2011年10月18日

          Exception VS Control Flow

          每當提到Exeption就會有人跳出來說“Exception not use for flow control”,那到底是什么意思呢?什么情況下Exception就算控制流程了,什么時候就該拋出Exception了呢?

          首先什么是Exception?

          Definition: 

          An exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program's instructions.


          再看什么是“流程”?如果流程是指程序的每一步執行,那異常就是控制流程的,它就是用來區分程序的正常流程和非正常流程的,從上面異常的定義就可以看出。因此為了明確我們應該說”不要用異常控制程序的正常流程“。如何定義正常流程和非正常流程很難,這是一個主觀的決定,沒有一個統一的標準,只能根據實際情況。網上找個例子:
          bool isDouble(string someString) {
              
          try {
                  
          double d = Convert.ParseInt32(someString);
              } 
          catch(FormatException e) {
                  
          return false;
              }
              
          return true;
          }
          這個程序其實不是想convert數字,而是想知道一個字符串是否包含一個數字,通過判斷是不是有異常的方式來決定返回true還是false,這是個Smell,這種應該算”異常控制了正常流程“。我們可以通過正則表達式或其他方式來判斷。

          另外Clean Code上一個例子:
              try {  
                  MealExpenses expenses 
          = expenseReportDAO.getMeals(employee.getID());  
                  m_total 
          += expenses.getTotal();  
              } 
          catch(MealExpensesNotFound e) {  
                  m_total 
          += getMealPerDiem();  
              } 
          MealExpensesNotFound異常影響了正常的計算m_total的業務邏輯。對于這種情況可以通過一下方式改進
              public class PerDiemMealExpenses implements MealExpenses {  
                  
          public int getTotal() {  
                      
          // return the per diem default  
                  }  
              } 

          以上兩個例子是比較明顯的異常控制正常流程,Smell很明顯,不會有很大爭議,但是實際情況中可能有很多例子沒有這么明顯,因為都是主觀判定的。比如一下代碼,算不算異常控制正常流程?

          public int doSomething()
          {
              doA();
              
          try {
                  doB();
              } 
          catch (MyException e) {
                  
          return ERROR;
              }
              doC();
              
          return SUCCESS;
          }

          看到這樣一段程序,如果沒有上下文,我們無法判斷。但是如果doSomething是想讓我們回答yes or no,success or error,我們不應該通過有無異常來判斷yes or no,success or error,應該有個單獨的方法來判斷,這個方法就只做這一件事情。如果doSometing是執行一個操作,那么在這個過程中我們假定是不會出現問題的,否則拋出異常是比較合理的。






          posted @ 2012-10-30 17:03 *** 閱讀(246) | 評論 (0)編輯 收藏

          ClassLoader 加載機制

          1. Java Class Loading Mechanism

          首先當編譯一個Java文件時,編譯器就會在生成的字節碼中內置一個public,static,final的class字段,該字段屬于java.lang.Class類型,該class字段使用點來訪問,所以可以有:
          java.lang.Class clazz = MyClass.class

          當class被JVM加載,就不再加載相同的class。class在JVM中通過(ClassLoader,Package,ClassName)來唯一決定。ClassLoader指定了一個class的scope,這意味著如果兩個相同的包下面的class被不同的ClassLoader加載,它們是不一樣的,并且不是type-compatible的。

          JVM中所有的ClassLoader(bootstrap ClassLoader除外)都是直接或間接繼承于java.lang.ClassLoader抽象類,并且人為邏輯上指定了parent-child關系,實現上child不一定繼承于parent,我們也可以通過繼承它來實現自己的ClassLoader。

