When you’re done, it should look something like Figure 1.3, on the next
          page.
          Click Finish. The Android plug-in will create the project and fill it in
          with some default files.
           單擊 finish,android的插件就會創建一個工程

          Eclipse will build it and package it up so it will
          be ready to execute. If you get an error about missing source folders,
          select Project > Clean to fix it.
          OK, that takes care of writing the program; now all that’s left is to try
          running it. First we’ll run it under the Android emulator.

          1.3 Running on the Emulator
          To run your Android program, go to the Package Explorer window,
          right-click the HelloAndroid project, and select Run As > Android Appli-
          cation. If you’re following along in Eclipse, you may see an error dialog
          like the one in Figure 1.4, on page 25. This indicates we haven’t told
          the emulator what kind of phone to emulate.
          Creating an AVD
          To do this, you need to create an Android Virtual Device (AVD) using
          6
          either Eclipse or the android avd command. It’s easier to use Eclipse,
          so select Yes in the AVD Error dialog to open the AVD Manager. You can
          open the manager again later by selecting Window > Android SDK and
          AVD Manager.
          6. http://d.android.com/guide/developing/tools/avd.html
          Report erratum
          this copy is (P1.0 printing, July 2010)

          RUNNING ON THE EMULATOR 24
          Figure 1.3: New Android project
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          this copy is (P1.0 printing, July 2010)

          RUNNING ON THE EMULATOR 25
          Keeping Up with the Plug-In
          The Android Eclipse plug-in is a work in progress that changes
          much more often than the Android SDK. The version you down-
          load may be different from the one I used when writing this
          book, and it may contain a few, shall we say, idiosyncrasies. I
          recommend you check the plug-in site monthly to pick up any
          new features and fixes.
          Figure 1.4: Missing Android Virtual Device (AVD)
          Click the New... button, and then fill out the fields for the new AVD as
          follows:
          Name: em22
          Target: Android 2.2 - API Level 8
          SDCard: 64
          Skin: Default (HVGA)
          This tells Eclipse to set up a generic device called “em22,” which has the
          Android 2.2 (FroYo) firmware installed. A 64MB virtual Secure Digital
          (SD) card will be allocated, along with a half-VGA (320×480) display.
          When you are done, you should see something like Figure 1.6, on
          page 27. Because of updates in the SDK tools since this was written,
          your screen may look slightly different.
          Click Create AVD to create the virtual device. A few seconds later you
          should see a message that the device has been created. Click OK, select
          the AVD, and then click Start... and then Launch to bring it up. Close
          the AVD Manager window when you’re done.
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          this copy is (P1.0 printing, July 2010)

          RUNNING ON THE EMULATOR 26
          Cupcake vs. Donut vs. Eclair vs. FroYo
          TheversionofAndroidrunningonyouremulator(orrealphone)
          mustbecompatiblewithyourprogram’sbuildtarget.Forexam-
          ple, if you try to run an Android 2.2 (FroYo) program on an
          Android 1.5 (Cupcake) phone, it won’t work because Android
          1.5 phones can only run 1.5 or earlier programs. Android 2.2
          phones, on the other hand, can run programs built for 2.2, 2.1,
          2.0.1, 2.0, 1.6, 1.5, and earlier. But it may be a while before most
          phones have been upgraded (if ever).
          So, why not just target Android 1.5? Unfortunately, applica-
          tions built for 1.5 don’t always display correctly on the larger
          and smaller screens found on 1.6 phones. Luckily, there’s an
          easy way to make your programs compatible with all versions
          of Android. See Chapter 13, Write Once, Test Everywhere, on
          page 256 for instructions.
          Figure 1.5: Running the “Hello, Android” program
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          this copy is (P1.0 printing, July 2010)

          RUNNING ON THE EMULATOR 27
          Figure 1.6: Creating an AVD in Eclipse
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          this copy is (P1.0 printing, July 2010)

          RUNNING ON A REAL PHONE 28
          Shortening the Turnaround
          Starting the emulator is expensive. Think about it this way—
          when you first turn on your phone, it needs to boot up just like
          anycomputersystem.Closingtheemulatorisjustliketurningoff
          the phone or pulling the batteries out. So, don’t turn it off!
          Leave the emulator window running as long as Eclipse is run-
          ning. The next time you start an Android program, Eclipse will
          noticetheemulatorisalreadythereandwilljustsenditthenew
          program to run.
          Let’s Try That Again
          Once you have a valid AVD, the Android emulator window will start up
          and boot the Android operating system. The first time you do this, it
          may take a minute or two, so be patient. You may need to right-click
          the project and select Run As > Android Application again. If you see
          an error message saying that the application is not responding, select
          the option to continue waiting. If you see a key guard screen, swipe it
          as directed to unlock.
          Eclipse will send a copy of your program to the emulator to execute.
          The application screen comes up, and your “Hello, Android” program is
          now running (see Figure 1.5, on page 26). That’s it! Congratulations on
          your first Android program.
          1.4 Running on a Real Phone
          Running an Android program on a physical device such as the Droid
          or Nexus One during development is almost identical to running it on
          the emulator. You need to enable USB debugging on the phone itself
          (by starting the Settings application and selecting Applications > Devel-
          opment > USB Debugging), install the Android USB device driver if you
          haven’t already (Windows only), and then plug the phone into your com-
          7
          puter using the USB cable that came with the phone.
          7. See http://d.android.com/guide/developing/device.html for the latest device driver and
          installation instructions.
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          this copy is (P1.0 printing, July 2010)

          FAST-FORWARD >> 29
          Close the emulator window if it’s already open. As long as the phone is
          plugged in, Eclipse will load and run applications on the phone instead.
          When you’re ready to publish your application for others to use, there
          are a few more steps you’ll need to take. Chapter 14, Publishing to the
          Android Market, on page 271 will cover that in more detail.
          1.5 Fast-Forward >>
          Thanks to the Eclipse plug-in, creating a skeletal Android program
          takes only a few seconds. In Chapter 3, Designing the User Interface, on
          page 43, we’ll begin to flesh out that skeleton with a real application—a
          Sudoku game. This sample will be used in several chapters to demon-
          strate Android’s API.
          But before delving into that, you should take a few minutes to read
          Chapter 2, Key Concepts, on the following page. Once you grasp the
          basic concepts such as activities and life cycles, the rest will be much
          easier to understand.
          Although the use of Eclipse to develop Android programs is optional, I
          highly recommend it. If you’ve never used Eclipse before, you may want
          to invest in a quick reference such as the Eclipse IDE Pocket Guide
          [Bur05].


          posted @ 2011-05-09 13:51 不愛吃貓的魚 閱讀(205) | 評論 (0)編輯 收藏

          2011年5月4日

          Java 集合概述

          Java的集合大致可分為:Set List Map三種,其中Set表示無序\不可重復的集合.List表示有序重復的集合.Map表示具有映射關系的集合

          posted @ 2011-05-04 16:16 不愛吃貓的魚 閱讀(100) | 評論 (0)編輯 收藏

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