          JVM ClassLoder架構,從上到下依次為parent-child關系:
          • Bootstrap ClassLoader - 啟動類加載器,主要負責加載核心Java類如java.lang.Object和其他運行時所需class,位于JRE/lib目錄下或-Xbootclasspath指定的目錄。我們不知道過多的關于Bootstrap ClassLoader的細節,因為它是一個native的實現,不是Java實現,所以不同JVMs的Bootstrap ClassLoader的行為也不盡相同。調用java.lang.String.getClassLoder() 返回null。
          • sun.misc.ExtClassLoader - 擴展類加載器,負責加載JRE/lib/ext目錄及-Djava.ext.dirs指定目錄。
          • sun.misc.AppClassLoader - 應用類加載器,負責加載java.class.path目錄
          • 另外,還有一些其他的ClassLoader如:java.net.URLClassLoader,java.security.SecureClassLoader,java.rmi.server.RMIClassLoader,sun.applet.AppletClassLoader
          • 用戶還可以自己繼承java.lang.ClassLoader來實現自己的ClassLoader,用來動態加載class文件。
          ClassLoader特性
          • 每個ClassLoader維護一份自己的命名空間,同一個ClassLoader命名空間不能加載兩個同名的類。
          • 為實現Java安全沙箱模型,默認采用parent-child加載鏈結構,除Bootstrap ClassLoader沒有parent外,每個ClassLoader都有一個邏輯上的parent,就是加載這個ClassLoader的ClassLoader,因為ClassLoader本身也是一個類,直接或間接的繼承java.lang.ClassLoader抽象類。
          java.lang.Thread中包含一個public的方法public ClassLoader getContextClassLoader(),它返回某一線程相關的ClassLoader,該ClassLoader是線程的創建者提供的用來加載線程中運行的classes和資源的。如果沒有顯式的設置其ClassLoader,默認是parent線程的Context ClassLoader。Java默認的線程上下文加載器是AppClassLoader。

          ClassLoader工作原理:

          了解ClassLoader工作原理,先來看一個ClassLoader類簡化版的loadClass()方法源碼
           1 protected Class<?> loadClass(String name, boolean resolve)
           2         throws ClassNotFoundException
           3     {
           4         synchronized (getClassLoadingLock(name)) {
           5             // First, check if the class has already been loaded
           6             Class c = findLoadedClass(name);
           7             if (c == null) {
           8                 long t0 = System.nanoTime();
           9                 try {
          10                     if (parent != null) {
          11                         c = parent.loadClass(name, false);
          12                     } else {
          13                         c = findBootstrapClassOrNull(name);
          14                     }
          15                 } catch (ClassNotFoundException e) {
          16                     // ClassNotFoundException thrown if class not found
          17                     // from the non-null parent class loader
          18                 }
          19 
          20                 if (c == null) {
          21                     // If still not found, then invoke findClass in order
          22                     // to find the class.
          24                     c = findClass(name);
          25                 }
          26             }
          27             if (resolve) {
          28                 resolveClass(c);
          29             }
          30             return c;
          31         }
          32     }

          首先查看該class是否已被加載,如果已被加載則直接返回,否則調用parent的loadClass來加載,如果parent是null代表是Bootstrap ClassLoader,則有Bootstrap ClassLoader來加載,如果都未加載成功,最后由該ClassLoader自己加載。這種parent-child委派模型,保證了惡意的替換Java核心類不會發生,因為如果定義了一個惡意java.lang.String,它首先會被JVM的Bootstrap ClassLoader加載自己JRE/lib下的,而不會加載惡意的。另外,Java允許同一package下的類可以訪問受保護成員的訪問權限,如定義一個java.lang.Bad,但是因為java.lang.String由Bootstrap ClassLoader加載而java.lang.Bad由AppClassLoader加載,不是同一ClassLoader加載,仍不能訪問。

          2. Hotswap - 熱部署

          即不重啟JVM,直接替換class。因為ClassLoader特性,同一個ClassLoader命名空間不能加載兩個同名的類,所以在不重啟JVM的情況下,只能通過新的ClassLoader來重新load新的class。

           1  public static void main(String[] args) throws InterruptedException, MalformedURLException {
           2         IExample oldExample = new Example();
           3         oldExample.plus();
           4         System.out.println(oldExample.getCount());
           5 
           6         Hotswap hotswap = new Hotswap();
           7         while (true) {
           8             IExample newExample = hotswap.swap(oldExample);
           9             String message = newExample.message();
          10             int count = newExample.plus();
          11             System.out.println(message.concat(" : " + count));
          12             oldExample = newExample;
          13             Thread.sleep(5000);
          14         }
          15     }
          16 
          利用hotswap替換就的Example,每5秒鐘輪詢一次,swap方法實現如下:
           1  private IExample swap(IExample old) {
           2         try {
           3             String sourceFile = srcPath().concat("Example.java");
           4             if (isChanged(sourceFile)) {
           5                 comiple(sourceFile, classPath());
           6                 MyClassLoader classLoader = new MyClassLoader(new URL[]{new URL("file:"+classPath())});
           7                 Class<?> clazz = classLoader.loadClass("Example");
           8                 System.out.println(IExample.class.getClassLoader());
           9                 IExample exampleInstance = ((IExample) clazz.newInstance()).copy(old);
          10                 System.out.println(exampleInstance.getClass().getClassLoader());
          11                 return exampleInstance;
          12             }
          13         } catch ...
          24         return old;
          25     }
          這里必須將exampleInstance轉型為IExample接口而不是Exmaple,否則會拋出ClassCastExecption,這是因為swap方法所在類Hotswap是有AppClassLoader加載的,而且加載Hotswap的同時會加載該類引用的Exmaple的symbol link,而Example是MyClassLoader加載的,不同的ClassLoader加載的類之間直接用會拋出ClassCastException, 在本例中ClassLoader實現如下:
           1 public class MyClassLoader extends URLClassLoader {
           2 
           3     public MyClassLoader(URL[] urls) {
           4         super(urls);
           5     }
           6 
           7     @Override
           8     public Class<?> loadClass(String name) throws ClassNotFoundException {
           9         if ("Example".equals(name)) {
          10             return findClass(name);
          11         }
          12         return super.loadClass(name);
          13     }
          14 }
          而對IExample我們還是調用super的loadClass方法,該方法實現仍是JVM的parent-child委派方式,因此最終由AppClassLoader加載,加載Hotswap時加載的symbol link也是由AppClassLoader加載的,因此能夠成功。

          此外再熱部署時,被替換的類的所有引用及狀態都要遷移到新的類上,本例中只是很簡單的調用copy函數遷移了count的狀態。

          Tomcat的jsp熱部署機制就是基于ClassLoader實現的,對于其類的熱部署機制是通過修改內存中的class字節碼實現的。

          Resource:
          Reloading Java Classes 101: Objects, Classes and ClassLoaders
          Internals of Java Class Loading

          posted @ 2012-09-08 17:58 *** 閱讀(635) | 評論 (0)編輯 收藏

          Java Runtime exec問題

          1. java.lang.IllegalThreadStateException: process hasn't exited

          1 public static void main(String[] args) {
          2         try {
          3             Process process = Runtime.getRuntime().exec("javac");
          4             System.out.println(process.exitValue());
          5         } catch (IOException e) {
          6             e.printStackTrace();
          7         }
          8     }

          exec方法創建了一個native的進程,并返回該process的對象,如果進程還沒有返回,調用exitValue方法就會出現此異常,因為該方法沒有阻塞,其實現如下:
          1 public synchronized int exitValue() {
          2         if (!hasExited) {
          3             throw new IllegalThreadStateException("process hasn't exited");
          4         }
          5         return exitcode;
          6     }

          2. waitFor方法

           1 public static void main(String[] args) {
           2         try {
           3             Process process = Runtime.getRuntime().exec("javac");
           4             int result = process.waitFor();
           5             System.out.println(result);
           6         } catch (IOException e) {
           7             e.printStackTrace();
           8         } catch (InterruptedException e) {
           9             e.printStackTrace();
          10         }
          11     }

          waitFor方法會一直阻塞直到native進程完成,并返回native進程的執行結果。如果native進程無法執行完成,waitFor方法將一直阻塞下去,其實現如下:
          1 public synchronized int waitFor() throws InterruptedException {
          2         while (!hasExited) {
          3             wait();
          4         }
          5         return exitcode;
          6     }

          該程序在jdk1.7 windows下測試工作正常,返回2; 但是jdk1.4 windows下測試出現hang。JDK documention的解釋是
          The methods that create processes may not work well for special processes on certain native platforms,
          such as 
          native windowing processes, daemon processes, Win16/DOS processes on Microsoft Windows,or shell scripts.
          The created subprocess does not have its own terminal or console. All its standard io (i.e. stdin, stdout, stderr)
          operations will be redirected to the parent process through three streams (getOutputStream(), getInputStream(),
          getErrorStream()). The parent process uses these streams to feed input to and get output from the subprocess. Because some 
          native platforms only provide limited buffer size for standard input and output streams,
          failure to promptly write the input stream or read the output stream of the subprocess may cause
          the subprocess to block, and even deadlock.

          所以,出現hang時,及時的flush標準輸入輸出或者錯誤流能夠消除hang,如上面的javac,我們知道redirect到stderr中,所以解決hang后的代碼
           1 public static void main(String[] args) {
           2         try {
           3             Process process = Runtime.getRuntime().exec("echo 'abc'>b.txt");
           4             BufferedReader reader = new BufferedReader(new InputStreamReader(process.getErrorStream()));
           5             String line;
           6             while((line=reader.readLine())!=null){
           7                 System.out.println(line);
           8             }
           9             int result = process.waitFor();
          10             System.out.println(result);
          11         } catch (IOException e) {
          12             e.printStackTrace();
          13         } catch (InterruptedException e) {
          14             e.printStackTrace();
          15         }
          16     }


          3. exec() is not a command line 并不是所有的command line命令都可以用exec

           1  public static void main(String[] args) {
           2         try {
           3             Process process = Runtime.getRuntime().exec("echo 'abc'>a.txt");
           4             BufferedReader reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
           5             String line;
           6             while((line=reader.readLine())!=null){
           7                 System.out.println(line);
           8             }
           9             int result = process.waitFor();
          10             System.out.println(result);
          11         } catch (IOException e) {
          12             e.printStackTrace();
          13         } catch (InterruptedException e) {
          14             e.printStackTrace();
          15         }
          16     }
          結果為:
          1 'abc'>a.txt
          2 0
          并沒有將創建a.txt,而從命令行執行"echo 'abc'>a.txt"卻正確創建了a.txt

          posted @ 2012-09-05 22:43 *** 閱讀(5084) | 評論 (0)編輯 收藏

          Practices of Extreme Programming - XP

          Extreme programming is a set of simple and concrete practices than combine into an agile development process.
          1. Whole Team - Cutomers, managers and developers work closely with one another. So they are all aware of one another's problem and are collaborating to solve the problem. The customers can be a group of BAs, QAs or marketing persons in the same company as developers. The customers can be the paying customer. But in an XP project, the customer, however defined, is the member of and available to the team.
          2. User Stories - In order to plan a project, we must know something about the requirement, but we don't need to know very much. We need to know only enough about a requirement to estimate it. You may think that in order to estimate the requirement, you need to know all the details. That's not quite true. You have to know that there are details and you have to know roughly the kinds of details, but you don't have to know the sepecifics. Since the sepecific details of the requirements are likely to change with time, especially once the customers begin to see the system together. So when talking about requirements with the customer, we write some key words on a card to remind us of the conversation. A user story is memonic token of an ongoing conversation about a requirement. Every user story should have an estimation.
          3. Short Cycles - An XP project delivers working software every iteration - one or two weeks. At the end of each iteration, the sytem is demonstrated to the customer or the stakeholder in order to get their feedbacks. Every release there is a major delivery that can be put into production.
          4. The Planning Game - The customers decide how important a feature is and the developers decide how much effort the feature will cost to implement. So the customers will select a collection of stories based on the priority and the previous iterations' velocity.
            1. The Iteration Plan - Once an iteration has been started, the business agrees not to change the definition or priority of the stories in that iteration. The order of the stories within the iteration is a technical decision. The developers may work on the stories serially or concurrently. It depends but it's a technical decision.
            2. The Release Plan - A release is usually three months. Similarly, the business or customer selecte collections of user stories and determines the priority based on their buget. But release are not cast in stone. The business can change or reorder at any time. They can write new stories, cancel stroies or change the priority. However, the business should not to change an interation that has been started.
          5. Acceptance Tests - The detail about the user stories are captured in the form of acceptance tests specified by the customer. The acceptance tests are written by BAs and QAs immediately before or concurrently with the implementation of that story. They are written in a scripting form that allow them to be run automatically and repeatlly. These tests should be easy to read and understand for customers and business people. These tests become the true requirement document of the project. Once the acceptance test passes, it will be added the body of passing acceptance tests and is never allowed to fail. So the system is migrated from one working state to another.
          6. Pair Programming - One memeber of each pair drives the keyboard and types the code. The other member of the pair watches the code being typed, finding errors and improvements.
            1. The roles change frequently. If the driver gets tired or stuck, the pair grabs the keyboard and starts to drive. The keybord will move back and forth between them serval times in one hour. The resulting code is designed and authored by both memebers.
            2. Pair memebership changes frequently. A reasonable goal is to change pair partner at least once per day. They should have worked on about everything that was going on in this iteration. Also it is very good for knowledge transfer.
          7. Collective Ownership - A pair has right to check out any module and imporve it. No particular pair or developer are individually responsible for one particular module. Every developer of the project has fully responsible for each line of the code. So don't complain about the code may be written by the other pair. Let's try to improve it. Since it is our code.
          8. Open Workspace - The team works together at one table or in one room. Each pair is within earshot of every other pair. Each has the opportunity to hear when another pair is in trouble. Each konws the state of the other. The sound in this room is a buzz of conversation. One might think that this would be a noise and distracting envrionment. But study suggested, working in a "war room" envrionment may increase productivity.
          9. Simple Design - An XP team makes its designs as simple and expressive as they can be. Furthermore, the team narrows its focus to consider only the stories that are planned for the current iteration, not worrying about stories to come. The team migrates the design of the system from iteration to iteration to be the best design for the stories that the system currently implements.
            1. consider the simplest thing that could possibly work. - XP teams always try to find the simplest possible design option fot the current batch of stories.
            2. You aren't going to need it. - That means an XP team introduces one technology or one infrastructure before it is strictly needed. Yeah, but we know we are going to need that database one day. We are going to have to support multiple threads one day. So don't we need to put the hooks in for those things? The team puts the technology or infrastucture in only if it has proof or at least very compelling evidence. that putting it in now will be more cost-effective than waiting.
            3. Once and only once. XPers don't tolerate duplication of code. Wherever they find it. they remove it. The best way to remove redundancy is to create abstractions. After all, if two things are similar, some abstraction can be from them.
          10. Continuous Integration
          11. Sustainable Pace
          12. Test-Driven Development
          13. Refactoring
          14. Metaphor

          posted @ 2011-11-03 21:44 *** 閱讀(273) | 評論 (0)編輯 收藏

          數據庫范式

          1. 第一范式 - 列的原子性,數據庫表中的每一列都是不可再分的基本數據項
            1. 單一字段有多個有意義的值:比如 (people,address)其中address包括street,city,country,以逗號分割。想要查詢住在某一city的people很不容易
            2. 用很多字段來表示同一事實:比如(people,address1,address2,address3),就算我們假設每個people最多有三個地址,當想要查詢住在同一地址的people時也很不容易,因為有可能people1的address1與people2的address2相同,每一次都要比較3*3次組合
          2. 第二范式 - 符合第一范式;且表中的屬性必須完全依賴于全部主鍵,消除非主屬性對主鍵的部分依賴
            1. 比如(組件ID,供應商ID,供應商姓名,價格),組件ID+供應商ID為主鍵,價格完全依賴于全部主鍵,因為不同組件不同供應商具有不同價格,但是對于供應商姓名,則只依賴于供應商ID,會造成對同一供應商ID,名字數據重復,而且如果供應商改名,需要修改全部數據。因此需要單獨一個表(供應商ID,供應商姓名),(組件ID,供應商ID,價格)
          3. 第三范式 - 非主屬性之間不能有依賴關系,必須都直接依賴于主屬性,消除傳遞依賴
            1. 比如(組件ID,制造商姓名,制造商地址),其中組件ID為主鍵,而制造商地址依賴于制造商姓名,需要(組件ID,制造商姓名)和新表(制造商姓名,制造商地址)其中姓名是主鍵
            2. 比如(訂單ID,組件ID,單價,數量,總價),其中總價=單價*數量,總價依賴于單價和數量,需要去掉總價欄
          4. BC范式 - 任何屬性(包括非主屬性和主屬性)不能被非主屬性所決定。第三范式強調非主屬性不能依賴于其他非主屬性,BC范式是第三范式的加強,強調“任何屬性”。因此如果滿足第三范式,并且只有一個主鍵,則一定滿足BC范式

          一般,范式越高,表越多,數據庫操作時需要表關聯,增加了查詢的復雜性,降低了查詢性能。因此并不是范式越高越好,要根據需要進行權衡,第三范式已經消除了大部分的數據冗余,插入異常,更新異常和刪除異常。

          posted @ 2011-10-30 22:27 *** 閱讀(250) | 評論 (0)編輯 收藏

          Page Object Patter For Functional Test


          Why?
          Functional test characteristic
          1. The number of tests is mostly large.
          2. Page structure and elements may be changed frequently.

          If our tests interact directly with the test driver (selenium,etc).
          1. UI element locators(Xpath, CSS, element Ids, names, etc) are copuled and repeat throughout the tests logic. It is hard to maintain, refactor and change especially when we change the page structure.
          2. The fine-grained UI operations hide our actual test intention. After some time we can not easily to identify what we want to do before.

          What?
          A Page Object models the UI elements that your tests interact with as objects within the test code. It decouples the test logic from the fine-grained details of the UI page.

          Test -> Page Object -> Test Driver

          The driver is the actual executor of browser action, like click, select, type etc. The page object has knowledage of the HTML structure.


          Advantages
          1. When UI changes, only responding page object need to be changed. The tests logic will not be affected.
          2. It makes our tests logic simpler and more readable. Since the tests logic can only focus on its test secinaro rather than the structure of HTML page. As an example, think of login function, it only needs username and password, then do login action. How these are implemented shouldn't matter to the test. We don't care about that it uses a button or link to login.
          3. Complex interactions can be modeled as methods on the page object, which can be used in multiple times.

          Best Practices

          1. Public methods represent the services that the page offers
          2. Try not to expose the internals of the page. Like OO programming, object just expose the behaviour and hide its internal details.
          3. Generally don't make assertions, but it is better to do some kind of check to ensure the browser is actually on the page it should be. Since our following tests are all base on the assumption. It can be done by checking something simple like title.
          4. Methods return other page object. This means that we can effectively model the user's journey through our application.
          5. Don't need to represent the entire page. It can be just a tab or a navigation bar that your test interacts with.
          6. Only one place knows the HTML structure of a particular page. UI changes, the fix need only be applied in one place.
          7. Different results for the same action are modeled as different methods. Since the test knows the expected state.

           

          posted @ 2011-10-18 21:57 *** 閱讀(246) | 評論 (0)編輯 收藏

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